graphic.h
来自「ADC图形图像例子」· C头文件 代码 · 共 89 行
H
89 行
#ifndef _GRAPHIC_H
#define _GRAPHIC_H
#include "uart.h"
#define MAX_COMMAND 2048
#define MAX_COMMAND_MASK (MAX_COMMAND-1)
#define VID_CONTROL_BASE 0x3000080
#define VID_COMMAND_BASE 0x3800000
#define VIDREG6_SYNCSELCOMP (0x00<<4)
#define VIDREG6_SYNCSELINVCOMP (0x06<<4)
#define VIDREG6_SYNCSELHV (0x01<<4)
#define VIDREG6_SYNCSELINVHV (0x07<<4)
#define VIDREG6_RUN2D (0x01<<2)
#define VIDREG6_CANCEL2D (0x02<<2)
#define VIDREG6_DITHER2x2 (0x00)
#define VIDREG6_DITHER4x4 (0x01)
#define VIDREG6_DITHERNONE (0x02)
#define VIDREG8_FMEM16 (0x00<<14)
#define VIDREG8_FMEM64 (0x02<<14)
#define VIDREG8_INTERLACE (0x01<<13)
#define VIDREG8_FIELD (0x01<<12)
#define VIDREG8_PCLK0 (0x00<<10)
#define VIDREG8_PCLK1 (0x01<<10)
#define VIDREG8_PCLK2 (0x02<<10)
#define VIDREG8_PCLK3 (0x03<<10)
#define VIDREG8_RENDER_FRONT (0x80)
#define VIDREG8_RENDER_BACK (0x00)
#define VIDREG8_RENDER_TARGETMASK (0xff7f)
#define VIDREG8_ELSE (28<<5) | (8<<1) | (0x00)
#define Vid_ReadReg( A ) readw( VID_CONTROL_BASE + ((U32)(A)<<1) )
#define Vid_WriteReg( A, D ) writew( VID_CONTROL_BASE + ((U32)(A)<<1), D )
#define Vid_WriteCmd( A, D ) writew( VID_COMMAND_BASE + (_vgCurCommandNum<<6) + ((U32)(A)<<1), D )
/***********************************************
Draw Mode
************************************************/
#define DGDRAWMODE_ALPHA 0x01
#define DGDRAWMODE_SHADE 0x02
#define DGDRAWMODE_TEXTURE 0x04
#define DGDRAWMODE_TRANSPARENCY 0x08
#define DGDRAWMODE_NOREPEAT 0x10
typedef enum _DGSCREENMODE
{
DGSCREENMODE_320x240 = 1,
DGSCREENMODE_360x240 = 2,
DGSCREENMODE_640x480 = 3,
DGSCREENMODE_FORCE_DWORD = 0x7fffffff
} DGSCREENMODE;
U32 _vgCurCommandNum;
S32 _vgScreen_width;
S32 _vgScreen_height;
U32 _vgSDK_ShadeColor;
U32 _vg_current_drawmode;
U16 _vg_write_mode;
void Vid_EndCommand( void );
void InitRenderingEngine();
vgBOOL vgSetScreenMode( DGSCREENMODE smode );
void Vid_WaitEmptyCommandQueue( void );
void vgSetClipWindow( S32 x, S32 y, S32 dx, S32 dy );
void vgClearFMEM( long x, long y, long w, long h );
void vgSetShadeColor( U8 r, U8 g, U8 b );
void vgASyncFlip( void );
U32 vgNumberOfFlip( void );
void vgFlip( void );
void vgClearScreen( U8 r, U8 g, U8 b );
void DrawColorBar(void);
void vgSetDrawMode( U32 dmode );
#endif /* _GRAPHIC_H */
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