📄 win32exception.h
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//This code was retrieved from
//http://www.thunderguy.com/semicolon/2002/08/15/visual-c-exception-handling/3/
//(Visual C++ exception handling)
//By Bennett
//Formatting Slightly modified for N++
#include "windows.h"
#include <exception>
typedef const void* ExceptionAddress; // OK on Win32 platform
class Win32Exception : public std::exception
{
public:
static void installHandler();
static void removeHandler();
virtual const char* what() const throw() { return _event; };
ExceptionAddress where() const { return _location; };
unsigned int code() const { return _code; };
EXCEPTION_POINTERS* info() const { return _info; };
protected:
Win32Exception(EXCEPTION_POINTERS * info); //Constructor only accessible by exception handler
static void translate(unsigned code, EXCEPTION_POINTERS * info);
private:
const char * _event;
ExceptionAddress _location;
unsigned int _code;
EXCEPTION_POINTERS * _info;
};
class Win32AccessViolation: public Win32Exception
{
public:
bool isWrite() const { return _isWrite; };
ExceptionAddress badAddress() const { return _badAddress; };
private:
Win32AccessViolation(EXCEPTION_POINTERS * info);
bool _isWrite;
ExceptionAddress _badAddress;
friend void Win32Exception::translate(unsigned code, EXCEPTION_POINTERS* info);
};
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