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📄 serverwithsnmp.cxx

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/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const ServerWithSnmp_cxx_Version =    "$Id: ServerWithSnmp.cxx,v 1.13 2002/02/25 05:46:19 sprajpat Exp $";#include "cpLog.h"#include "ServerWithSnmp.hxx"#include "HBAgent.hxx"#include "HeartbeatUtil.h"/** * Constructor * @param  serverType  Type of server */ServerWithSnmp::ServerWithSnmp( const ServerType serverType)        : Server(serverType){}/** * Copy Constructor * @param  rhs  Object from which to copy */ServerWithSnmp::ServerWithSnmp( const ServerWithSnmp& rhs ) : Server(rhs){    if (this != &rhs)    {        copyRhsToThis( rhs );    }}/** * Operator overload for "=" * @param  rhs  Object from which to copy * @return  Reference to this object with new data */ServerWithSnmp&ServerWithSnmp::operator=( const ServerWithSnmp& rhs ){    if ( this != &rhs )    {        Server::operator= (rhs);        copyRhsToThis( rhs );    }    return *this;}/** * Copy member data from given object into this one * @param  rhs  Object from which to copy */voidServerWithSnmp::copyRhsToThis( const ServerWithSnmp& rhs ){ }/** * Destructor */ServerWithSnmp::~ServerWithSnmp(){ }/** * Process a heartbeat according to the current status * @param  key  Server who sent the heartbeat */voidServerWithSnmp::processHeartbeat( const Data& key ){    incrHeartbeatCountByOne();    if (itsStatus == Inactive)    {        gotFirstHeartbeat(key);    }    else if (itsStatus == ActivePending )    {        gotHiccup();    }}/** * Process the initial heartbeat from a server by changing its status  * to active and report server up to snmp   * @param  key  Server who sent the heartbeat */voidServerWithSnmp::gotFirstHeartbeat( const Data& key ){    Server::gotFirstHeartbeat(key);    /// notify snmp server up    Data serverAddress( convertToString(itsType) );    serverAddress += ":";    serverAddress += key;    char buf[256];    serverAddress.getData(buf, 256);    HBAgent::instance()->sendTrap(ServerUp, buf);}/** * Check to see if server is still active. Mark a server as no longer * active if it has reached it's max missed heartbeats and report server * down to snmp. * @param  serverId  Server on which to perform housekeeping */voidServerWithSnmp::doHouseKeeping( const Data& serverId){    if ( itsStatus != Inactive )    {        if ( heartbeatCount == 0 )        {            incrNumOfHeartbeatMissed();            /// *** keep this code around in case we decide            /// *** to reinstate the ActivePending state.            //if ( itsStatus == Active)            //   setStatus(ActivePending);            if ( serverIsDead() )            {                setStatus(Inactive);                cpLog( LOG_ALERT, "\n");                cpLog( LOG_ALERT, "** %s Down: %s **",                        convertToString(itsType),                       serverId.logData() );                /// notify snmp server down                Data serverAddress( convertToString(itsType) );                serverAddress += ":";                serverAddress += serverId;                char buf[256];                serverAddress.getData(buf, 256);                HBAgent::instance()->sendTrap(ServerDown, buf);                /// clear HB counters                clearHeartbeatCount();                clearNumOfHeartbeatMissed();            }        }        else        {	    /// reset heartbeat counters	  clearHeartbeatCount();	  clearNumOfHeartbeatMissed();	}    }}

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