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📄 adsp-2188_c.ldf

📁 这是一个基于ADSP2188平台的加密、解密C语言程序。加密解密算法采用的是TEA算法。
💻 LDF
字号:
// $Revision: 1.5.14.2 $

ARCHITECTURE(ADSP-2188)

#ifndef __NO_STD_LIB
SEARCH_DIR( $ADI_DSP/218x/lib )
#endif

// Use of the "-reserve" switch with I2, I3, I5, I7 or M0 causes cc218x
// to define macro __RESERVE_AUTOBUFFER_REGS__ at compile, assemble,
// and link phases to use specially adapted library functions
// built with all these registers reserved.
#ifdef __RESERVE_AUTOBUFFER_REGS__
$CLIBS     = libioab.dlb , libcab.dlb, libc.dlb, libetsi.dlb;
#else  // ! __RESERVE_AUTOBUFFER_REGS__
$CLIBS     = libio.dlb , libc.dlb, libetsi.dlb;// tea.dlb;	//tea.dlb added by cdx
#endif // __RESERVE_AUTOBUFFER_REGS__

// Libraries from the command line are included in COMMAND_LINE_OBJECTS.
$OBJECTS = 218x_int_tab.doj , 218x_hdr.doj , $COMMAND_LINE_OBJECTS;
$LIBRARIES = $CLIBS;

// do not allow linkers -e(elimination) various symbols
//  _main - C/C++ application main() function
//  ___reserved_bitmask - compiler defined bitmask depicting reserved registers
KEEP(_main)
#ifdef __RESERVE_AUTOBUFFER_REGS__
KEEP(___reserved_bitmask)
#endif // __RESERVE_AUTOBUFFER_REGS__

// 2188 has 48K words of (24-bit) Program RAM internal and 56K words 
// of (16-bit) Data RAM.

// Compiler defaults:
// The default program memory used by the compiler will be in
// a section called program, and gets placed in a memory segment
// being defined below as mem_code.
//
// The default DM data memory used by the compiler will be in
// a section called data1, and gets placed in a memory segment
// being defined below as mem_data1.
//
// The default PM data memory used by the compiler will be in
// a section called data2, and gets placed in a memory segment
// being defined below as mem_data2.
//
// The memory segment used for dynamic memory used by allocation
// routines such as malloc will is called mem_heap.
//
// The memory segment used for the software stack pointed to by
// STACKPOINTER(I4) and FRAMEPOINTER(I5) is called mem_stack.

// The default LDF files will not define or use overlays.
// Some commented out example code can be found below that demonstrates
// how overlay builds might be implemented.

MEMORY
{

       // The memory section where the reset vector resides
    mem_INT_RSTI     { TYPE(PM RAM) START(0x000000) END(0x000003) WIDTH(24) }

       // The memory sections where the interrupt vector code
       // resides.
    mem_INT_IRQ2     { TYPE(PM RAM) START(0x000004) END(0x000007) WIDTH(24) }
    mem_INT_IRQL1    { TYPE(PM RAM) START(0x000008) END(0x00000B) WIDTH(24) }
    mem_INT_IRQL0    { TYPE(PM RAM) START(0x00000c) END(0x00000F) WIDTH(24) }
    mem_INT_SPORT0X  { TYPE(PM RAM) START(0x000010) END(0x000013) WIDTH(24) }
    mem_INT_SPORT0R  { TYPE(PM RAM) START(0x000014) END(0x000017) WIDTH(24) }
    mem_INT_IRQE     { TYPE(PM RAM) START(0x000018) END(0x00001B) WIDTH(24) }
    mem_INT_BDMA     { TYPE(PM RAM) START(0x00001C) END(0x00001F) WIDTH(24) }
    mem_INT_IRQ1     { TYPE(PM RAM) START(0x000020) END(0x000023) WIDTH(24) }
    mem_INT_IRQ0     { TYPE(PM RAM) START(0x000024) END(0x000027) WIDTH(24) }
    mem_INT_TIMER    { TYPE(PM RAM) START(0x000028) END(0x00002B) WIDTH(24) }
    mem_INT_PWRDWN   { TYPE(PM RAM) START(0x00002C) END(0x00002F) WIDTH(24) }

    mem_code         { TYPE(PM RAM) START(0x000030) END(0x0037ba) WIDTH(24) }
    mem_data2        { TYPE(PM RAM) START(0x0037bb) END(0x003fff) WIDTH(24) }

    mem_data1        { TYPE(DM RAM) START(0x000000) END(0x002fff) WIDTH(16) }
    mem_heap         { TYPE(DM RAM) START(0x003000) END(0x0037ff) WIDTH(16) }
    mem_stack        { TYPE(DM RAM) START(0x003800) END(0x003fdf) WIDTH(16) }

/*
   mem_code          { TYPE(PM RAM) START(0x000030) END(0x001fff) WIDTH(24) }
   mem_pmovly        { TYPE(PM RAM) START(0x002000) END(0x003fff) WIDTH(24) }
                                             //"run" space for PMOVLAY pages
     //   PMOVLAY Pages:  some apps will define mem_pmpage1 and
     //                   mem_pmpage2 for the external PMOVLAY pages
   mem_pmpage0       { TYPE(PM RAM) START(0x002000) END(0x003fff) WIDTH(24) }
   mem_pmpage4       { TYPE(PM RAM) START(0x042000) END(0x043fff) WIDTH(24) }
   mem_pmpage5       { TYPE(PM RAM) START(0x052000) END(0x053fff) WIDTH(24) }
   mem_pmpage6       { TYPE(PM RAM) START(0x062000) END(0x063fff) WIDTH(24) }
   mem_pmpage7       { TYPE(PM RAM) START(0x072000) END(0x073fff) WIDTH(24) }

   mem_data1         { TYPE(DM RAM) START(0x002000) END(0x002fff) WIDTH(16) }
   mem_dmovly        { TYPE(DM RAM) START(0x000000) END(0x001fff) WIDTH(16) }
                                             //"run" space for DMOVLAY pages
     // DMOVLAY Pages:
   mem_dmpage0       { TYPE(DM RAM) START(0x000000) END(0x001fff) WIDTH(16) }
   mem_dmpage4       { TYPE(DM RAM) START(0x040000) END(0x041fff) WIDTH(16) }
   mem_dmpage5       { TYPE(DM RAM) START(0x050000) END(0x051fff) WIDTH(16) }
   mem_dmpage6       { TYPE(DM RAM) START(0x060000) END(0x061fff) WIDTH(16) }
   mem_dmpage7       { TYPE(DM RAM) START(0x070000) END(0x071fff) WIDTH(16) }
   mem_dmpage8       { TYPE(DM RAM) START(0x080000) END(0x081fff) WIDTH(16) }
*/

}  // end of memory map

/*
// Procedure Linkage Table (PLIT) template. The PLIT is a jump table
// constructed by Linker in root memory.  Each call to an overlay
// section is replaced with a call to the PLIT.  This template tells
// link what instructions to put into each PLIT entry. Keyword PLIT
// must be all capitals, as the linker is case sensitive.
PLIT
{
    PMOVLAY = PLIT_SYMBOL_OVERLAYID;
    JUMP PLIT_SYMBOL_ADDRESS;
}
*/

PROCESSOR p0
{
    LINK_AGAINST( $COMMAND_LINE_LINK_AGAINST)
    OUTPUT( $COMMAND_LINE_OUTPUT_FILE )

    SECTIONS
    {
        sec_INT_RSTI {
           INPUT_SECTIONS ( $OBJECTS( IVreset ) )
        } > mem_INT_RSTI
   
        sec_INT_IRQ2 {
           INPUT_SECTIONS ( $OBJECTS( IVirq2 ) )
        } > mem_INT_IRQ2
   
        sec_INT_IRQL1 {
           INPUT_SECTIONS ( $OBJECTS( IVirql1 ) )
        } > mem_INT_IRQL1
   
        sec_INT_IRQL0 {
           INPUT_SECTIONS ( $OBJECTS( IVirql0 ) )
        } > mem_INT_IRQL0
   
        sec_INT_SPORT0X {
           INPUT_SECTIONS ( $OBJECTS( IVsport0xmit ) )
        } > mem_INT_SPORT0X
   
        sec_INT_SPORT0R {
           INPUT_SECTIONS ( $OBJECTS( IVsport0recv ) )
        } > mem_INT_SPORT0R
   
        sec_INT_IRQE {
           INPUT_SECTIONS ( $OBJECTS( IVirqe ) )
        } > mem_INT_IRQE
   
        sec_INT_BDMA {
           INPUT_SECTIONS ( $OBJECTS( IVbdma ) )
        } > mem_INT_BDMA
   
        sec_INT_IRQ1 {
           INPUT_SECTIONS ( $OBJECTS( IVirq1 ) )
        } > mem_INT_IRQ1
   
        sec_INT_IRQ0 {
           INPUT_SECTIONS ( $OBJECTS( IVirq0 ) )
        } > mem_INT_IRQ0
   
        sec_INT_TIMER {
           INPUT_SECTIONS ( $OBJECTS( IVtimer ) )
        } > mem_INT_TIMER
   
        sec_INT_PWRDWN {
           INPUT_SECTIONS ( $OBJECTS( IVpwrdwn ) )
        } > mem_INT_PWRDWN

        sec_code
        {
            INPUT_SECTIONS( $OBJECTS(program) $LIBRARIES(program) )
        } > mem_code

       .meminit {} > mem_code

        sec_data1
        {
            INPUT_SECTIONS( $OBJECTS(data1) $LIBRARIES(data1) )
        } > mem_data1

        sec_data2
        {
            INPUT_SECTIONS( $OBJECTS(data2) $LIBRARIES(data2) )
        } > mem_data2

        // provide linker variables describing the stack (grows down)
        //   ldf_stack_limit is the lowest address in the stack
        //   ldf_stack_base is the highest address in the stack 
        sec_stack
        {
            ldf_stack_limit = .;
            ldf_stack_base  = . + MEMORY_SIZEOF(mem_stack) - 1;
        } > mem_stack
        
        sec_heap
        {
            .heap      = .;
            .heap_size = MEMORY_SIZEOF(mem_heap);
            .heap_end  = . + MEMORY_SIZEOF(mem_heap) - 1;
        } > mem_heap

/*
        // pages not populated by default
        // example ldf code to build PMOVLAY pages
        sec_pmpage
        {
            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(pmpage0.ovl)
                INPUT_SECTIONS( $OBJECTS(data2) )
            } > mem_pmpage0

            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(pmpage4.ovl)
                INPUT_SECTIONS( $PMPAGE_OBJ_4(program) )
            } > mem_pmpage4
            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(pmpage5.ovl)
                INPUT_SECTIONS( $PMPAGE_OBJ_5(program) )
            } > mem_pmpage5
            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(pmpage5.ovl)
                INPUT_SECTIONS( $PMPAGE_OBJ_5(program) )
            } > mem_pmpage6
            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(pmpage5.ovl)
                INPUT_SECTIONS( $PMPAGE_OBJ_5(program) )
            } > mem_pmpage7
        } > mem_pmovly

        // example ldf code to build DMOVLAY pages
        sec_dmpage
        {
            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(dmpage0.ovl)
                INPUT_SECTIONS( $OBJECTS(data1) )
            } > mem_dmpage0

            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(dmpage4.ovl)
                INPUT_SECTIONS( $DMPAGE_OBJ_4(data1) )
            } > mem_dmpage4

            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(dmpage5.ovl)
                INPUT_SECTIONS( $DMPAGE_OBJ_5(data1) )
            } > mem_dmpage5
            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(dmpage6.ovl)
                INPUT_SECTIONS( $DMPAGE_OBJ_6(data1) )
            } > mem_dmpage6

            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(dmpage7.ovl)
                INPUT_SECTIONS( $DMPAGE_OBJ_7(data1) )
            } > mem_dmpage7

            PAGE_INPUT
            {
                ALGORITHM(ALL_FIT)
                PAGE_OUTPUT(dmpage8.ovl)
                INPUT_SECTIONS( $DMPAGE_OBJ_7(data1) )
            } > mem_dmpage8
        } > mem_dmovly

        .plit { } > mem_code // place in non-overlay
*/
    } // SECTIONS
} // PROCESSOR p0

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