📄 action.hxx
字号:
#if !defined(VOCAL_ACTION_HXX)#define VOCAL_ACTION_HXX/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const Action_hxx_Version = "$Id: Action.hxx,v 1.2 2001/08/10 04:02:04 icahoon Exp $";#include "VocalCommon.hxx"#include "Writer.hxx"/** Infrastructure common to VOCAL. */namespace Vocal {/** Infrastructure in VOCAL related to "algorithms and the assignment of * responsibilities between objects".<br><br> * * See Design Patterns, ISBN 0-201-63361-2, Chapter 5. */namespace Behavioral{class Stimulus;/** An Action object is used to implement an algorithm.<br><br> * * Actions can be chained one after another.<br><br> * * An example use of an Action can be seen in StateInterface class. * The StateInterface, rather than implementing each response to * a Stimulus with a method, associates an Action with each Stimulus. * The Action is a more discrete element than a state, and therefore * Actions can be shared among many StateInterfaces or perhaps many * state machines. * <br><br> * * @see Vocal::Behavioral::StateInterface * @see Vocal::Behavioral::Stimulus * @see Vocal::IO::Writer * @see Vocal::ReturnCode * */class Action : public Vocal::IO::Writer{ public: /** Default constructor. By default, no actions are chained. */ Action(); /** Virtual destructor, since you should be extending this class. */ virtual ~Action(); /** The public interface to all Actions are the action() methods. * This method call's this classes onAction method, and then if * another Action is chained to this one, calls the action method * on the chained Action. This variation allows an action() to be * called without a Stimulus. */ ReturnCode action() throw (); /** The public interface to all Actions are the action() methods. * This method call's this classes onAction method, and then if * another Action is chained to this one, calls the action method * on the chained Action. This action to be * called without a Stimulus. */ ReturnCode action(const Stimulus &) throw (); /** Creates an association between this Action and the chained Action, * such that the chained Action will be done after this one. */ virtual void chain(Action &); /** Enabled writing this Action to an ostream. By default writes the * name(). */ virtual ostream & writeTo(ostream &) const; /** The name of the Action. Useful for logging. */ virtual const char * name() const; protected: /** Method to be extended by the user of this class. Used by action(). */ virtual ReturnCode onAction(const Stimulus * = 0) throw(); // Used for chaining. // Action * myNextAction;};} // namespace Behavioral} // namespace Vocal#endif // !defined(VOCAL_ACTION_HXX)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -