📄 guievent.hxx
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#ifndef GuiEvent_hxx#define GuiEvent_hxx/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const GuiEvent_hxx_Version = "$Id: GuiEvent.hxx,v 1.9.2.3 2003/03/03 20:14:37 sprajpat Exp $";#include "global.h"#include <string>#include "SipProxyEvent.hxx"#include "BasicAgent.hxx"namespace Vocal {#define UA_INVITE_STR "INVITE"#define UA_RINGING_STR "RINGING"#define UA_INFO_STR "INFO"#define UA_PREF_STR "PREFERENCES"#define UA_REDIRECT_STR "REDIRECT"#define UA_REGISTER_STR "REGISTER"#define UA_HOLD_STR "HOLD"#define UA_RESUME_STR "RESUME"#define UA_DOSUBSCRIBE_STR "DOSUBSCRIBE"#define UA_REGISTRATIONEXPIRED_STR "REGISTRATIONEXPIRED"#define UA_STOP_STR "STOP"#define UA_ACCEPT_STR "ACCEPT"#define UA_SHUTDOWN_STR "SHUTDOWN"#define UA_L_HANG_UP_STR "L_HANG_UP"#define UA_R_HANG_UP_STR "R_HANG_UP"typedef enum { G_NONE=0, G_INVITE, G_ACCEPT, G_REDIRECT, G_HOLD, G_RESUME, G_DOSUBSCRIBE, G_REGISTRATIONEXPIRED, G_PREF, G_STOP, G_SHUTDOWN, G_MAX} GuiEventType;///GUI event for call controlclass GuiEvent : public SipProxyEvent{ public: GuiEvent(string eName) { string::size_type pos = eName.find_first_of(" :"); if(pos != string::npos) { myKey = eName.substr(0, pos); myValue = eName.substr(pos+1, eName.size()); } else { myKey = eName; } myType = G_NONE; if(myKey == UA_INVITE_STR) { myType = G_INVITE; } else if(myKey == UA_HOLD_STR) { myType = G_HOLD; } else if(myKey == UA_REDIRECT_STR) { myType = G_REDIRECT; } else if(myKey == UA_RESUME_STR) { myType = G_RESUME; } else if(myKey == UA_DOSUBSCRIBE_STR) { myType = G_DOSUBSCRIBE; } else if(myKey == UA_REGISTRATIONEXPIRED_STR) { myType = G_REGISTRATIONEXPIRED; } else if(myKey == UA_STOP_STR) { myType = G_STOP; } else if(myKey == UA_ACCEPT_STR) { myType = G_ACCEPT; } else if(myKey == UA_PREF_STR) { myType = G_PREF; } else if(myKey == UA_SHUTDOWN_STR) { myType = G_SHUTDOWN; } } /// virtual ~GuiEvent() { }; /// virtual string className() { return "GuiEvent"; } /// const char* const name() const { return "GuiEvent"; }; /// GuiEventType getType() { return myType; } /// const string& getValue() const { return myValue; }; /// const string& getKey() const { return myKey; }; private: GuiEvent(); /// GuiEventType myType; /// string myKey; /// string myValue;};}#endif
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