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📄 gamecanvas.java

📁 手机版大航海时代
💻 JAVA
📖 第 1 页 / 共 5 页
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package navigate;

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.InputStream;
import java.util.Random;

//import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.rms.RecordStore;

import com.nokia.mid.ui.FullCanvas;

public class GameCanvas extends FullCanvas implements Runnable {

	/** 弹药资源 0是石弹,1是铅弹,2是铁弹,3是火弹 */
	private int[] ammo = new int[4];

	/** 绘制地图时记录地图图片的x,y标记 */
	int x1, y1;

	/** 记录玩家正常行驶时的x,y标记初始位置设定在屏幕中央位置 */
	int x, y;

	/**
	 * 玩家属性,power[0]代表玩家船体等级,power[1]代表玩家满HP,power[2]代表玩家攻击力,
	 * power[3]代表玩家防御力,power[4]代表机动性,power[5]代表幸运,power[6]拥有金钱,power[7]声望,power[8]负重,power[9]代表当前HP;
	 */
	private int[] power = new int[12];

	/** 屏幕宽度和屏幕高度 */
	int width, height;

	/** direction为0时为向上,1时为向下,2时为向左,3时为向右 */
	int direction = -1;

	/** 游戏是否正常运行 */
	private boolean isRuning = false;

	/** 游戏是否结束(结束主线程) */
	private boolean isOver = false;

	/** 1~10级海盗船,0表示HP,1表示攻击,2表示防御,3表示可获得金钱,4表示机动性,5表示可获得声望 */
	final int npcProperty[][] = { { 100, 2, 3, 100, 5, 1 },
			{ 200, 5, 10, 150, 5, 1 }, { 300, 5, 15, 200, 10, 2 },
			{ 400, 10, 15, 250, 10, 2 }, { 500, 20, 20, 300, 15, 3 },
			{ 600, 25, 20, 350, 15, 3 }, { 700, 35, 30, 400, 20, 4 },
			{ 800, 35, 35, 450, 20, 4 }, { 900, 40, 35, 500, 25, 5 },
			{ 1000, 45, 40, 550, 30, 5 } };

	/** 随机遭遇海盗船 0表示HP,1表示攻击,2表示防御,3表示可获得金钱,4表示机动性,5表示可获得声望 */
	int tempNpc[] = new int[6];

	/** 1~6级Boss,0表示HP,1表示攻击,2表示防御,3表示金钱,4表示机动性,5表示声望 */
	final int boss[][] = { { 1000, 10, 10, 5000, 10, 50 },
			{ 1500, 20, 25, 8000, 25, 100 }, { 2000, 25, 60, 10000, 50, 150 },
			{ 2000, 40, 60, 13000, 80, 200 }, { 2500, 45, 70, 15000, 100, 250 } };

	/** 计时器 */
	int time;

	/** 数组mainMapArray的x,y标记 */
	int mx, my;

	/**
	 * 界面状态-1为剧情状态,0为正常航行状态,1为对战状态,2为进入港口状态,
	 * 3为npc对话状态,4为跑商任务界面,5为游戏菜单界面,6查看船体属性界面, 7保存游戏状态,
	 * 8为查看当前任务界面,9代表交易界面,10为修理界面,11为升级提示,12修理提示界面,
	 * 13跑商任务具体信息提示,14完成跑商任务提示界面,15为战斗中提示弹药不足界面,16逃跑提示界面,
	 * 17为战斗结束界面,18战况界面,20无法进入隐藏地图提示界面,21,22,23,24,2530游戏结束界面
	 */
	private int scene;

	/** 地图map_0为参与碰撞检测图,map_back为背景图 */
	Image map_0;

	/** 游戏中菜单图片 */
	Image runningMenu;

	/** 玩家船只图片 */
	Image player;

	/** 剧情背景图片 */
	Image gutBack;

	/** 选框图片 */
	Image imageChoose;

	/** 剧情文字内容 */
	String gutString;

	/** 游戏主地图 */
	int mainMapArray[][] = {
			{ 1, 1, 3, 1, 3, 2, 9, 13, 14, 12, 2, 3, 3, 3, 2, 3, 3, 2, 2, 2, 8,
					13, 13, 12, 3, 2, 2, 2, 2, 2, 2, 2, 4, 2, 1, 1, 2, 8, 13,
					13, 14, 12, 1, 1 },
			{ 1, 3, 1, 2, 2, 10, 13, 13, 14, 12, 2, 2, 2, 2, 3, 3, 10, 11, 10,
					2, 8, 13, 13, 11, 3, 3, 2, 2, 9, 11, 2, 4, 3, 9, 13, 12, 2,
					2, 7, 13, 14, 12, 3, 3 },
			{ 3, 1, 9, 16, 13, 13, 13, 13, 13, 11, 3, 3, 2, 2, 3, 9, 13, 13,
					16, 11, 9, 13, 13, 13, 11, 2, 2, 9, 13, 13, 11, 10, 9, 15,
					14, 12, 3, 3, 9, 13, 14, 11, 2, 1 },
			{ 1, 8, 13, 13, 13, 13, 13, 13, 14, 13, 11, 10, 10, 10, 9, 13, 13,
					13, 13, 13, 13, 14, 14, 14, 13, 11, 10, 14, 14, 14, 14, 16,
					14, 14, 14, 11, 10, 10, 14, 14, 14, 14, 12, 1 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13,
					13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 5, 7, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 14, 5, 2, 1 },
			{ 1, 1, 7, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
					13, 13, 13, 5, 7, 14, 14, 14, 14, 14, 14, 11, 9, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 5, 2, 2, 1 },
			{ 1, 2, 2, 7, 13, 13, 13, 5, 6, 7, 13, 13, 13, 13, 13, 13, 13, 13,
					13, 5, 2, 2, 7, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 12, 2, 2, 2 },
			{ 2, 2, 4, 4, 7, 13, 13, 12, 3, 9, 13, 13, 13, 13, 13, 13, 13, 13,
					5, 2, 3, 2, 2, 7, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 11, 2, 2, 2 },
			{ 2, 4, 2, 2, 8, 13, 13, 11, 9, 13, 13, 13, 13, 13, 13, 13, 13, 13,
					11, 2, 3, 3, 2, 9, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 11, 2, 3 },
			{ 3, 4, 2, 2, 9, 13, 13, 13, 13, 13, 13, 5, 6, 7, 13, 13, 13, 13,
					13, 11, 2, 2, 9, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 16, 12, 3 },
			{ 2, 2, 2, 9, 13, 13, 13, 13, 13, 13, 13, 11, 3, 8, 13, 13, 13, 13,
					13, 13, 11, 9, 14, 14, 14, 14, 14, 14, 14, 14, 14, 5, 6, 6,
					7, 14, 14, 14, 14, 14, 14, 13, 12, 3 },
			{ 2, 2, 9, 16, 13, 13, 13, 13, 13, 13, 13, 13, 11, 10, 13, 13, 13,
					13, 13, 13, 13, 13, 13, 14, 14, 14, 5, 6, 7, 14, 5, 2, 2,
					2, 2, 7, 14, 14, 5, 7, 13, 13, 12, 1 },
			{ 2, 2, 7, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
					13, 13, 13, 13, 13, 13, 14, 14, 14, 11, 10, 10, 14, 12, 2,
					3, 3, 2, 8, 14, 14, 12, 8, 13, 13, 12, 1 },
			{ 3, 2, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
					13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 11, 3,
					3, 3, 2, 9, 14, 14, 11, 9, 14, 13, 11, 3 },
			{ 3, 2, 9, 13, 13, 13, 13, 13, 13, 13, 13, 13, 5, 6, 6, 6, 7, 13,
					13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 11, 2,
					2, 9, 14, 14, 14, 14, 14, 14, 13, 5, 3 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 5, 1, 2, 1, 3, 3, 7,
					13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 13, 12, 2 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 2, 2, 2, 2, 1, 8,
					13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 13, 11, 2 },
			{ 1, 8, 13, 13, 5, 7, 13, 13, 13, 13, 13, 13, 12, 3, 3, 3, 1, 10,
					13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 13, 15, 11 },
			{ 2, 8, 13, 13, 11, 9, 13, 13, 13, 13, 13, 13, 12, 2, 2, 10, 10,
					13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 14, 14, 14, 14, 14, 13, 15, 15 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 10, 9, 16, 13,
					13, 13, 13, 13, 13, 13, 5, 7, 14, 14, 14, 14, 14, 14, 14,
					14, 14, 14, 14, 5, 7, 14, 14, 14, 13, 15, 15 },
			{ 2, 8, 13, 13, 13, 13, 13, 5, 6, 7, 13, 13, 13, 13, 13, 13, 13,
					13, 13, 13, 13, 13, 13, 11, 9, 14, 14, 14, 5, 7, 14, 14,
					14, 14, 14, 5, 4, 2, 7, 14, 14, 13, 15, 15 },
			{ 2, 8, 13, 13, 13, 13, 13, 12, 2, 8, 13, 13, 13, 13, 13, 13, 13,
					13, 5, 6, 6, 7, 13, 13, 13, 14, 14, 14, 11, 4, 7, 14, 14,
					14, 14, 11, 10, 10, 9, 14, 14, 13, 15, 13 },
			{ 1, 8, 13, 13, 13, 13, 13, 12, 2, 8, 13, 13, 13, 13, 13, 13, 13,
					5, 2, 2, 2, 3, 7, 13, 13, 14, 14, 14, 14, 11, 2, 7, 14, 14,
					14, 14, 13, 13, 14, 14, 14, 13, 5, 6 },
			{ 1, 2, 7, 13, 13, 16, 5, 1, 2, 1, 7, 13, 13, 13, 13, 13, 5, 2, 2,
					2, 3, 2, 2, 7, 13, 13, 13, 13, 16, 5, 2, 2, 7, 13, 13, 13,
					13, 13, 13, 13, 13, 5, 4, 1 },
			{ 1, 2, 2, 6, 6, 6, 1, 1, 1, 1, 1, 6, 7, 13, 13, 5, 2, 2, 3, 2, 2,
					2, 2, 2, 6, 6, 6, 6, 6, 2, 2, 2, 2, 6, 6, 7, 13, 13, 5, 6,
					6, 2, 2, 4 },
			{ 1, 1, 1, 1, 2, 3, 3, 1, 1, 3, 3, 2, 8, 13, 13, 12, 3, 3, 2, 3, 2,
					2, 3, 3, 3, 2, 2, 2, 3, 3, 2, 2, 1, 1, 1, 3, 6, 6, 4, 2, 2,
					1, 4, 1 } };

	/** 第一关隐藏地图 */
	int map_1[][] = { { 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1 },
			{ 1, 3, 1, 3, 1, 1, 9, 11, 10, 1, 1 },
			{ 3, 1, 1, 1, 1, 10, 13, 13, 13, 11, 3 },
			{ 1, 3, 1, 9, 14, 13, 13, 13, 13, 13, 12 },
			{ 1, 1, 9, 13, 13, 13, 13, 13, 13, 13, 12 },
			{ 1, 9, 13, 13, 13, 13, 13, 13, 5, 6, 3 },
			{ 8, 13, 13, 13, 13, 13, 13, 13, 12, 3, 3 },
			{ 8, 13, 13, 13, 13, 13, 13, 13, 12, 3, 3 },
			{ 3, 7, 13, 13, 13, 13, 13, 13, 12, 1, 1 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 12, 1, 1 },
			{ 3, 9, 13, 13, 13, 13, 13, 5, 3, 1, 1 },
			{ 8, 13, 13, 13, 13, 13, 5, 1, 1, 1, 3 },
			{ 8, 13, 13, 13, 13, 5, 1, 3, 3, 3, 1 } };

	/** 第二关隐藏地图 */
	int map_2[][] = { { 1, 3, 1, 1, 8, 13, 13, 13, 11, 1, 3 },
			{ 1, 2, 1, 1, 9, 13, 13, 15, 15, 12, 2 },
			{ 4, 1, 4, 9, 13, 13, 13, 15, 5, 2, 1 },
			{ 1, 3, 9, 15, 15, 13, 13, 15, 12, 2, 1 },
			{ 1, 8, 13, 13, 13, 13, 13, 13, 12, 1, 1 },
			{ 1, 8, 13, 13, 13, 15, 13, 13, 12, 3, 3 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 12, 1, 3 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 11, 1, 3 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 11, 1 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 13, 13, 12 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 13, 12 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 13, 5, 2 },
			{ 1, 6, 6, 6, 6, 6, 6, 6, 6, 1, 3 } };

	/** 第三关隐藏地图 */
	int map_3[][] = { { 1, 1, 3, 1, 2, 2, 4, 4, 1, 1, 1 },
			{ 1, 2, 2, 2, 10, 10, 10, 10, 12, 1, 1 },
			{ 3, 2, 2, 9, 15, 15, 15, 13, 11, 1, 1 },
			{ 1, 10, 9, 15, 15, 15, 13, 13, 13, 12, 1 },
			{ 8, 15, 15, 15, 15, 15, 13, 13, 13, 12, 1 },
			{ 8, 15, 15, 15, 15, 15, 13, 15, 15, 12, 3 },
			{ 2, 7, 15, 15, 15, 15, 13, 15, 15, 12, 3 },
			{ 2, 8, 15, 15, 15, 15, 13, 15, 15, 12, 3 },
			{ 2, 8, 15, 15, 15, 15, 15, 13, 15, 12, 1 },
			{ 2, 8, 15, 15, 15, 15, 15, 15, 15, 12, 1 },
			{ 2, 8, 15, 15, 15, 15, 15, 15, 5, 1, 1 },
			{ 2, 8, 15, 15, 13, 15, 15, 5, 3, 1, 3 },
			{ 2, 9, 15, 13, 13, 5, 6, 6, 3, 3, 1 } };

	/** 第四关隐藏地图 */
	int map_4[][] = { { 8, 11, 10, 11, 10, 11, 10, 11, 1, 1, 1 },
			{ 8, 13, 13, 13, 13, 15, 15, 13, 12, 1, 1 },
			{ 3, 7, 14, 13, 15, 15, 15, 13, 11, 1, 1 },
			{ 1, 8, 14, 15, 15, 13, 13, 13, 13, 12, 1 },
			{ 1, 9, 14, 14, 15, 13, 13, 13, 13, 12, 1 },
			{ 8, 13, 14, 13, 13, 15, 13, 13, 5, 2, 3 },
			{ 8, 14, 13, 13, 5, 7, 13, 13, 12, 3, 3 },
			{ 8, 14, 13, 13, 12, 8, 13, 13, 12, 3, 3 },
			{ 8, 14, 13, 13, 11, 9, 13, 13, 12, 1, 1 },
			{ 2, 7, 13, 13, 13, 13, 13, 13, 12, 1, 1 },
			{ 2, 2, 7, 14, 13, 13, 13, 5, 1, 1, 1 },
			{ 4, 4, 8, 14, 13, 15, 5, 1, 4, 1, 3 },
			{ 2, 2, 9, 13, 15, 5, 1, 4, 4, 4, 1 } };

	/** 第五关隐藏地图 */
	int map_5[][] = { { 1, 3, 1, 1, 3, 1, 1, 9, 11, 1, 3 },
			{ 11, 10, 10, 11, 9, 11, 9, 15, 15, 12, 2 },
			{ 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 1 },
			{ 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 1 },
			{ 15, 13, 13, 13, 13, 13, 13, 13, 5, 1, 1 },
			{ 7, 15, 13, 13, 13, 13, 13, 13, 12, 3, 3 },
			{ 2, 7, 13, 13, 13, 13, 13, 13, 12, 1, 3 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 11, 1, 3 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 11, 1 },
			{ 3, 8, 13, 13, 13, 13, 13, 13, 13, 13, 12 },
			{ 2, 8, 13, 13, 13, 13, 13, 13, 13, 13, 12 },
			{ 3, 8, 13, 13, 5, 6, 7, 13, 13, 5, 2 },
			{ 1, 1, 7, 5, 2, 3, 2, 6, 6, 3, 3 } };

	/** 第六关隐藏地图 */
	// int map_6[][] = { { 1, 1, 1, 4, 8, 13, 13, 13, 12, 3, 1 },
	// { 1, 1, 1, 1, 8, 13, 13, 13, 12, 3, 1 },
	// { 1, 1, 1, 4, 8, 13, 13, 13, 12, 1, 1 },
	// { 1, 1, 3, 3, 9, 13, 13, 13, 12, 3, 3 },
	// { 1, 1, 3, 9, 13, 13, 13, 5, 2, 2, 2 },
	// { 1, 3, 9, 13, 13, 13, 5, 2, 2, 3, 2 },
	// { 3, 8, 13, 13, 13, 13, 12, 2, 3, 3, 3 },
	// { 1, 8, 13, 13, 13, 13, 12, 3, 2, 3, 2 },
	// { 1, 8, 13, 13, 13, 13, 11, 2, 2, 3, 3 },
	// { 3, 8, 13, 13, 13, 13, 13, 12, 2, 2, 3 },
	// { 2, 2, 6, 7, 15, 13, 13, 12, 2, 2, 2 },
	// { 3, 3, 2, 2, 2, 6, 6, 4, 2, 2, 1 },
	// { 2, 3, 2, 2, 3, 3, 3, 2, 2, 1, 1 } };
	/** 运行中菜单起始x,y位置 */
	int runningMenuX = 49;

	int runningMenuY = 56;

	/** 当前运行菜单选项0表示继续游戏,1表示查看属性,2表示查看当前任务,3表示修理船只,4表示退出游戏 */
	int runningMenuSelect;

	/** 提示框图片 */
	Image cueImage;

	/** 任务内容 */
	String[] task = new String[40];

	/** 任务提示信息 */
	String[] taskCue = new String[40];

	/** 字体 */
	Font f;

	/** 提示框绘制y坐标 */
	int cy;

	/** 修理费用 */
	int repairCharge;

	/** 是否海上修理 */
	boolean isSeaRepair;

	/** 是否修理选项标记 */
	int repairLabel;

	/** 是否可以修理true为可以 */
	boolean canRepair;

	/** 选择框x坐标 */
	int choosex = 2;

	/** 选择框y坐标 */
	int choosey = 2;

	/** 交易升级图片 */
	Image buy;

	/** 对话图片 */
	Image speak;

	/** 键值 */
	int action;

	/** 保存界面坐标x标签 */
	int sx;

	int buychoosex;

	/** 交易升级界面选择框Y坐标 */
	int buychoosey = -1;

	/** 提示的对话 */
	String dm;

	/** 状态ture为调试状态,false为正常状态 */
	boolean debug = true;

	/**
	 * 跑商任务runShangTask[0]为跑商状态0为无跑商任务状态, 1为有跑商任务状态,runShangTask[1]为对应提示信息下标,
	 * runShangTask[2]目的地港口,runShangTask[3]任务等级
	 */
	private int runShangTask[] = new int[4];

	/**
	 * 主线任务进度,共5个主线任务,当mainTask[0]表示当前任务进度,mainTask[1]表示当前任务状态,
	 * 当mainTask[1]为0时,表示当前任务处于未触发状态,为1时表示当前任务处于触发状态,为2时,表示当前任务处于完成状态,
	 * 为5时,表示当前任务结束状态,(mainTask[0]++,mainTask[1] = 0);
	 */
	private int mainTask[] = new int[2];

	/** 任务提示信息 */
	private String[] mainTaskCue = new String[5];

	/** 任务信息 */
	private String[] mainTaskInfo = new String[23];

	/** 升级需要金钱数量 */
	int[][] Money = {
			{ 0, 1000, 1200, 1500, 1800, 2200, 2600, 3000, 3500, 4000, 5000 },
			{ 0, 1000, 1200, 1500, 1800, 2200, 2600, 3000, 3500, 4000, 5000 },
			{ 0, 800, 1000, 1200, 1400, 1600, 1800, 2000, 2200, 2400, 3000,
					3500 },
			{ 0, 800, 1000, 1200, 1400, 1600, 1800, 2000, 2200, 2400, 3000,
					3500 } };

	int lvMoney[] = { 0, 10000, 15000, 20000, 25000, 30000, 35000, 40000,
			45000, 50000, 60000 };

	/** 记录当前升级需要的钱 */
	int[] moenyindex = { 1, 1, 1, 1 };

	/** 升级上限 */
	int[] acMax = { 0, 10, 15, 20, 25, 30, 35, 45, 50, 55, 60 };

	int[] dcMax = { 0, 10, 15, 20, 25, 30, 35, 45, 50, 55, 80 };

	int[] hpMax = { 0, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200 };

	/** 需要声望 */
	int[] lvSound = { 0, 0, 200, 350, 350, 550, 800, 1100, 1500, 2100, 2600,
			3200 };

	int[] fxMax = { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120 };

	/** 选择攻击的提示框的标签,0为石弹攻击,1为铅弹攻击,2为铁弹攻击,3为火弹攻击 */
	int acttckLable;

	int acttcky = 163;

	int LvOgre;

	/** 主线任务中选择框X和Y坐标 */
	int DialoChoosex;

	int DialoChoosey = 1;

	/** 船体属性图片 */
	Image property;

	/** 港口名称 */
	String portName[] = { "", "爱丁堡", "斯里兰斯", "亚特兰帝斯", "卡利核特", "索各得拉", "马加撒",
			"那霸", "得尔那特" };

	/** 字体高度 */
	int strHeight;

	/** 字体宽度 */
	int strWidth;

	/** 是和否按钮图标 */
	Image yes;

	Image no;

	/** 当前地图0为主地图 */
	int mapIndex;

	/** 进入隐藏地图后暂存主地图中船体x,y坐标 */
	int x2, y2;

	/** 是否绘制任务提示,进入界面时绘制 */
	boolean draw = true;

	/** 港口NPC头像 */
	Image npcHead;

	/** 当前港口序号一号港口序号为1 */
	int portIndex = 1;

	/** 剧情文字折行存储数组 */
	String gutTemp[];

	/** 主线任务提示信息折行数组 */
	String mainTaskCueTemp[];

	/** 跑商奖励金钱 */
	int runShangMoney;

	/** 跑商奖励声望 */
	int runShangCredit;

	/** 港口任务头像图片x 10坐标 */
	int headX = 10;

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