📄 armament_action_do.php
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$move_spead+=$move_spead*($now[8]*2/100);
$move_spead+=$move_spead*($now[17]*3/100);
$action_time =intval ($distince / (($move_spead+($move_spead+$move_spead*$gen_speed_add)) / $soldier_counter));
//echo $action_time;exit;
$total_resource = $resource_result['golds'] + $resource_result['ores'] + $resource_result['woods'] + $resource_result['rices'];
$take_num = min($take_num,$total_resource);
// echo $soldier_type.'<br/>';
// echo $soldier_num;
$db->close();
$rand_str_array="0123456789aqwertyuioplkjhgfdszxcvbnmQWERTYUIOPOLKJHGGFDSAZXCVBNM";
for($i=0;$i<5;$i++){
$nu_ar=rand(0,strlen($rand_str_array));
$value=$value.$rand_str_array[$nu_ar];
}
setcookie("array_code",$value,time()+30,"/");
$_COOKIE['array_code']=$value;
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<title>军事行动</title>
<link href="css/id.css" rel="stylesheet" type="text/css">
<link href="css/css.css" rel="stylesheet" type="text/css">
<link type="text/css" href="css/build.css" rel="stylesheet">
<style>
body{
margin-top:0px;
}
a.info {
position:relative; z-index:0; color:#000; text-decoration:none;}
a.info:hover {
z-index:1;background-color:#E7CBA5;}
a.info span {
display: none; }
a.info:hover span { display:block; position:absolute; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;width:180px; border:2px solid #fff; line-height:16px; background-color:#E7CB94; color:#000000; text-align: left; text-decoration:none; margin-top:-8px;margin-left:-65px;}
/*.img_style { filter:Gray(enabled=true); }*/
.img_style { filter:Gray(enabled=false);}
.img_style1 { filter:Gray(enabled=false);}
.img_style0 { filter:Gray(enabled=true);}
</style>
</head>
<body oncontextmenu="return false">
<script language="JavaScript">
<!--
javascript:window.history.forward(1);
//-->
</script>
<script>
if (top.location == self.location)top.location='/';
function showControl(obj){
var value;
value = obj.options[obj.selectedIndex].value;
if(value == 2) {
document.getElementById("text2").innerText = '输送到';
zc_che.style.display="none";
all_arm.style.display="";
my_gen_list.style.display="none";
city_area.style.display="none";
max_soldier_info.style.display="none";
my_city_list.style.display="";
//war.style.display="none";
show_02.style.display="";
lurcher_1.style.display="none";
//lurcher_2.style.display="none";
//lurcher_3.style.display="none";
}else
if(value == 5) {
document.getElementById("text2").innerText = '分城坐标';
zc_che.style.display="";
all_arm.style.display="none";
my_city_list.style.display="none";
city_area.style.display="";
my_gen_list.style.display="";
max_soldier_info.style.display="";
//war.style.display="none";
show_02.style.display="";
lurcher_1.style.display="none";
//lurcher_2.style.display="none";
//lurcher_3.style.display="none";
}else
if(value == 3) {
document.getElementById("text2").innerText = '探索坐标';
zc_che.style.display="none";
all_arm.style.display="none";
my_city_list.style.display="none";
city_area.style.display="";
my_gen_list.style.display="none";
max_soldier_info.style.display="none";
//war.style.display="none";
show_02.style.display="none";
lurcher_1.style.display="";
//lurcher_2.style.display="";
//lurcher_3.style.display="";
}
else{
zc_che.style.display="none";
all_arm.style.display="";
city_area.style.display="";
document.getElementById("text2").innerText = '攻击目标';
my_gen_list.style.display="";
max_soldier_info.style.display="";
my_city_list.style.display="none";
//war.style.display="";
show_02.style.display="";
lurcher_1.style.display="none";
//lurcher_2.style.display="none";
//lurcher_3.style.display="none";
}
}
function choice(val,val2,g_name){
var val,val2;
for(i=0;i<<?php echo count($my_hero_list);?>;i++){
if(i!=val){
eval("document.getElementById('gen_header"+i+"').className=\"img_style1\";");
}else{
eval("document.getElementById('gen_header"+val+"').className=\"img_style\";");
}
}
val2 = parseInt(val2);
document.getElementsByName("gen")[val].checked=true;
document.getElementById("gen_uplimit").innerHTML='<br /><span style=\"color:RED; font-weight:bold;\" id="\"gen_uplimit\">'+val2+'</span>';
//document.attackForm.gen_max_soldier_num.value = val2;
}
function checkForm(obj){
//alert(parseInt(obj.golds.value));
if(obj.action_type=="5" || obj.action_type=="2"){
var g,w,r,i,max,max2;
g = obj.golds.value;
w = obj.woods.value;
r = obj.rices.value;
i = obj.irons.value;
mg = obj.max_golds.value;
mw = obj.max_woods.value;
mr = obj.max_rices.value;
mi = obj.max_irons.value;
max = obj.take_num.value;
max2 =(g + w + r + i);
if(max2>max){
alert("超出总携带量");
return false;
}
if(g>mg){
alert("超出黄金最大携带量");
return false;
}
if(g>mw){
alert("超出木材最大携带量");
return false;
}
if(g>mr){
alert("超出粮食最大携带量");
return false;
}
if(g>mi){
alert("超出矿石最大携带量");
return false;
}
}
obj.submit_name.disabled=true;
obj.submit_name.value=' 正在出征 ';
}
function max_control(i){
var current_Num = eval("document.attackForm.soldier_num"+i+".value");
var max_Num = eval("document.attackForm.max_soldier_num"+i+".value");
if(parseInt(current_Num) > parseInt(max_Num)){
eval("document.attackForm.soldier_num"+i+".value="+parseInt(max_Num));
}
}
function soldier_max_select(val,s){
var sval;
sval = val.split("|");
if(sval[1]>0){
eval("document.attackForm.soldier_num_"+s+".value=0");
eval("document.attackForm.max_soldier_num_"+s+".value="+sval[1]);
eval("soldier_num_"+s+".style.display=\"\"");
//eval("document.attackForm.soldier_num_"+s+".type='text'");
}
else{
eval("document.attackForm.max_soldier_num_"+s+".value=0");
eval("document.attackForm.soldier_num_"+s+".value=0");
//eval("document.attackForm.soldier_num_"+s+".type='hidden'");
eval("soldier_num_"+s+".style.display=\"none\"");
}
}
function input_num(){
if(document.attackForm.lurcher_num.value > document.attackForm.max_num.value){
document.attackForm.lurcher_num.value = document.attackForm.max_num.value;
}
}
function move_spead(val){
var spead;
spead = Math.floor(val / 100 * <?php echo intval($move_spead+($move_spead+$move_spead*$gen_speed_add));?>);
document.getElementById("move_spead").innerHTML = spead;
//单程时间=目标距离÷部队速度=时间(单位为:分钟)取整数
ntime= Math.floor(<?php echo $distince;?> / (spead / <?php echo $soldier_counter;?>)) * 60;
hour=Math.floor(ntime/3600);
minute=Math.floor(ntime % 3600 / 60);
//alert(minute);
if(parseInt(hour)>=1){
document.getElementById("nhour").innerHTML=hour;
eval("document.attackForm.hour.value="+hour);
}
else{
document.getElementById("nhour").innerHTML='0';
eval("document.attackForm.hour.value=0");
}
if(parseInt(minute)>=1){
document.getElementById("nminute").innerHTML=minute;
eval("document.attackForm.minute.value="+minute);
}
else{
document.getElementById("nminute").innerHTML='0';
eval("document.attackForm.minute.value=0");
}
}
function max_take2(type){
var g,w,r,i,max,max2;
g = parseInt(document.attackForm.golds.value);
w = parseInt(document.attackForm.woods.value);
r = parseInt(document.attackForm.rices.value);
i = parseInt(document.attackForm.irons.value);
mg = parseInt(document.attackForm.max_golds.value);
mw = parseInt(document.attackForm.max_woods.value);
mr = parseInt(document.attackForm.max_rices.value);
mi = parseInt(document.attackForm.max_irons.value);
if(g>mg || w>mw || r>mr || i>mi){
alert("无法携带更多资源");
return false;
}
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