📄 mainframe.h
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#if !defined(AFX_MAINFRAME_H__2AB66CC3_9F28_4418_A1A9_200D0F3F989C__INCLUDED_)
#define AFX_MAINFRAME_H__2AB66CC3_9F28_4418_A1A9_200D0F3F989C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MainFrame.h : header file
//
#include "clockDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CMainFrame frame
class CMainFrame : public CFrameWnd
{
DECLARE_DYNCREATE(CMainFrame)
protected:
CMainFrame(); // protected constructor used by dynamic creation
// Attributes
public:
CClockDlg m_clock;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CMainFrame();
// Generated message map functions
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRAME_H__2AB66CC3_9F28_4418_A1A9_200D0F3F989C__INCLUDED_)
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