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📄 configs.php

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<?php$protect_date="5";$speed_percent="0.01";$resource_percent="1";$building_max_grade="30";$rices="2000";$ores="3000";$golds="1500";$woods="3000";$free_house_init="180";$rices_uplimit="60000";$irons_uplimit="100000";$woods_uplimit="100000";$golds_uplimit="20000";$total_house_init="300";$total_stores_init="60000";$b_cutting=0;$b_iron_ore=0;$b_farm=0;$b_gold_ore=0;$b_house=0;$b_store=0;$b_city_upgrade=0;$b_soldiers=0;$b_pub=0;$b_college=0;$golding_grow_num="12";$warming_grow_num="15";$cutting_grow_num="18";$ironing_grow_num="15";$soldier_eat_rice="50";$cashmoney_start_times=mktime(0,0,0,6,8,2008);
$cashmoney_end_times=mktime(23,59,59,6,9,2008);
$rand_passcode1='ob';$rand_passcode2=0.49;$rand_time=600;
$keys="@9^d&Dsd923_SL@";
$server_ip="192.168.1.103";
$domain_com="localhost";$domain_cn="localhost";
$cookie_times=30*24*60*60;
$UserId=$_COOKIE['UserId'];
$CityId=$_COOKIE['CityId'];
$login_md5_chars="@ilovewebgame@";
$country_name=array("魏国"=>"1","蜀国"=>"2","吴国"=>"3");$country_num=array("1"=>"魏国","2"=>"蜀国","3"=>"吴国");
$player_head_img=array("头像1"=>"1","头像2"=>"2","头像3"=>"3");
$player_head_img_num=rand(1,count($player_head_img));
$player_head_info=array("1"=>"法师","2"=>"剑客","3"=>"刀客");
$player_headerimg_path="../img/header_img/";
$player_img_num=3;
$p_score=0;
$officer_name=array("1"=>"1级","2"=>"2级","3"=>"3级","4"=>"4级","5"=>"5级","6"=>"6级","7"=>"7级","8"=>"8级","9"=>"9级","10"=>"10级");
$officer_wei=array("1"=>"豫州侯","2"=>"魏国公","3"=>"洛阳王");$officer_shu=array("1"=>"益州侯","2"=>"蜀国公","3"=>"汉中王");
$officer_wu=array("1"=>"荆州侯","2"=>"吴国公","3"=>"襄阳王");
$area_min=1;$area_max=140;
$area_x_min=1;$area_x_max=140;
$area_y_min=1;$area_y_max=140;
$default_city_pic=array("1"=>"level_pic1.gif","2"=>"2.gif");
$city_size=200;
$city_land_type_name=array("1"=>"平原","2"=>"沃土","3"=>"森林","4"=>"山岳","5"=>"丘陵");
$land_add_produce=array("1"=>"所有资源增产2%","2"=>"粮食增产6%","3"=>"木材增产6%","4"=>"铁矿增产6%","5"=>"黄金增产6%");
$building_info_array=array("1"=>"用来生产木材,每升一级可提高木材的生产产量。","2"=>"用来生产铁矿,每升一级可提高铁矿的生产产量。","3"=>"用来生产黄金,每升一级可提高黄金的生产产量。","4"=>"用来生产粮食,每升一级可提高粮食的生产产量。","5"=>"人口增长设施,每升一级可增加工作人口数。"
,"8"=>"士兵训练设施,每升一级可训练更多的兵种。","13"=>"加快建筑速度设施,每升一级可提高建造升级速度。","9"=>"进行技术研究的机构"
,"10"=>"人才招募的设施。","11"=>"资源存储空间上限设施","12"=>"城市防御设施");
$soldier_info_array=array("1"=>"步卒","2"=>"探子","3"=>"辎重兵","4"=>"扑刀手","5"=>"短弓手","6"=>"白耳士","7"=>"白马义从","8"=>"筑城队","9"=>"先登死士","10"=>"辎重车","11"=>"辎重车","12"=>"陷阵营","13"=>"陷阵营","14"=>"近卫甲兵","15"=>"近卫甲兵","16"=>"西凉铁骑","17"=>"西凉铁骑","18"=>"无当飞军","19"=>"无当飞军","20"=>"虎豹骑","20"=>"霹雳车","21"=>"霹雳车","22"=>"弩炮车");
$city_land_grow_percent=array("1"=>"2","2"=>"6","3"=>"6","4"=>"6","5"=>"6");
$city_type=array("1"=>"主城","0"=>"分城");
$total_barracks_init=0;$free_barracks_init=0;
$b_barracks=0;
$b_horse=0;$b_city_wall=0;$b_city_fy=0;
$b_type_name=array("1"=>"伐木场","2"=>"铁矿场","3"=>"金矿","4"=>"农田","5"=>"民居","6"=>"武器工房","7"=>"牧场","8"=>"军营","9"=>"翰林院","10"=>"招贤馆","11"=>"仓库","12"=>"城墙","13"=>"督造司");
$b_bigtype_name=array("1"=>"基础设施建设","2"=>"军事设施建设","3"=>"内政设施建设","4"=>"防御设施建设");
$b_type_name_en=array("1"=>"b_cutting","2"=>"b_iron_ore","3"=>"b_gold_ore","4"=>"b_farm","5"=>"b_house","6"=>"b_work_house","7"=>"b_horse","8"=>"b_barracks","9"=>"b_college","10"=>"b_pub","11"=>"b_store","12"=>"b_city_wall","13"=>"officer_house");
$b_type_name_num=array("b_cutting"=>"伐木场","b_iron_ore"=>"铁矿场","b_gold_ore"=>"金矿","b_farm"=>"农田","b_house"=>"民居");
$cutting_resource_percent=1;
$cutting_build_percent=1;
$arm_house_resource_percent=1;
$arm_house_build_time=60;$arm_house_build_percent=1;
$arm_house_land_time=20;$arm_house_land_percent=1;
$horse_resource_percent=1;
$horse_build_time=480;$horse_build_percent=1;
$horse_land_time=40;$horse_land_percent=2;
$college_resource_percent=1;
$college_build_time=90;$college_build_percent=1;
$college_land_time=20;$college_land_percent=1.5;
$pub_resource_percent=1;
$pub_build_time=180;$pub_build_percent=1;
$pub_land_time=10;$pub_land_percent=1;
$store_resource_percent=0.5;
$store_build_time=120;$store_build_percent=0.5;
$store_land_time=30;$store_land_percent=1;
$hero_spead_percent=0.007;
$house_add_num=50;
$barracks_add_num=100;
$store_add_percent=0.1;
$stores_add_num=160000;
$store_add_rices=50000;
$store_add_woods=40000;
$store_add_irons=40000;
$store_add_golds=30000;
$store_add_space_percent=1;
$citywall_resource_percent=0.5;
$citywall_build_time=60;$citywall_build_percent=0.5;
$citywall_workers_percent=1;
$citywall_use_workers=20;
$citywall_fy=500;$citywall_fy_percent=0.5;
$b_score_base_1_4=50;$b_score_percent_1_4=30;
$b_score_base_5_8=100;$b_score_percent_5_8=30;
$b_score_base_dzs=300;$b_score_percent_dzs=30;
$b_score_base_9=500;$b_score_percent_9=30;
$b_score_base_10=600;$b_score_percent_10=30;
$b_score_base_7=600;$b_score_percent_7=30;
$b_score_base_11=400;$b_score_percent_11=30;
$b_score_base_12=350;$b_score_percent_12=30;
$explore_score_base=10;
$b_hero_base=12;
$interior_goods_name=array("1"=>"玉玺","2"=>"铜雀");
$interior_goods_add_score=array("玉玺"=>"100000","铜雀"=>"50000");
$cutting_grow_time=15;
$ironing_grow_time=15;
$golding_grow_time=15;
$warming_grow_time=15;
$s_cutting_percent=0.07;
$s_mining_percent=0.07;
$s_flooding_percent=0.06;
$s_golds_percent=0.06;
$s_explore_percent=0.05;
$produce_resource_name=array("1"=>"木材","2"=>"铁矿","3"=>"黄金","4"=>"粮食");
$build_workers=array("1"=>"4","2"=>"6","3"=>"10","4"=>"8");
$build_lands=array("1"=>"3","2"=>"4","3"=>"6","4"=>"4","5"=>"6");
$use_land_type=array("1"=>"woodlands","2"=>"hills","3"=>"hills","4"=>"woodlands");
$lands_type=array("hills"=>"山地","woodlands"=>"林地","flats"=>"平地","all_lands"=>"所有陆地");
$explore_eat_rices=100;
$explore_time=120*0.01;
$explore_area_min=3;$explore_area_max=10;
$r_type_one=array("1"=>"生产","2"=>"消耗","3"=>"建造","4"=>"升级","5"=>"摧毁","6"=>"使用","7"=>"探索","8"=>"增长","9"=>"提升");
$r_type_two=array("1"=>"木材","2"=>"铁矿","3"=>"黄金","4"=>"粮食","5"=>"山地","6"=>"林地","7"=>"平地","8"=>"伐木场","9"=>"铁矿场","10"=>"金矿","11"=>"农田","12"=>"民居","13"=>"武器工房","14"=>"牧场","15"=>"兵营","16"=>"研究所","17"=>"招贤馆","18"=>"仓库","19"=>"城墙","20"=>"经验","21"=>"防御值","士兵");
$report_house_info1="您的人口不足,请建造更多的民居,以保障正常发展!";
$report_stores_info1="您没有足够的仓库空间来存储生产的资源";
$resource_add_time=10*24;
$refresh_time_second=60;$refresh_time_minute=1;
$produce_time=60;
$grow_use_woodlands=$b_cutting*$build_lands[1]+$b_farm*$build_lands[4];
$grow_use_hills=$b_gold_ore*$build_lands[3]+$b_iron_ore*$build_lands[2];
$grow_use_flats=$b_house*$build_lands[5];
$arm_type_name=array("1"=>"短剑","2"=>"短弓","3"=>"扑刀","4"=>"轻盾","5"=>"轻甲","6"=>"长矛","7"=>"短枪","8"=>"弩弓","9"=>"大刀","10"=>"链甲","11"=>"筑城车","12"=>"诸葛弩","13"=>"钢剑","14"=>"钢盾","15"=>"板甲","16"=>"长枪","17"=>"斩马刀","18"=>"投石车","19"=>"弩车");
$arm_type_name_en=array("1"=>"duan_jian","2"=>"duan_gong","3"=>"pu_dao","4"=>"qing_dun","5"=>"qing_jia","6"=>"chang_mao","7"=>"duan_qiang","8"=>"nu_gong","9"=>"da_dao","10"=>"lian_jia","11"=>"zc_che","12"=>"zg_nu","13"=>"gang_jian","14"=>"gang_dun","15"=>"ban_jia","16"=>"chang_qiang","17"=>"zm_dao","18"=>"ts_che","19"=>"nu_che");
$soldier_type_name=array("1"=>"步卒","2"=>"探子","3"=>"辎重兵","4"=>"扑刀手","5"=>"短弓手","6"=>"白耳士","7"=>"白马义从","8"=>"筑城队","9"=>"先登死士","10"=>"辎重车","11"=>"陷阵营","12"=>"近卫甲兵","13"=>"西凉铁骑","14"=>"无当飞军","15"=>"虎豹骑","16"=>"霹雳车","17"=>"弩炮车");
$soldier_type_name_en=array("1"=>"bu_zhu","2"=>"tan_zhi","3"=>"zz_bing","4"=>"pd_shou","5"=>"dg_shou","6"=>"be_shi","7"=>"bmy_chong","8"=>"zc_dui","9"=>"xds_shi","10"=>"zz_che","11"=>"xz_ying","12"=>"jwj_bing","13"=>"xlt_qi","14"=>"wdf_jun","15"=>"hb_qi","16"=>"pl_che","17"=>"np_che");
$soldier_score=array("1"=>"2","2"=>"50","3"=>"20","4"=>"4","5"=>"4","6"=>"6","7"=>"6","8"=>"800","9"=>"15","10"=>"50","11"=>"20","12"=>"30","13"=>"40","14"=>"60","15"=>"80","16"=>"500","17"=>"1000");
$war_gen_add_score=array("1"=>"1","2"=>"1","3"=>"2","4"=>"3","5"=>"3","6"=>"4","7"=>"5","8"=>"2","9"=>"8","10"=>"6","11"=>"10","12"=>"12","13"=>"16","14"=>"18","15"=>"24","16"=>"28","17"=>"16");
$horse_type_name=array("1"=>"黄鬃马","2"=>"西凉马","3"=>"汗血马");
$horse_type_name2=array("a"=>"黄鬃马","b"=>"西凉马","c"=>"汗血马");
$horse_type_name3=array("a"=>"1","b"=>"2","c"=>"3");
$armament_if=0;
$war_max_num=3;
$loot_base=0.2;
$war_base_time=20;
$war_base_time_add=5;
$war_direction=array("1"=>"攻击","0"=>"返回");
$war_type=array("0"=>"掠夺","1"=>"袭扰","2"=>"运输","3"=>"侦察","4"=>"占领","5"=>"筑城","6"=>"联合进攻","7"=>"讨伐");
$war_eat_rices=2;$war_eat_rices_time=1;
$gen_add_power=0.005;
$gen_add_comm=0.005;
$gen_add_left=0.001;
$take_add_one_num=0.1;
$loot_add_one_num=0.1;
$close_in_add_power=0.05;
$close_in_add_comm=0.05;
$long_range_add_comm=0.05;
$long_range_add_power=0.05;
$all_soldier_add_power=0.05;
$all_soldier_add_comm=0.05;
$rampart_add_comm=0.05;
$lurcher_need_golds=1000;
$lurcher_time=3;
$lurcher_min_percent=20;$lurcher_max_percent=50;
$lurcher_educate_golds=10000;$lurcher_educate_rices=10000;
$lurcher_educate_time=60;
$armament_union_if=0;
$study_type_name_en=array(1=>'s_landform',2=>'s_army',3=>'s_smelt',4=>'s_command',5=>'s_map',6=>'s_arm',7=>'s_gee',8=>'s_loricae',9=>'s_engine',10=>'s_trajectory',11=>'s_cutting',11=>'s_cutting',12=>'s_mining',13=>'s_wheel',14=>'s_steel',15=>'s_flooding',16=>'s_tactics',17=>'s_golds',18=>'s_position',19=>'s_recovery');
$study_type_name=array(1=>'地形探索',2=>'军情刺探',3=>'冶炼锻造',4=>'部队指挥',5=>'道路地图',6=>'武器制造',7=>'养马技术',8=>'铠甲制造',9=>'机械技术',10=>'弹道技术',11=>'伐木技术',12=>'采矿技术',13=>'车轮技术',14=>'铁矿精练',15=>'灌溉技术',16=>'兵法专精',17=>'黄金提炼',18=>'阵法专精',19=>'防御加固');
$purview_name=array(1=>'盟主',2=>'副盟主',3=>'小队1',4=>'小队2',5=>'小队3');
$purview_num=array(1=>1,2=>2,3=>4,4=>4,5=>4);
$war_add_spead=1;
$font_color=array(1=>'#666666',2=>'#008000',3=>'#0070DD',4=>'#8800FF',5=>'#FF8000',6=>'#fe0000');
$gen_max_grade_all=35;
$gen_pub_if=0;
$sys_safe_if=0;
$cashmoney_max_nummber=1000;
$cashmoney_max_nummber2=1000;
$nei_goods_if=0;
$enemy_gen=array(1=>'张角',2=>'张梁',3=>'张宝',4=>'黄巾将领',5=>'黄巾校尉',6=>'无将领');
$enemy_gen_id=array(1=>126,2=>196,3=>175,4=>1000,5=>1001);
$enemy_gen_power=array(1=>'35',2=>'35',3=>'30',4=>'25',5=>'20');
$enemy_gen_commend=array(1=>'40',2=>'35',3=>'30',4=>'25',5=>'20');
$enemy_gen_intellect=array(1=>'38',2=>'25',3=>'28',4=>'20',5=>'15');
$enemy_gen_army_number=array(1=>'5',2=>'4',3=>'4',4=>'3',5=>'3');
$enemy_army_type=array(1=>'校',2=>'营',3=>'曲部',4=>'队',5=>'屯');
$enemy_army_min_num=array(1=>'1501',2=>'1001',3=>'701',4=>'401',5=>'200');
$enemy_army_max_num=array(1=>'2000',2=>'1500',3=>'1000',4=>'700',5=>'400');
$enemy_soldier_type[0]=array(1=>'黄巾步卒',2=>'黄巾弓手');
$enemy_soldier_type[1]=array(1=>'80',2=>'15',3=>'8',4=>'5',5=>'50',6=>'1',7=>'10');
$enemy_soldier_type[2]=array(1=>'100',2=>'60',3=>'10',4=>'8',5=>'60',6=>'3',7=>'30');
$enemy_a_num=array(1=>12,2=>12,3=>12,4=>8,5=>8,6=>5);
$enemy_gen_goods[1]=array(1=>20000,2=>50000,3=>68,4=>74,5=>83,6=>89,7=>95,8=>101,9=>24,10=>23,11=>22,12=>32,13=>31,14=>44,15=>43,16=>56,17=>55,18=>67,19=>66,20=>9,21=>8);
$enemy_gen_goods_rate[1]=array(1=>0,2=>600,3=>620,4=>640,5=>660,6=>670,7=>680,8=>690,9=>700,10=>710,11=>720,12=>730,13=>740,14=>750,15=>760,16=>765,17=>770,18=>775,19=>780,20=>785,21=>790);
$enemy_gen_goods[2]=array(1=>10000,2=>30000,3=>75,4=>69,5=>84,6=>76,7=>70,8=>85,9=>77,10=>71,11=>86,12=>80);
$enemy_gen_goods_rate[2]=array(1=>0,2=>500,3=>510,4=>520,5=>530,6=>550,7=>570,8=>590,9=>620,10=>650,11=>680,12=>730);
$enemy_gen_goods[3]=array(1=>15000,2=>35000,3=>90,4=>96,5=>102,6=>91,7=>97,8=>103,9=>92,10=>98,11=>80);
$enemy_gen_goods_rate[3]=array(1=>0,2=>500,3=>510,4=>520,5=>530,6=>550,7=>570,8=>590,9=>620,10=>650,11=>700);
$enemy_gen_goods[4]=array(1=>10000,2=>20000,3=>93,4=>99,5=>104,6=>94,7=>100);
$enemy_gen_goods_rate[4]=array(1=>0,2=>500,3=>520,4=>540,5=>560,6=>590,7=>620);
$enemy_gen_goods[5]=array(1=>5000,2=>15000,3=>72,4=>78,5=>87,6=>73,7=>79,8=>88);
$enemy_gen_goods_rate[5]=array(1=>0,2=>500,3=>520,4=>540,5=>560,6=>590,7=>620,8=>650);
$soldier_price_min=array("1"=>"25","2"=>"140","3"=>"120","4"=>"50","5"=>"55","6"=>"80","7"=>"100","8"=>"15000","9"=>"280","10"=>"660","11"=>"820","12"=>"950","13"=>"1200","14"=>"1600","15"=>"1850","16"=>"4000","17"=>"5600");
$soldier_price_max=array("1"=>"125","2"=>"700","3"=>"600","4"=>"250","5"=>"275","6"=>"400","7"=>"500","8"=>"75000","9"=>"1400","10"=>"3300","11"=>"4100","12"=>"4750","13"=>"6000","14"=>"8000","15"=>"9250","16"=>"20000","17"=>"28000");
$good_use_must=array(113,115,116,118,130,134,155,156,157,158);
$good_study_id=array(1=>'118');
$good_study_na=array(1=>'研究竹简');
$good_build_id=array(1=>'115',2=>'116');
$good_build_na=array(1=>'土木竹简1级',2=>'土木竹简2级');?>

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