📄 guicommon.py
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#
# GUI Common Class definitions
#
from Common import *
class GUICommon:
def turnon(self):
self.status = STATUS_ON
if not self.blink: self.update()
def turnoff(self):
self.status = STATUS_OFF
if not self.blink: self.update()
def alarm(self):
self.status = STATUS_ALARM
if not self.blink: self.update()
def warn(self):
self.status = STATUS_WARN
if not self.blink: self.update()
def set(self, color):
self.status = STATUS_SET
self.specialColor = color
self.update()
def blinkon(self):
if not self.blink:
self.blink = 1
self.onState = self.status
self.update()
def blinkoff(self):
if self.blink:
self.blink = 0
self.status = self.onState
self.onState = None
self.on=0
self.update()
def blinkstate(self, blinkstate):
if blinkstate:
self.blinkon()
else:
self.blinkoff()
def panelMenu(self, event):
print event.widget, self.hitID
# This routine modifies an RGB color (returned by winfo_rgb),
# applys a factor, maps -1 < Color < 255 and returns new RGB string
def transform(self, rgb, factor):
retval = "#"
for v in [rgb[0], rgb[1], rgb[2]]:
v = (v*factor)/256
if v > 255: v = 255
if v < 0: v = 0
retval = "%s%02x" % (retval, v)
return retval
# This routine factors dark, very dark, light and very light colors
# from the base color using transform
def set_colors(self, widget=None):
if widget:
rgb = widget.winfo_rgb(self.base)
else:
rgb = self.winfo_rgb(self.base)
self.dbase = self.transform(rgb, 0.8)
self.vdbase = self.transform(rgb, 0.7)
self.lbase = self.transform(rgb, 1.1)
self.vlbase = self.transform(rgb, 1.3)
# The following define drawing vertices for various
# graphical elements
ARROW_HEAD_VERTICES = [
['x-d', 'y-d', 'x', 'y+d', 'x+d', 'y-d', 'x-d', 'y-d'],
['x', 'y-d', 'x-d', 'y+d', 'x+d', 'y+d', 'x', 'y-d'],
['x-d', 'y-d', 'x+d', 'y', 'x-d', 'y+d', 'x-d', 'y-d'],
['x-d', 'y', 'x+d', 'y+d', 'x+d', 'y-d', 'x-d', 'y' ]]
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