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📄 nullhwdevice.hxx

📁 Vovida 社区开源的 SIP 协议源码
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#ifndef NullHwDevice_HXX#define NullHwDevice_HXX/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const NullHwDeviceVersion =    "$Id: NullHwDevice.hxx,v 1.15 2002/03/19 21:40:15 jason Exp $";#include "RtpSession.hxx"#include "ResGwDevice.hxx"#include "VMutex.h"/********************************************************************************************************************************************/namespace Vocal{class NullHwDevice : public ResGwDevice{    public:        /** Creates a hardware object to control a single port gateway.         */        NullHwDevice( char* deviceName,                      Sptr < Fifo < Sptr < SipProxyEvent > > > inputQ,                      Sptr < Fifo < Sptr < SipProxyEvent > > > outputQ );        /** Destructor         */        ~NullHwDevice();        /** Starts the main processing loop of the hardware         */        void* hardwareMain (void* parms);        /// add device's socket to the fd        /// returns 0 if successful, errorcode otherwise        int addToFdSet (fd_set* fd);        /** process all pending hardware events; returns 0 if successful,         ** otherwise returns an errorcode.           */        int process (fd_set* fd);        /// start audio channel on device        /// returns 0 if successful, errorcode otherwise        int audioStart (const HardwareAudioRequest& request);        /// stops audio channel on device        /// returns 0 if successful, errorcode otherwise        int audioStop ();        /// suspend audio channel on device        /// returns 0 if successful, errorcode otherwise        int audioSuspend ();        /// resume audio channel on device        /// returns 0 if successful, errorcode otherwise        int audioResume (const HardwareAudioRequest& request);        // process RTP audio packets        virtual void processRTP ();        /// instantiates a rtp session and reserves a rtp port        virtual int getRtpPort();        /// release the port and deallocate the rtp session        virtual void releaseRtpPort();    private:        // ****************        // ****************        /**         */        void provideDialToneStart();        /**         */        void provideDialToneStop();        /**         */        void provideRingStart();        /**         */        void provideRingStop();        /**         */        void provideLocalRingbackStart();        /**         */        void provideLocalRingbackStop();        /**         */        void provideBusyToneStart();        /**         */        void provideBusyToneStop();        /**         */        void provideFastBusyToneStart();        /**         */        void provideFastBusyToneStop();        void provideCallWaitingBeepStart();        /**         */        void provideCallWaitingBeepStop();        /**        */        void provideCallInfo(string, string, string)        { }        /**        */        void provideDtmf(DeviceSignalType)        { }        // ****************        // ****************        //// provide simulated tones by playing corresponding audio file        // void provideTone (IPJackTone tone);        // output queue to notify endpoint of occurence of hardware events        Sptr < Fifo < Sptr < SipProxyEvent > > > sessionQ;        bool audioActive;  // true if RTP audio packets are being processed        bool audioHalfActive;  // true if only sending RTP audio packets        bool hasPlayed;  // TBD, hopefully can be removed once new driver in place        // RTP session variables        RtpSession* audioStack;        RtpPacket* inRtpPkt;        /**	 * The value, 480, was determined by the following:	 * 8,000 samples / sec	 * = 8 samples / msec	 * 8 samples * 60 msec = 480	 * The 60 msec value was the lowest common denominator when	 * considering quicknet hardware.  We have to send out 20ms	 * packets, but the devices can only handle the 30ms size.	 * Therefore, we used 30ms * 2 = 60ms at the hardware level	 * and 20ms * 3 = 60ms at the packet level.	 * Note: this is less applicable to the NullHwDevice, but we	 * wanted to keep it standard for simplicity.	 */        char outBufferPkt[480];        //RtpPacket* outRtpPkt;        // translation space        char* inBuffer;        int inPos; int playPos;        char* outBuffer;        int outPos; int recPos;        char* myDeviceName;        // this is used to lock the RTP thread and the hardware thread so that        // they don't access the hardware device simultaneously        VMutex deviceMutex;};}#endif

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