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📄 facebrowse.cpp

📁 个人计算机定时自动执行软件,是 一个值得看看的程序。
💻 CPP
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		str_time.Format("%d",m_keeptimenumber);
		::WritePrivateProfileString("Face","m_timetype",str_time,files_path);

		::ShowWindow(AfxGetMainWnd()->GetSafeHwnd(),SW_HIDE);
		CBitmap bmp;
		switch(m_keepfacenumber)
		{
			case 0:
				bmp.LoadBitmap(IDB_BIT1);
				m_nNumX=10; 
				m_nNumY=119;
				break;
			case 1:
				bmp.LoadBitmap(IDB_BIT2);
				m_nNumX=8; 
				m_nNumY=124;
				break;
			case 2:
				bmp.LoadBitmap(IDB_BIT3);
				m_nNumX=8; 
				m_nNumY=124;
				break;
			case 3:
				bmp.LoadBitmap(IDB_BIT4);
				m_nNumX=8; 
				m_nNumY=125;
				break;
			case 4:
				bmp.LoadBitmap(IDB_BIT5);
				m_nNumX=8; 
				m_nNumY=122;
				break;
			case 5:
				bmp.LoadBitmap(IDB_BIT6);
				m_nNumX=8; 
				m_nNumY=122;		
				break;
			case 6:
				bmp.LoadBitmap(IDB_BIT7);
				m_nNumX=7; 
				m_nNumY=108;
				break;
			case 7:
				bmp.LoadBitmap(IDB_BIT8);
				m_nNumX=8; 
				m_nNumY=120;
				break;
			case 8:
				bmp.LoadBitmap(IDB_BIT9);
				m_nNumX=9; 
				m_nNumY=104;
				break;		
			case 9:
				bmp.LoadBitmap(IDB_BIT10);
				m_nNumX=8; 
				m_nNumY=125;
				break;	
			case 10:
				bmp.LoadBitmap(IDB_BIT11);
				m_nNumX=13; 
				m_nNumY=121;
				break;	
			case 11:
				bmp.LoadBitmap(IDB_BIT12);
				m_nNumX=8; 
				m_nNumY=122;
				break;		
		}

		HRGN rgn;
		rgn = BitmapToRegion((HBITMAP)bmp, RGB(255, 0, 255));
		::SetWindowRgn(AfxGetMainWnd()->GetSafeHwnd(),rgn, TRUE);
		bmp.DeleteObject();
		::ShowWindow(AfxGetMainWnd()->GetSafeHwnd(),SW_SHOW);
	}
	CDialog::OnCancel();
}



HRGN CFaceBrowse::BitmapToRegion(HBITMAP hBmp, COLORREF cTransparentColor, COLORREF cTolerance)
{
	HRGN hRgn = NULL;
	
	if (hBmp)
	{
		HDC hMemDC = CreateCompatibleDC(NULL);//向系统申请内存设备环境句柄 
		if (hMemDC)
		{
			BITMAP bm;
			GetObject(hBmp, sizeof(bm), &bm);//得到指定的图形对象的信息
			
			//创建一个32位色的位图,并选进内存设备环境,
			BITMAPINFOHEADER RGB32BITSBITMAPINFO = {sizeof(BITMAPINFOHEADER),bm.bmWidth,bm.bmHeight,1,32,BI_RGB,0,0,0,0,0};
			VOID * pbits32; 
			//创建一个可以直接写的与设备无关点位图的应用
			HBITMAP hbm32 = CreateDIBSection(hMemDC,(BITMAPINFO *)&RGB32BITSBITMAPINFO, DIB_RGB_COLORS, &pbits32, NULL, 0);
			if (hbm32)
			{
				HBITMAP holdBmp = (HBITMAP)SelectObject(hMemDC, hbm32);
				
				// Create a DC just to copy the bitmap into the memory DC(device context )
				HDC hDC = CreateCompatibleDC(hMemDC);
				if (hDC)
				{
					// Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits)
					BITMAP bm32;
					GetObject(hbm32, sizeof(bm32), &bm32);
					while (bm32.bmWidthBytes % 4)
						bm32.bmWidthBytes++;
					
					// Copy the bitmap into the memory DC
					HBITMAP holdBmp = (HBITMAP)SelectObject(hDC, hBmp);
					BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC, 0, 0, SRCCOPY);
					
					// For better performances(性能,执行), we will use the ExtCreateRegion() function to create the
					// region. This function take a RGNDATA structure on entry(登入,进入). We will add rectangles(长方形)
					//  by amount of ALLOC_UNIT number in this structure.
					
					#define ALLOC_UNIT	100

					DWORD maxRects = ALLOC_UNIT;
					//GlobalAlloc从指定的堆中分配指定的大小的字节
					HANDLE hData = GlobalAlloc(GMEM_MOVEABLE, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects));
					//锁住全局内存对象,并返回一个指向内存对象块的第一个字节的指针
					RGNDATA *pData = (RGNDATA *)GlobalLock(hData);
					pData->rdh.dwSize = sizeof(RGNDATAHEADER);// RGNDATAHEADER   rdh;
					pData->rdh.iType = RDH_RECTANGLES;
					pData->rdh.nCount = pData->rdh.nRgnSize = 0;
					SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
					
					// Keep on hand highest and lowest values for the "transparent" pixels
					BYTE lr = GetRValue(cTransparentColor);
					BYTE lg = GetGValue(cTransparentColor);
					BYTE lb = GetBValue(cTransparentColor);
					BYTE hr = min(0xff, lr + GetRValue(cTolerance));
					BYTE hg = min(0xff, lg + GetGValue(cTolerance));
					BYTE hb = min(0xff, lb + GetBValue(cTolerance));
					
					// Scan each bitmap row from bottom to top (the bitmap is inverted vertically)
					BYTE *p32 = (BYTE *)bm32.bmBits + (bm32.bmHeight - 1) * bm32.bmWidthBytes;
					for (int y = 0; y < bm.bmHeight; y++)
					{
						// Scan each bitmap pixel from left to right
						for (int x = 0; x < bm.bmWidth; x++)
						{
							// Search for a continuous range of "non transparent pixels"
							int x0 = x;
							LONG *p = (LONG *)p32 + x;
							while (x < bm.bmWidth)
							{
								BYTE b = GetRValue(*p);
								if (b >= lr && b <= hr)
								{
									b = GetGValue(*p);
									if (b >= lg && b <= hg)
									{
										b = GetBValue(*p);
										if (b >= lb && b <= hb)
											// This pixel is "transparent"
											break;
									}
								}
								p++;
								x++;
							}
							
							if (x > x0)
							{
								// Add the pixels (x0, y) to (x, y+1) as a new rectangle in the region
								if (pData->rdh.nCount >= maxRects)
								{
									GlobalUnlock(hData);
									maxRects += ALLOC_UNIT;
									hData = GlobalReAlloc(hData, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE);
									pData = (RGNDATA *)GlobalLock(hData);
								}
								RECT *pr = (RECT *)&pData->Buffer;
								SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
								if (x0 < pData->rdh.rcBound.left)
									pData->rdh.rcBound.left = x0;
								if (y < pData->rdh.rcBound.top)
									pData->rdh.rcBound.top = y;
								if (x > pData->rdh.rcBound.right)
									pData->rdh.rcBound.right = x;
								if (y+1 > pData->rdh.rcBound.bottom)
									pData->rdh.rcBound.bottom = y+1;
								pData->rdh.nCount++;
								
								// On Windows98, ExtCreateRegion() may fail if the number of rectangles is too
								// large (ie: > 4000). Therefore, we have to create the region by multiple steps.
								if (pData->rdh.nCount == 2000)
								{
									HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
									if (hRgn)
									{
										CombineRgn(hRgn, hRgn, h, RGN_OR);
										DeleteObject(h);
									}
									else
										hRgn = h;
									pData->rdh.nCount = 0;
									SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
								}
							}
						}
						
						// Go to next row (remember, the bitmap is inverted vertically)
						p32 -= bm32.bmWidthBytes;
					}
					
					// Create or extend the region with the remaining rectangles
					HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
					if (hRgn)
					{
						CombineRgn(hRgn, hRgn, h, RGN_OR);
						DeleteObject(h);
					}
					else
						hRgn = h;
					
					// Clean up
					GlobalFree(hData);
					SelectObject(hDC, holdBmp);
					DeleteDC(hDC);
				}				
				DeleteObject(SelectObject(hMemDC, holdBmp));
			}			
			DeleteDC(hMemDC);
		}
	}	
	return hRgn;		
}


void CFaceBrowse::OnPaint() 
{

HBITMAP l_hbmpBitmap = m_ctrlbitmap.GetBitmap();
	if( l_hbmpBitmap == NULL )
	{
		Default();
		return;
	}
	CPaintDC l_PaintDC( this );

	// Prepare everything for drawing
	CRect l_rcClient;
	GetClientRect(&l_rcClient);
	
	CDC l_BufferDC;
	l_BufferDC.CreateCompatibleDC(&l_PaintDC);//向系统申请内存设备描述表
	
	CBitmap l_BufferBitmap ;
	l_BufferBitmap.CreateCompatibleBitmap(&l_PaintDC,l_rcClient.Width(), l_rcClient.Height() ) ;
	
	CBitmap* l_pOldBufferBitmap = l_BufferDC.SelectObject( &l_BufferBitmap ) ;

	CDC l_MaskDC;
	l_MaskDC.CreateCompatibleDC( &l_PaintDC );
	
	CBitmap l_MaskBitmap;
	l_MaskBitmap.CreateBitmap( l_rcClient.Width(), l_rcClient.Height(), 1, 1, NULL );//creates a monochrome单色 bitmap
	
	CBitmap* l_pOldMaskBitmap = l_MaskDC.SelectObject( &l_MaskBitmap );
//	#define SRCMASK 0x00220326

	// Fill with transparent color
	l_BufferDC.FillSolidRect( &l_rcClient, RGB( 255, 0, 255 ) );
	// Blit the bitmap to the buffer
	CDC l_MemoryDC ;
	l_MemoryDC.CreateCompatibleDC( &l_PaintDC );//向系统申请内存设备描述表

	CBitmap* l_pOldMemoryBitmap = l_MemoryDC.SelectObject( CBitmap::FromHandle( l_hbmpBitmap ) );
	l_BufferDC.BitBlt( 340, 100, l_rcClient.Width(), l_rcClient.Height(), &l_MemoryDC,0, 0, SRCCOPY );
	l_MemoryDC.SelectObject( l_pOldMemoryBitmap );
	
	//BOOL BitBlt( int x, int y, int nWidth, int nHeight, CDC* pSrcDC, int xSrc, int ySrc, DWORD dwRop );
	//函数的参数:int x表示贴到目的地的左上角X坐标;int y表示/贴到目的地的左上角Y坐标;
	//int nWidth表示贴到目的地的区域宽度;int nHeight表示贴到目的地的区域高度;
	//CDC* pSrcDC表示存储源位图的设备描述表;int xSrc表示源位图的左上角X坐标;int ySrc表示源位图的左上角Y坐标;
	//DWORD dwRop为柵格运算标志,一般我们选择SRCCOPY,直接拷贝源位图到目标


	// Create the mask.
	//绘制"透明"位图的关键是创建一个"掩码"位图(mask bitmap),"掩码"位图是一个单色位图,它是位图中图像的一个单色剪影
	//先创建一个单色的Bitmap,装入mask DC,然后,以"SRCCOPY"的方式将装有位图的位图设备描述表绘制(BitBlt)到mask DC上。
	//这样,mask DC的显示平面中的位图即是"掩码"位图。 
	COLORREF l_crOldBack = l_BufferDC.SetBkColor( RGB( 255, 0, 255 ) );
	l_MaskDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_BufferDC,0, 0, SRCCOPY );
	l_BufferDC.SetBkColor( l_crOldBack );
	// Draw the bitmap transparently now;

	CDC l_CopyDC;
	l_CopyDC.CreateCompatibleDC( &l_PaintDC );

	CBitmap l_CopyBitmap;
	l_CopyBitmap.CreateCompatibleBitmap( &l_PaintDC, l_rcClient.Width(),l_rcClient.Height() );
	CBitmap* l_pOldCopyBitmap = l_CopyDC.SelectObject( &l_CopyBitmap ) ;

//	绘制"透明"位图的实际操作步骤
//	1位图设备描述表以"SRCINVERT"的方式绘制(BitBlt)到显示设备描述表上;
//	2"掩码"位图设备描述表以"SRCAND"的方式绘制(BitBlt)到显示设备描述表上;
//	3再将位图设备描述表以"SRCINVERT"的方式绘制(BitBlt)到显示设备描述表上。
//	这样除"透明色"外的其余位图部分(图像部分)就被绘制到窗口上了。
	
	l_CopyDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_PaintDC,0, 0, SRCCOPY ) ;
	l_CopyDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MaskDC,0, 0, SRCAND ) ;
	l_BufferDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MaskDC,0, 0, SRCINVERT ) ;
	l_CopyDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_BufferDC,0, 0, SRCPAINT ) ;
	l_PaintDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_CopyDC,0, 0, SRCCOPY ) ;
	
	
	l_CopyDC.SelectObject( l_pOldCopyBitmap ) ;
	// Clean up.
	l_MaskDC.SelectObject( l_pOldMaskBitmap ) ;
	l_BufferDC.SelectObject( l_pOldBufferBitmap ) ;

}

void CFaceBrowse::OnDestroy() 
{
	CDialog::OnDestroy();
	if(m_ctrlbitmap.GetBitmap()!=NULL)
		DeleteObject(m_ctrlbitmap.GetBitmap());
	if(m_timetypebitmap.GetBitmap()!=NULL)
		DeleteObject(m_timetypebitmap.GetBitmap());
	
}

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