📄 boss_processing.php
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<?php
//变量清空
$boss_soldier_all_sum_power=0; //临时士兵总伤害
$boss_soldier_all_sum_comm=0; //临时士兵总防御
$boss_now_num=0; //统计存活的士兵种类
$boss_info=''; //守方战报信息
//计算有几种兵类型;
$boss_num=count($boss_soldier_num_temp);
for ($fi=0;$fi<$boss_num;$fi++){
if ($boss_soldier_num_temp[$fi]>0)//如果此兵种还有士兵的话
{
//统计存活的士兵种类
$boss_now_num+=1;
//计算士兵附属属性:近战加攻,近战加防,远程/机械加防,远程/机械加攻;
//随机发挥点数;
$exert_rand=rand(0,$boss_soldier_one_exert[$fi]);
//士兵总伤害,公式:兵数*(单伤)*((发挥点数[$exert_rand]*10+100)/100) * 武将攻击加成
$boss_soldier_all_sum_power=$boss_soldier_all_sum_power+$boss_soldier_num_temp[$fi]*$boss_soldier_one_power[$fi]*($exert_rand*10+100)/100*$boss_gen_power_add;
//士兵总防御,公式:兵数*单防*武将防御加成
$boss_soldier_all_sum_comm =$boss_soldier_all_sum_comm+$boss_soldier_num_temp[$fi]*$boss_soldier_one_comm[$fi]*$boss_gen_comm_add;
//写入守方所有士兵报
$boss_info=$boss_info.$boss_soldier_name_temp[$fi].'('.$boss_soldier_num_temp[$fi].')';
}
}
//总攻击值[$fang_all_power],总防御值[$fang_all_comm]
//总攻击值[$gon_all_power]
$boss_all_power=(int)($boss_soldier_all_sum_power);
//总防御值[$gon_all_comm]
$boss_all_comm=(int)($boss_soldier_all_sum_comm);
//写入守方所有信息报
//$fang_info_array[]=$fang_info.'<br/>'.'总攻击('.$fang_all_power.') 总防御('.$fang_all_comm.')';
//每轮士兵数;
$boss_army_array[]=$boss_info;
//每轮总攻击
$boss_army_power_array[]=$boss_all_power;
//每轮总防御
$boss_army_recovery_array[]=$boss_all_comm;
?>
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