📄 context.hxx
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#if !defined(VOCAL_CONTEXT_HXX)#define VOCAL_CONTEXT_HXX/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const Context_hxx_Version = "$Id: Context.hxx,v 1.2 2001/08/10 04:02:04 icahoon Exp $";#include "Writer.hxx"/** Infrastructure common to VOCAL. */namespace Vocal {/** Infrastructure in VOCAL related to "algorithms and the assignment of * responsibilities between objects".<br><br> * * See Design Patterns, ISBN 0-201-63361-2, Chapter 5. */namespace Behavioral{class Stimulus;class StateInterface;/** The basis of a finite state machine.<br><br> * * The context is responsible for maintaining the current state of the * finite state machine, and provide and means to set and verify the * starting and stopping states of that machine. Users of finite * state machines will typically only interface with the finite state * machine class that extends this class. * * @see Vocal::Behavioral::StateInterface * @see Vocal::Behavioral::Stimulus */class Context : public Vocal::IO::Writer{ protected: /** Default constructor */ Context(); public: /** Virtual destructor */ virtual ~Context(); /** Reset the current state back to the starting state. */ void reset() throw(); /** Reset the current state to the given state. */ void reset(StateInterface &) throw(); /** Set the starting state to the given state. */ void startState(StateInterface &); /** Query the context whether the current state is the starting state. */ bool inStartState() const; /** Set the stopping state to the given state. */ void stopState(StateInterface &); /** Query the context whether the current state is the stopping state. */ bool inStopState() const; /** Pass a stimulus to the current state. */ void stimulate(const Stimulus &) throw (); /** Write the context to am ostream. */ virtual ostream & writeTo(ostream &) const; /** The name of this class of context. */ virtual const char * name() const = 0; /** Query the context whether the current state is the same as the * given state. */ bool verifyState(const StateInterface &); private: StateInterface * myState; StateInterface * myStartState; StateInterface * myStopState;};} // namespace Behavioral} // namespace Vocal#endif // !defined(VOCAL_CONTEXT_HXX)
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