📄 armament_action_processing_task.php
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//攻击开始(最多3次)[$war_max_num]
/////////////////////
for ($kj=1;$kj<=$war_max_num;$kj++)
{
if ($kj<=$war_max_num) {
//计算攻方总伤害和总防御;
include("gon_processing.php");
//计算防守方总伤害和总防御;
include("fang_processing.php");
//存入攻方临时攻击
$gon_all_power_ls=$gon_all_power;
if ($kj==1) {
//记录攻方第一次伤害
$gon_all_power_first=$gon_all_power;
}
//存入防守方临时攻击
$fang_all_power_ls=$fang_all_power;
if ($fang_now_num<1||$gon_now_num<1) {
break;
}
//////////////////////攻方打防守方//////////////////////
$kf=0;
$last_power_temp_ls=0;
//减防后剩于伤害值
$last_power_temp=(int)($gon_all_power_ls-$fang_all_comm);
//如果小于等于0,不破防不死兵;
if ($last_power_temp>0) {
$end_i=0;
//计算有几种士兵;$gon_soldier_num_temp士兵数数组
$fang_num=count($fang_soldier_num_temp);
//循环开始;
while ($kf<$fang_now_num)
{
//每个士兵种类应该分以的伤害为(int)($last_power_temp/$fang_now_num);
$last_power_temp=$last_power_temp-$last_power_temp_ls;
if ($last_power_temp_ls<>0) $last_power_temp_ls=0;
if ($last_power_temp<1 || $fang_now_num<1)
{
break;
}else {
$power_one=(int)($last_power_temp/$fang_now_num);
if ($power_one<1) break;
}
for ($i=0;$i<$fang_num;$i++)
{
if ($power_one<$fang_soldier_one_life[$i]) {
$end_i+=1;
}else {
if ($fang_soldier_num_temp[$i]>0)//如果此兵种还有士兵的话
{
//死亡士兵公式:(int)($power_one/$fang_soldier_one_life[$i])
$dear_num=(int)($power_one/$fang_soldier_one_life[$i]);
//如果现有兵数减去死亡兵数大于0,减去对应兵数,总伤害减少;
if ($fang_soldier_num_temp[$i]-$dear_num>0) {
$last_power_temp_ls=$last_power_temp_ls+$dear_num*$fang_soldier_one_life[$i];
$fang_soldier_num_temp[$i]=$fang_soldier_num_temp[$i]-$dear_num;
}else {
//如果现有兵数减去死亡兵数小于或等于0,对应兵数为0,减少相应总伤减害;
$last_power_temp_ls=$last_power_temp_ls+$fang_soldier_num_temp[$i]*$fang_soldier_one_life[$i];
$fang_soldier_num_temp[$i]=0;
$fang_now_num-=1;
}
} else $end_i+=1;
}
}
$kf++;
}
//循环结束;
}
////////////////////////攻方打守方结束/////////////////////////
//////////////////////守方打攻方//////////////////////
$k=0;
$kf=0;
$last_power_temp_ls=0;
//减防后剩于伤害值
$last_power_temp=$fang_all_power_ls-$gon_all_comm;
//如果小于等于0,不破防不死兵;
if ($last_power_temp>0) {
$end_i=0;
//计算有几种士兵;$gon_soldier_num_temp士兵数数组
$gon_num=count($gon_soldier_num_temp);
//循环开始;
while ($kf<$gon_now_num)
{
$k++;
//每个士兵种类应该分以的伤害为(int)($last_power_temp/$gon_now_num);
$last_power_temp=$last_power_temp-$last_power_temp_ls;
if ($last_power_temp_ls<>0) $last_power_temp_ls=0;
if ($last_power_temp<1 || $gon_now_num<1)
{
break;
}else {
$power_one=(int)($last_power_temp/$gon_now_num);
if ($power_one<1) break;
}
for ($i=0;$i<$gon_num;$i++)
{
if ($power_one<$gon_soldier_one_life[$i]) {
$end_i=$end_i+1;
}else {
if ($gon_soldier_num_temp[$i]>0)//如果此兵种还有士兵的话
{
//死亡士兵公式:(int)($power_one/$gon_soldier_one_life[$i])
$dear_num=(int)($power_one/$gon_soldier_one_life[$i]);
// echo $last_power_temp.'|'.$gon_now_num.'|'.$power_one.'|'.$gon_soldier_one_life[$i].'|'.$dear_num.'|'.$gon_soldier_num_temp[$i].'<br/>';
//如果现有兵数减去死亡兵数大于0,减去对应兵数,总伤害减少;
if ($gon_soldier_num_temp[$i]-$dear_num>0) {
$last_power_temp_ls=$last_power_temp_ls+$dear_num*$gon_soldier_one_life[$i];
$gon_soldier_num_temp[$i]=$gon_soldier_num_temp[$i]-$dear_num;
}else {
//如果现有兵数减去死亡兵数小于或等于0,对应兵数为0,减少相应总伤减害;
$last_power_temp_ls=$last_power_temp_ls+$gon_soldier_num_temp[$i]*$gon_soldier_one_life[$i];
$gon_soldier_num_temp[$i]=0;
$gon_now_num=$gon_now_num-1;
}
}else $end_i=$end_i+1;
}
}
$kf++;
}
//循环结束;
}
////////////////////////守方打攻方结束/////////////////////////
}
}
//////////////////////
//计算结果
/////////////////////
//攻方
$gon_end_soldier_all=0; //现士兵数;
$gon_num_soldier_all=0; //死亡士兵数;
$fang_gen_explo_all=0; //武将总获得经验;
//计录攻方最后死亡兵种(兵数);
$gon_end_dear_army='';
//计录攻方最后剩作兵种(兵数);
$gon_end_life_army='';
$ls=count($gon_soldier_num_temp_ls);
for ($i=0;$i<count($gon_soldier_num_temp_ls);$i++)
{
//记录现在有士兵数
$gon_end_life_army_array[$i]=0;
if ($gon_soldier_num_temp_ls[$i]>0) {
//单兵死亡数$gon_num_ls;
$gon_num_ls=$gon_soldier_num_temp_ls[$i]-$gon_soldier_num_temp[$i];
//死亡士兵数
$gon_num_soldier_all=$gon_num_soldier_all+$gon_num_ls;
//士兵死亡数,例:兵种名称(死亡数);
$gon_end_dear_army=$gon_end_dear_army.$gon_soldier_name_temp[$i].'('.$gon_num_ls.')';
//记录现在有士兵数
$gon_end_life_army_array[$i]=$gon_soldier_num_temp[$i];
//死亡士兵更新表;
// $db->query("update soldier set ".$soldier_type_name_en[$gon_soldier_type_array_num_temp[$i]]."=(".$soldier_type_name_en[$gon_soldier_type_array_num_temp[$i]]."-'".$gon_num_ls."') where u_id='".$war_array['u_id']."' and c_id='".$war_array['c_id']."'");
//守方武将经验数:
$fang_gen_explo_all=$fang_gen_explo_all+$war_gen_add_score[$gon_soldier_type_array_num_temp[$i]]*$gon_num_ls;
//算士兵现在总数
$gon_end_soldier_all=$gon_end_soldier_all+$gon_soldier_num_temp[$i];
}
}
//守方玩家经验;公式:100+(死亡兵数[$gon_num_soldier_all]*1)
$fang_player_explo=0;
$fang_player_explo=100+($gon_num_soldier_all*1);
//守方
$fang_end_soldier_all=0; //现士兵数;
$fang_num_soldier_all=0; //死亡士兵数;
$gon_gen_explo_all=0; //武将总获得经验;
//计录守方最后死亡兵种(兵数);
$fang_end_dear_army='';
for ($i=0;$i<count($fang_soldier_num_temp_ls);$i++)
{
if ($fang_soldier_num_temp_ls[$i]>0) {
//单兵死亡数$gon_num_ls
$fang_num_ls=$fang_soldier_num_temp_ls[$i]-$fang_soldier_num_temp[$i];
//死亡士兵数
$fang_num_soldier_all=$fang_num_soldier_all+$fang_num_ls;
//士兵死亡数,例:兵种名称(死亡数);
$fang_end_dear_army=$fang_end_dear_army.$fang_soldier_name_temp[$i].'('.$fang_num_ls.')';
//死亡士兵更新表;
$db->query("update soldier set ".$soldier_type_name_en[$fang_soldier_type_array_num_temp[$i]]."=(".$soldier_type_name_en[$fang_soldier_type_array_num_temp[$i]]."-'".$fang_num_ls."') where u_id='".$war_array['to_u_id']."' and c_id='".$war_array['to_c_id']."'");
//攻方武将经验数:
$gon_gen_explo_all=$gon_gen_explo_all+$war_gen_add_score[$fang_soldier_type_array_num_temp[$i]]*$fang_num_ls;
//算士兵现在总数
$fang_end_soldier_all=$fang_end_soldier_all+$fang_soldier_num_temp[$i];
}
}
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