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📄 soundcarddevice.hxx

📁 Vovida 社区开源的 SIP 协议源码
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#ifndef SoundCardDevice_HXX#define SoundCardDevice_HXX/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const SoundCardDeviceVersion =    "$Id: SoundCardDevice.hxx,v 1.14 2002/03/19 21:40:16 jason Exp $";#include "RtpSession.hxx"#include "ResGwDevice.hxx"#include "VMutex.h"#ifdef WIN32#include <Mmsystem.h>#include "ASoundCardWin.hxx"#endifnamespace Vocal{    /** * The SoundCardDevice driver is, effectively, a copy of * SoundCardDevice.  The key bindings are identical to the * NullHardwareDevice. */class SoundCardDevice : public ResGwDevice{    public:        /** Creates a hardware object to control a single port gateway.          *  @param deviceName         *  @param inputQ         *  @param outputQ         */        SoundCardDevice( const char* deviceName,                         Sptr < Fifo < Sptr<SipProxyEvent> > > inputQ,                         Sptr < Fifo < Sptr<SipProxyEvent> > > outputQ );        /// Destructor        ~SoundCardDevice();        /** Starts the main processing loop of the hardware         *  @param parms         */        void* hardwareMain (void* parms);        /** Add device's socket to the fd (File Descriptor)         *  @param fd File Descriptor         *  @return 0 if successful, errorcode otherwise         */        int addToFdSet (fd_set* fd);        /** Process all pending hardware events         * @param fd File Descriptor         * @return 0 if successful, errorcode otherwise         */        int process (fd_set* fd);        /** Start audio channel on device         * @param request    	 * @return 0 if successful, errorcode otherwise	     */        int audioStart (const HardwareAudioRequest& request);        /** Stops audio channel on device       	 * @return 0 if successful, errorcode otherwise    	 */        int audioStop ();        /** Suspend audio channel on device    	 * @return 0 if successful, errorcode otherwise    	 */        int audioSuspend ();        /** Resume audio channel on device         * @param request         * @return 0 if successful, errorcode otherwise         */        int audioResume (const HardwareAudioRequest& request);        /** process RTP audio packets    	 */        virtual void processRTP ();        /** Instantiates a rtp session and reserves a rtp port         * @return reserved RTP port      	 */        virtual int getRtpPort();        /** Release the port and deallocate the rtp session         */        virtual void releaseRtpPort();    private:        ///        int getRingbackTone(unsigned char *, const int size);        /// added to allow for 'deviceEventFlash'        void onhookOrFlash();        ///        void startSendRingback() { sendRingback = true; };        ///        void stopSendRingback() { sendRingback = false; };        ///        void provideDialToneStart();        ///        void provideDialToneStop();        ///        void provideRingStart();        ///        void provideRingStop();        ///        void provideLocalRingbackStart();        ///        void provideLocalRingbackStop();        ///        void provideBusyToneStart();        ///        void provideBusyToneStop();        ///        void provideFastBusyToneStart();        ///        void provideFastBusyToneStop();        ///        void provideCallInfo(string, string, string);        ///        void provideDtmf(DeviceSignalType);#if 0        ///        void killDialTone();#endif        ///        void provideCallWaitingBeepStart();        ///        void provideCallWaitingBeepStop();        /// provide simulated tones by playing corresponding audio file        void provideTone ( const ToneEmulation tone );        // output queue to notify endpoint of occurence of hardware events        Sptr < Fifo < Sptr<SipProxyEvent> > > sessionQ;        bool audioActive;     // true if RTP audio packets are being processed        bool audioHalfActive; // true if only sending RTP audio packets        bool playDialTone;    // turn off tone after pressing a digit        // RTP session variables        RtpSession* audioStack;        RtpPacket* inRtpPkt;        unsigned char dataBuffer[480];        signed short longdataBuffer[480];        // variables for local ringback tone        int ringbackFd;        bool sendRingback;        const char* myDeviceName;        // this is used to lock the RTP thread and the hardware thread so that        // they don't access the hardware device simultaneously        VMutex deviceMutex;        // audio hardware opening and closing        //   return -1 in failures        int openAudioHardware( const char* deviceName );        int closeAudioHardware();        int reopenAudioHardware();        void writeToSoundCard( const unsigned char* dataBuffer, const int size);        int readFromSoundCard( unsigned char* dataBuffer, const int size);        // CODEC supported by card        RtpPayloadType apiCodec;        #ifdef WIN32	//AND:Win32 specific members (handles, etc...)	ASoundCardWin	m_aSoundCardWinIn;	ASoundCardWin	m_aSoundCardWinOut;#endif        void testSoundFile();}; }/* Local Variables: *//* c-file-style: "stroustrup" *//* indent-tabs-mode: nil *//* c-file-offsets: ((access-label . -) (inclass . ++)) *//* c-basic-offset: 4 *//* End: */#endif

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