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📄 selectscreen.java

📁 Creat mobile game Creat mobile game Creat mobile game Creat mobile game
💻 JAVA
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package net.frog_parrot.maze;import javax.microedition.midlet.*;import javax.microedition.lcdui.*;/** * This is the screen that allows the user to modify the  * width of the maze walls.. * * @author Carol Hamer */public class SelectScreen extends Form   implements ItemStateListener, CommandListener  {  //----------------------------------------------------------------  //  fields  /**   * The "Done" button to exit this screen and return to the maze.   */  private Command myExitCommand = new Command("Done", Command.EXIT, 1);  /**   * The gague that modifies the width of the maze walls.   */  private Gauge myWidthGauge;  /**   * The gague that displays the number of columns of the maze.   */  private Gauge myColumnsGauge;  /**   * A handle to the main game canvas.   */  private MazeCanvas myCanvas;  //----------------------------------------------------------------  //  initialization  /**   * Create the gagues and place them on the screen.   */  public SelectScreen(MazeCanvas canvas) {    super("Size Preferences");    addCommand(myExitCommand);    setCommandListener(this);    myCanvas = canvas;    setItemStateListener(this);    myWidthGauge = new Gauge("Column Width", true, 			     myCanvas.getMaxColWidth(), 			     myCanvas.getColWidth());    myColumnsGauge = new Gauge("Number of Columns", false,  			       myCanvas.getMaxNumCols(), 			       myCanvas.getNumCols());    // Warning: the setLayout method does not exist in     // MIDP 1.4.  If there is any chance that a target     // device will be using MIDP 1.4, comment out the     // following two lines:    myWidthGauge.setLayout(Item.LAYOUT_CENTER);    myColumnsGauge.setLayout(Item.LAYOUT_CENTER);    append(myWidthGauge);    append(myColumnsGauge);  }  //----------------------------------------------------------------  //  implementation of ItemStateListener  /**   * Respond to the user changing the width.   */  public void itemStateChanged(Item item) {    if(item == myWidthGauge) {      int val = myWidthGauge.getValue();      if(val < myCanvas.getMinColWidth()) {	myWidthGauge.setValue(myCanvas.getMinColWidth());      } else {	int numCols = myCanvas.setColWidth(val);	myColumnsGauge.setValue(numCols);      }    }  }  //----------------------------------------------------------------  //  implementation of CommandListener  /*   * Respond to a command issued on this screen.   * (either reset or exit).   */  public void commandAction(Command c, Displayable s) {    if(c == myExitCommand) {      PrefsStorage.setSquareSize(myWidthGauge.getValue());      myCanvas.newMaze();    }  }  }

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