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📄 action.hxx

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#if !defined(VOCAL_ACTION_HXX)#define VOCAL_ACTION_HXX/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const Action_hxx_Version =     "$Id: Action.hxx,v 1.2 2001/08/10 04:02:04 icahoon Exp $";#include "VocalCommon.hxx"#include "Writer.hxx"/** Infrastructure common to VOCAL. */namespace Vocal {/** Infrastructure in VOCAL related to "algorithms and the assignment of *  responsibilities between objects".<br><br> * *  See Design Patterns, ISBN 0-201-63361-2, Chapter 5. */namespace Behavioral{class Stimulus;/** An Action object is used to implement an algorithm.<br><br> * *  Actions can be chained one after another.<br><br> * *  An example use of an Action can be seen in StateInterface class. *  The StateInterface, rather than implementing each response to  *  a Stimulus with a method, associates an Action with each Stimulus. *  The Action is a more discrete element than a state, and therefore *  Actions can be shared among many StateInterfaces or perhaps many *  state machines. *  <br><br> * *  @see    Vocal::Behavioral::StateInterface *  @see    Vocal::Behavioral::Stimulus *  @see    Vocal::IO::Writer *  @see    Vocal::ReturnCode * */class Action : public Vocal::IO::Writer{    public:    	/** Default constructor. By default, no actions are chained.	 */    	Action();					/** Virtual destructor, since you should be extending this class.	 */	virtual ~Action();    	/** The public interface to all Actions are the action() methods.	 *  This method call's this classes onAction method, and then if 	 *  another Action is chained to this one, calls the action method 	 *  on the chained Action. This variation allows an action() to be	 *  called without a Stimulus.	 */    	ReturnCode  	    	action() throw ();    	/** The public interface to all Actions are the action() methods.	 *  This method call's this classes onAction method, and then if 	 *  another Action is chained to this one, calls the action method 	 *  on the chained Action. This action to be	 *  called without a Stimulus.	 */    	ReturnCode  	    	action(const Stimulus &) throw ();    	/** Creates an association between this Action and the chained Action,	 *  such that the chained Action will be done after this one.	 */    	virtual void	    	chain(Action &);	    	/** Enabled writing this Action to an ostream. By default writes the	 *  name().	 */	virtual ostream &   	writeTo(ostream &) const;		/** The name of the Action. Useful for logging.	 */    	virtual const char *	name() const;    protected:    	/** Method to be extended by the user of this class. Used by action().	 */    	virtual ReturnCode  	onAction(const Stimulus * = 0) throw();    	// Used for chaining.	//    	Action	    	    *	myNextAction;};} // namespace Behavioral} // namespace Vocal#endif // !defined(VOCAL_ACTION_HXX)

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