📄 gamedlg.h
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// gameDlg.h : header file
//
#if !defined(AFX_GAMEDLG_H__BEAC1ACB_5B70_4945_88EC_868CE1411C47__INCLUDED_)
#define AFX_GAMEDLG_H__BEAC1ACB_5B70_4945_88EC_868CE1411C47__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
typedef struct
{
int Type; //颜色,0为非下落方块,颜色为背景色
int x; //横坐标
int y; //竖坐标
int group; //组,例如横棍为一组,通组内能相互变形转换
int ZZ; //组内序号,一个形状对应一个序号,可在同组内转换
}OBJECT;
/////////////////////////////////////////////////////////////////////////////
// CGameDlg dialog
class CGameDlg : public CDialog
{
// Construction
public:
int WentTo();
int Check(CPoint p, CRect rect); //收埋后检测鼠标是否移动到对话框的边沿,以便使对话框再显示出来
void ReDraw();
void MoveOn(int n);
void OnDraw(CDC *pDC);
void cout(int a, int x, int y);
int check1();
int check2();
int check3();
void Show(OBJECT object);
void Clear(int a, int b);
void ClearUp();
void ObjectGroup(OBJECT object);
void DeleteGroup(OBJECT object);
void ChangeShape(OBJECT object);
void PreView();
void KeepData();
void InPut(OBJECT object,int t[]);
void one(OBJECT object);
void one(OBJECT object, int a, int b);
void one(int Type, int i, int j);
void Shape();
CGameDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGameDlg)
enum { IDD = IDD_GAME_DIALOG };
CButton m_Pause;
CComboBox m_str;
CStatic m_Out;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CGameDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBackcolor();
afx_msg void OnButton1();
afx_msg void OnDown();
afx_msg void OnLeft();
afx_msg void OnRight();
afx_msg void OnUp();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
afx_msg void OnButton2();
afx_msg void OnButton3();
afx_msg void OnButton4();
afx_msg void OnButton5();
afx_msg void OnMyself();
afx_msg void OnPause();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEDLG_H__BEAC1ACB_5B70_4945_88EC_868CE1411C47__INCLUDED_)
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