📄 gamecanvas.java
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}
catch (Exception e) {}
if (Base.postOfficeStatus == 0) {
if (Base.lDebt > 0) {
g.drawImage(Base.image011, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("村长说:“狗蛋啊!\n你还欠我”" + Base.lDebt + "元呢!快还", 10, 65,
Graphics.LEFT | Graphics.TOP);
g.drawString("你还欠我”" + Base.lDebt + "元呢!", 10, 80,
Graphics.LEFT | Graphics.TOP);
g.drawString("快还!", 10, 95, Graphics.LEFT | Graphics.TOP);
g.drawString("汇款", 0, 125, Graphics.LEFT | Graphics.BOTTOM);
g.drawString("以后再说", 125, 125, Graphics.RIGHT | Graphics.BOTTOM);
}
else {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("混得不错,", 10, 40, Graphics.LEFT | Graphics.TOP);
g.drawString("我来北京可要请我客", 10, 55, Graphics.LEFT | Graphics.TOP);
}
}
else if (Base.postOfficeStatus == 1) {
g.drawImage(Base.image006, 0, 0, Graphics.TOP | Graphics.LEFT);
g.drawString("小子不错啊,有前途!", 10, 40, Graphics.LEFT | Graphics.TOP);
Base.postOfficeStatus = 0;
}
else if (Base.postOfficeStatus == 2) {
g.drawImage(Base.image006, 0, 0, Graphics.TOP | Graphics.LEFT);
g.drawString("不赶快还钱", 10, 40, Graphics.LEFT | Graphics.TOP);
g.drawString("就给我小心点!", 10, 55, Graphics.LEFT | Graphics.TOP);
Base.postOfficeStatus = 0;
}
else if (Base.postOfficeStatus == 3) {
g.drawImage(Base.image006, 0, 0, Graphics.TOP | Graphics.LEFT);
g.drawString("小子真懂事,", 10, 40, Graphics.LEFT | Graphics.TOP);
g.drawString("还知道应该还点!", 10, 55, Graphics.LEFT | Graphics.TOP);
Base.postOfficeStatus = 0;
}
Base.image011 = null;
Base.image006 = null;
}
//hospitalPaint() 医院界面
protected void hospitalPaint(Graphics g) {
try {
Base.image006 = Image.createImage("/res/pic006.png");
Base.image011 = Image.createImage("/res/pic011.png");
}
catch (Exception e) {}
//需要根据现在拥有现金的数量来判断在屏幕上打印的信息的内容
//1.没有病的时候
//2.有病,但是没有钱
//3.有病,有钱
if (Base.hospitalStatus == 0) {
if (Base.lCash >= 3000 && Base.nHealth < 100) {
g.drawImage(Base.image011, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("\"钱与健康\"医院", 50, 65, Graphics.LEFT | Graphics.TOP);
g.drawString("1000块钱每点健康", 5, 85, Graphics.LEFT | Graphics.TOP);
g.drawString("治病", 0, 125, Graphics.LEFT | Graphics.BOTTOM);
g.drawString("再挺几天", 125, 125, Graphics.RIGHT | Graphics.BOTTOM);
}
else if (Base.nHealth == 100) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("你有病 Y!", 10, 40, Graphics.LEFT | Graphics.TOP);
g.drawString("没病来什么医院呀", 10, 55, Graphics.LEFT | Graphics.TOP);
}
else if (Base.lCash < 3000 && Base.nHealth < 100) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("滚....!", 10, 40, Graphics.LEFT | Graphics.TOP);
g.drawString("没钱也想看病?", 10, 55, Graphics.LEFT | Graphics.TOP);
}
}
else if (Base.hospitalStatus == 1) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("啊!感觉舒服多了", 10, 40, Graphics.LEFT | Graphics.TOP);
}
else if (Base.hospitalStatus == 2) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("你的钱不够呀!", 10, 40, Graphics.LEFT | Graphics.TOP);
}
Base.image011 = null;
Base.image006 = null;
}
//storehousePaint() 库房界面
protected void storehousePaint(Graphics g) {
try {
Base.image006 = Image.createImage("/res/pic006.png");
}
catch (Exception e) {}
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("库 房", 50, 8, Graphics.LEFT | Graphics.TOP);
if (Base.roomPage == 0) {
g.drawString("盗版VCD " + Base.vcd_price + "元 " + Base.vcd_number + "个",
10, 25,
Graphics.LEFT | Graphics.TOP);
g.drawString("走私香烟 " + Base.cigar_price + "元 " + Base.cigar_number +
"个", 10, 40,
Graphics.LEFT | Graphics.TOP);
g.drawString("伪劣化妆品 " + Base.sk_price + "元 " + Base.sk_number + "个", 10,
55,
Graphics.LEFT | Graphics.TOP);
g.drawString("进口玩具 " + Base.toy_price + "元 " + Base.toy_number + "个",
10, 70,
Graphics.LEFT | Graphics.TOP);
g.drawString("假白酒 " + Base.wine_price + "元 " + Base.wine_number + "个",
10, 85,
Graphics.LEFT | Graphics.TOP);
}
else {
g.drawString("水货手机 " + Base.phone_price + "元 " + Base.phone_number +
"个", 10, 25,
Graphics.LEFT | Graphics.TOP);
g.drawString("上海小宝贝 " + Base.book_price + "元 " + Base.book_number + "个",
10, 40,
Graphics.LEFT | Graphics.TOP);
g.drawString("走私汽车 " + Base.car_price + "元 " + Base.car_number + "个",
10, 55,
Graphics.LEFT | Graphics.TOP);
}
Base.image006 = null;
}
//intermediaryPaint() 中介界面
protected void intermediaryPaint(Graphics g) {
try {
Base.image006 = Image.createImage("/res/pic006.png");
}
catch (Exception e) {}
//开始时中介的欢迎界面
//然后输入自己想要购买的仓库的空间
//情况有三
//1.现金足够
//2.现金不够
if (Base.interStatus == 0) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("中 介", 50, 8, Graphics.LEFT | Graphics.TOP);
g.drawString("确定", 8, 120, Graphics.LEFT | Graphics.BOTTOM);
g.drawString("取消", 120, 120, Graphics.RIGHT | Graphics.BOTTOM);
}
else if (Base.interStatus == 1) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("库房大了一些", 10, 40, Graphics.LEFT | Graphics.TOP);
g.drawString("不过感觉好象很亏!", 10, 55, Graphics.LEFT | Graphics.TOP);
}
else if (Base.interStatus == 2) {
g.drawImage(Base.image006, 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("你的钱不够呀!", 10, 40, Graphics.LEFT | Graphics.TOP);
}
Base.image006 = null;
}
//systemPaint() 系统界面
protected void systemPaint(Graphics g) {
try {
Base.image010 = Image.createImage("/res/pic010.png");
}
catch (Exception e) {}
g.drawImage(Base.image010, 0, 0, Graphics.LEFT | Graphics.TOP);
g.setClip(32, 38 + Base.sysDy * 16, 13, 21);
g.drawImage(Base.image008, 32 - 16 * Base.index, 38 + Base.sysDy * 16,
Graphics.TOP | Graphics.LEFT);
g.setClip(0, 0, this.getWidth(), this.getHeight());
Base.image010 = null;
}
/*
* 各个游戏“功能界面键盘控制”的绘制方法函数
* gameControl() 游戏界面
* statusControl() 状态界面
* blackmarketControl() 黑市界面
* bankControl() 银行界面
* metroControl() 地铁界面
* postofficeControl() 邮局界面
* hospitalControl() 医院界面
* storehouseControl() 库房界面
* intermediaryControl() 中介界面
* systemControl() 系统界面
*/
// gameControl() 游戏界面控制方法
protected void gameControl(int keyCode) {
int action = this.getGameAction(keyCode);
switch (action) {
case Canvas.UP:
if (Base.dy > 0) {
Base.dy--;
}
else {
Base.dy = 2;
}
repaint();
break;
case Canvas.DOWN:
if (Base.dy < 2) {
Base.dy++;
}
else {
Base.dy = 0;
}
repaint();
break;
case Canvas.LEFT:
if (Base.dx > 0) {
Base.dx--;
}
else {
Base.dx = 2;
}
repaint();
break;
case Canvas.RIGHT:
if (Base.dx < 2) {
Base.dx++;
}
else {
Base.dx = 0;
}
repaint();
break;
case Canvas.FIRE: //根据dx,dy的值得不同进入不同的画面
if (Base.nDate >= 40) {}
else if (Base.nDate < 40) {
switch (Base.dx) {
case 0:
if (Base.dy == 0) { //状态
Base.menuList = 1;
Base.threadRunnable = false;
}
else if (Base.dy == 1) { //地铁
Base.menuList = 4;
Base.threadRunnable = false;
}
else if (Base.dy == 2) { //库房
Base.menuList = 7;
Base.threadRunnable = false;
}
repaint();
break;
case 1:
if (Base.dy == 0) { //黑市
Base.menuList = 2;
Base.threadRunnable = false;
}
else if (Base.dy == 1) { //邮局
Base.menuList = 5;
Base.threadRunnable = false;
}
else if (Base.dy == 2) { //中介
Base.menuList = 8;
Base.threadRunnable = false;
}
repaint();
break;
case 2:
if (Base.dy == 0) { //银行
Base.menuList = 3;
Base.threadRunnable = false;
}
else if (Base.dy == 1) { //医院
Base.menuList = 6;
Base.threadRunnable = false;
}
else if (Base.dy == 2) { //系统
Base.menuList = 9;
}
repaint();
break;
}
}
}
if (Base.nDate >= 40 && keyCode == -6) {
display.setCurrent(new MenuListCanvas(display));
}
}
// statusControl() 状态界面控制方法函数
protected void statusControl(int keyCode) {
int action = this.getGameAction(keyCode);
switch (action) {
case Canvas.GAME_B: //9键退出系统画面,回到游戏界面
Base.menuList = 0;
Base.threadRunnable = true;
threadMan = new Thread(this);
threadMan.start();
repaint();
break;
default:
}
}
// blackmarketControl() 黑市界面控制方法
protected void blackmarketControl(int keyCode) {
int action = this.getGameAction(keyCode);
switch (action) {
case Canvas.GAME_B: //9键退出系统画面,回到游戏界面
Base.menuList = 0;
threadMan = new Thread(this);
Base.threadRunnable = true;
threadMan.start();
Base.goodsItem = 0;
repaint();
break;
case Canvas.LEFT:
if (Base.goodsItem > 0) {
Base.goodsItem--;
}
else {
Base.goodsItem = 7;
}
break;
case Canvas.RIGHT:
if (Base.goodsItem < 7) {
Base.goodsItem++;
}
else {
Base.goodsItem = 0;
}
break;
default:
}
if (keyCode == -6) {
display.setCurrent(new Ad_goodsBuy(display));
}
else if (keyCode == -7) {
display.setCurrent(new Ad_goodsSell(display));
}
}
// bankControl() 银行界面控制方法
protected void bankControl(int keyCode) {
int action = this.getGameAction(keyCode);
switch (action) {
case Canvas.GAME_B: //9键退出银行画面,回到游戏界面
Base.menuList = 0;
threadMan = new Thread(this);
Base.threadRunnable = true;
threadMan.start();
repaint();
break;
}
if (keyCode == -6) {
display.setCurrent(new Ad_bankSave(display));
}
else if (keyCode == -7) {
display.setCurrent(new Ad_bankWithdraw(display));
}
}
// metroControl() 地铁界面控制方法
protected void metroControl(int keyCode) {
int action = this.getGameAction(keyCode);
switch (action) {
case Canvas.GAME_B: //9键退出系统画面,回到游戏界面
Base.menuList = 0;
threadMan = new Thread(this);
Base.threadRunnable = true;
threadMan.start();
repaint();
break;
case Canvas.UP:
if (Base.metro_dy > 0) {
Base.metro_dy--;
Base.addressID--;
}
else {
Base.metro_dy = 3;
Base.addressID += 3;
}
break;
case Canvas.DOWN:
if (Base.metro_dy < 3) {
Base.metro_dy++;
Base.addressID++;
}
else {
Base.metro_dy = 0;
Base.addressID -= 3;
}
break;
case Canvas.LEFT:
if (Base.metro_dx > 0) {
Base.metro_dx--;
Base.addressID -= 4;
}
else {
Base.metro_dx = 1;
Base.addressID += 4; ;
}
break;
case Canvas.RIGHT:
if (Base.metro_dx < 1) {
Base.metro_dx++;
Base.addressID += 4;
}
else {
Base.metro_dx = 0;
Base.addressID -= 4;
}
break;
case Canvas.FIRE:
Base.nDate++;
Base.menuList = 0;
display.setCurrent(new Randfile(display));
Base.threadRunnable = true;
threadMan = new Thread(this);
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