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📄 opxfercomplete.cxx

📁 Vovida 社区开源的 SIP 协议源码
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/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const OpXferComplete_cxx_Version =    "$Id$";#include "global.h"#include "OpXferComplete.hxx"#include "UaStateMachine.hxx"#include "UaConfiguration.hxx"#include "UaCallInfo.hxx"#include "UaDevice.hxx"#include "SipEvent.hxx"#include "ByeMsg.hxx"#include "CallInfo.hxx"#include "CancelMsg.hxx"#include "SipVia.hxx"///using namespace Vocal;OpXferComplete::OpXferComplete(){}OpXferComplete::~OpXferComplete(){}///const char* constOpXferComplete::name() const{    return "OpXferComplete";}///const Sptr < State >OpXferComplete::process( const Sptr < SipProxyEvent > event ){    cpLog( LOG_DEBUG, "OpXferComplete operation" );    Sptr < SipEvent > sipEvent;    sipEvent.dynamicCast( event );    if ( sipEvent == 0 )    {        return 0;    }    Sptr < SipMsg > sipMsg = sipEvent->getSipMsg();    assert( sipMsg != 0 );    Sptr < StatusMsg > msg;    msg.dynamicCast( sipMsg );    if ( msg == 0 )    {        return 0;    }    // Check 200 OK (TRANSFER)    int status = msg->getStatusLine().getStatusCode();    if ( status == 200 )    {        SipCSeq cseq = msg->getCSeq();        if ( cseq.getMethod() == "TRANSFER" )        {            SipVia sipVia;            sipVia.setprotoVersion( "2.0" );            sipVia.setHost( Data( theSystem.gethostAddress() ) );            sipVia.setPort( atoi( UaConfiguration::instance()->getLocalSipPort().c_str() ) );            sipVia.setTransport( UaConfiguration::instance()->getSipTransport() );            Sptr < UaCallInfo > call;            call.dynamicCast( event->getCallInfo() );            assert( call != 0 );            // Send BYE to transferee(previous contact)            // Send BYE/CANCEL to transfer target(current contact)            Sptr < Contact > contact;            Sptr < ContactList > contacts = call->getContactList();            ContactList::iterator iter = contacts->begin();            while ( iter != contacts->end() )            {                contact = (*iter);                assert( contact != 0 );                int status = contact->getStatus();                unsigned int cseq = contact->getCSeqNum();                contact->setCSeqNum( ++cseq );                if ( status == 200 )                {                    cpLog( LOG_DEBUG, "BYE callee" );                    ByeMsg msg( contact->getStatusMsg() );                    msg.flushViaList();                    msg.setVia( sipVia, 0 );                    SipCSeq sipCSeq = msg.getCSeq();                    sipCSeq.setCSeq( cseq );                    msg.setCSeq( sipCSeq );                    sipEvent->getSipStack()->sendAsync( msg );                }                else if ( status < 200 && status >= 100 )                {                    cpLog( LOG_DEBUG, "CANCEL contact" );                    CancelMsg msg( contact->getInviteMsg() );                    SipCSeq sipCSeq = msg.getCSeq();                    sipCSeq.setCSeq( cseq );                    msg.setCSeq( sipCSeq );                    sipEvent->getSipStack()->sendAsync( msg );                }                else if ( status < 100 )                {                    cpLog( LOG_DEBUG, "BYE caller" );                    ByeMsg msg( contact->getInviteMsg() );                    msg.flushViaList();                    msg.setVia( sipVia, 0 );                    SipCSeq sipCSeq = msg.getCSeq();                    sipCSeq.setCSeq( cseq );                    msg.setCSeq( sipCSeq );                    sipEvent->getSipStack()->sendAsync( msg );                }                iter++;            }            // Free device            UaDevice::instance()->setCallId( 0 );            Sptr < UaStateMachine > stateMachine;            stateMachine.dynamicCast( event->getCallInfo()->getFeature() );            assert( stateMachine != 0 );            cout << "Ready" << endl;            return stateMachine->findState( "StateIdle" );        }    }    return 0;}

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