📄 primitiveview.cpp
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}
} else {
glIndexi(index);
}
}
void CPrimitiveView::Viewport(GLint row, GLint column)
{
GLint x, y;
boxW = (windW - (COLS + 1) * GAP) / COLS;
boxH = (windH - (ROWS + 1) * GAP) / ROWS;
x = GAP + column * (boxW + GAP);
y = GAP + row * (boxH + GAP);
glViewport(x, y, boxW, boxH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, boxW, boxH);
}
void CPrimitiveView::Point(void)
{
GLint i;
glBegin(GL_POINTS);
for (i = 1; i < 8; i++) {
GLint j = i * 2;
SetColor(i);
glVertex2i(-j, -j);
glVertex2i(-j, 0);
glVertex2i(-j, j);
glVertex2i(0, j);
glVertex2i(j, j);
glVertex2i(j, 0);
glVertex2i(j, -j);
glVertex2i(0, -j);
}
glEnd();
}
void CPrimitiveView::Lines(void)
{
GLint i;
glPushMatrix();
glTranslatef(-12, 0, 0);
for (i = 1; i < 8; i++) {
SetColor(i);
glBegin(GL_LINES);
glVertex2i(-boxW/4, -boxH/4);
glVertex2i(boxW/4, boxH/4);
glEnd();
glTranslatef(4, 0, 0);
}
glPopMatrix();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_LINES);
glVertex2i(0, 0);
glEnd();
}
void CPrimitiveView::LineStrip(void)
{
glBegin(GL_LINE_STRIP);
SetColor(1);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(2);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(3);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(4);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_LINE_STRIP);
glVertex2i(0, 0);
glEnd();
}
void CPrimitiveView::LineLoop(void)
{
glBegin(GL_LINE_LOOP);
SetColor(1);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(2);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(3);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(4);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glEnable(GL_LOGIC_OP);
glLogicOp(GL_XOR);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
SetColor(5);
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
glEnd();
glDisable(GL_LOGIC_OP);
glDisable(GL_BLEND);
SetColor(6);
glBegin(GL_POINTS);
glVertex2i(0, 0);
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_LINE_LOOP);
glVertex2i(0, 0);
glEnd();
}
void CPrimitiveView::Bitmap(void)
{
glBegin(GL_LINES);
SetColor(1);
glVertex2i(-boxW/2, 0);
glVertex2i(boxW/2, 0);
glVertex2i(0, -boxH/2);
glVertex2i(0, boxH/2);
SetColor(2);
glVertex2i(0, -3);
glVertex2i(0, -3+OPENGL_HEIGHT);
SetColor(3);
glVertex2i(0, -3);
glVertex2i(OPENGL_WIDTH, -3);
glEnd();
SetColor(4);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glRasterPos2i(0, 0);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
}
void CPrimitiveView::Triangles(void)
{
glBegin(GL_TRIANGLES);
SetColor(1);
glVertex2i(-boxW/4, -boxH/4);
SetColor(2);
glVertex2i(-boxW/8, -boxH/16);
SetColor(3);
glVertex2i(boxW/8, -boxH/16);
SetColor(4);
glVertex2i(-boxW/4, boxH/4);
SetColor(5);
glVertex2i(-boxW/8, boxH/16);
SetColor(6);
glVertex2i(boxW/8, boxH/16);
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_TRIANGLES);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
void CPrimitiveView::TriangleStrip(void)
{
glBegin(GL_TRIANGLE_STRIP);
SetColor(1);
glVertex2i(-boxW/4, -boxH/4);
SetColor(2);
glVertex2i(-boxW/4, boxH/4);
SetColor(3);
glVertex2i(0, -boxH/4);
SetColor(4);
glVertex2i(0, boxH/4);
SetColor(5);
glVertex2i(boxW/4, -boxH/4);
SetColor(6);
glVertex2i(boxW/4, boxH/4);
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
void CPrimitiveView::TriangleFan(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_TRIANGLE_FAN);
SetColor(7);
glVertex2i(0, 0);
for (i = 0; i < 8; i++) {
SetColor(7-i);
glVertex2iv(vx[i]);
}
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_TRIANGLE_FAN);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
void CPrimitiveView::Rect(void)
{
(rgb) ? glColor3f(1.0, 0.0, 1.0) : glIndexi(5);
glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
}
void CPrimitiveView::Polygons(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_POLYGON);
for (i = 0; i < 8; i++) {
SetColor(7-i);
glVertex2iv(vx[i]);
}
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_POLYGON);
glVertex2i(0, 0);
glVertex2i(100, 100);
glEnd();
}
void CPrimitiveView::Quads(void)
{
glBegin(GL_QUADS);
SetColor(1);
glVertex2i(-boxW/4, -boxH/4);
SetColor(2);
glVertex2i(-boxW/8, -boxH/16);
SetColor(3);
glVertex2i(boxW/8, -boxH/16);
SetColor(4);
glVertex2i(boxW/4, -boxH/4);
SetColor(5);
glVertex2i(-boxW/4, boxH/4);
SetColor(6);
glVertex2i(-boxW/8, boxH/16);
SetColor(7);
glVertex2i(boxW/8, boxH/16);
SetColor(0);
glVertex2i(boxW/4, boxH/4);
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
void CPrimitiveView::QuadStrip(void)
{
glBegin(GL_QUAD_STRIP);
SetColor(1);
glVertex2i(-boxW/4, -boxH/4);
SetColor(2);
glVertex2i(-boxW/4, boxH/4);
SetColor(3);
glVertex2i(0, -boxH/4);
SetColor(4);
glVertex2i(0, boxH/4);
SetColor(5);
glVertex2i(boxW/4, -boxH/4);
SetColor(6);
glVertex2i(boxW/4, boxH/4);
glEnd();
(rgb) ? glColor3f(1.0, 1.0, 1.0) : glIndexi(7);
glBegin(GL_QUAD_STRIP);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
//add up
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