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📄 maze.java

📁 Creat mobile game Creat mobile game Creat mobile game Creat mobile game
💻 JAVA
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package net.frog_parrot.maze;import javax.microedition.midlet.*;import javax.microedition.lcdui.*;/** * This is the main class of the maze game. * * @author Carol Hamer */public class Maze extends MIDlet implements CommandListener {  //----------------------------------------------------------------  //  game object fields  /**   * The canvas that the maze is drawn on.   */  private MazeCanvas myCanvas;  /**   * The screen that allows the user to alter the size parameters    * of the maze.   */  private SelectScreen mySelectScreen;  //----------------------------------------------------------------  //  command fields  /**   * The button to exit the game.   */  private Command myExitCommand = new Command("Exit", Command.EXIT, 99);  /**   * The command to create a new maze.  (This command may appear in a menu)   */  private Command myNewCommand = new Command("New Maze", Command.SCREEN, 1);  /**   * The command to dismiss an alert error message.  In MIDP 2.0   * an Alert set to Alert.FOREVER automatically has a default    * dismiss command.  This program does not use it in order to    * allow backwards com   */  private Command myAlertDoneCommand = new Command("Done", Command.EXIT, 1);  /**   * The command to go to the screen that allows the user    * to alter the size parameters.  (This command may appear in a menu)   */  private Command myPrefsCommand     = new Command("Size Preferences", Command.SCREEN, 1);  //----------------------------------------------------------------  //  initialization  /**   * empty constructor.   */  public Maze() {  }  //----------------------------------------------------------------  //  implementation of MIDlet  /**   * Start the application.   */  public void startApp() throws MIDletStateChangeException {    try {       myCanvas = new MazeCanvas(Display.getDisplay(this));      myCanvas.addCommand(myExitCommand);      myCanvas.addCommand(myNewCommand);      myCanvas.addCommand(myPrefsCommand);      myCanvas.setCommandListener(this);      myCanvas.start();    } catch(Exception e) {      // if there's an error during creation, display it as an alert.      Alert errorAlert = new Alert("error", 				   e.getMessage(), null, AlertType.ERROR);      errorAlert.setCommandListener(this);      errorAlert.setTimeout(Alert.FOREVER);      errorAlert.addCommand(myAlertDoneCommand);      Display.getDisplay(this).setCurrent(errorAlert);    }  }    /**   * Clean up.   */  public void destroyApp(boolean unconditional)       throws MIDletStateChangeException {    myCanvas = null;    System.gc();  }  /**   * Does nothing since this program occupies no shared resources    * and little memory.   */  public void pauseApp() {  }  //----------------------------------------------------------------  //  implementation of CommandListener  /*   * Respond to a command issued on the Canvas.   * (reset, exit, or change size prefs).   */  public void commandAction(Command c, Displayable s) {    if(c == myNewCommand) {      myCanvas.newMaze();    } else if(c == myAlertDoneCommand) {      try {	destroyApp(false);	notifyDestroyed();      } catch (MIDletStateChangeException ex) {      }    } else if(c == myPrefsCommand) {      if(mySelectScreen == null) {	mySelectScreen = new SelectScreen(myCanvas);      }      Display.getDisplay(this).setCurrent(mySelectScreen);    } else if(c == myExitCommand) {      try {	destroyApp(false);	notifyDestroyed();      } catch (MIDletStateChangeException ex) {      }    }  }  }

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