📄 state.h
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#ifndef STATE_H#define STATE_H/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const State_h_Version = "$Id: State.h,v 1.3 2001/02/06 01:16:46 deepalir Exp $";#include "Waiter.h"#include "Session.h"#include <string>/** * Generic state <br><br> *//** Common State Return Codes */const int StateStay = 1; /// Signal to continue loop in current stateconst int StateReturn = 2; /// Return to the calling stateconst int StatePanic = 3; /// Fatal error occuredconst int StateEndOfSession = 4; /// End of sessionconst int StateUserCode = 1000; /// User return codeclass State{public: /** Constructor */ State (string Name); /** Destructor */ virtual ~ State (); /** set state name */ virtual void Set (string Name); /** Main state loop */ virtual int Process (Session * session); /** Main message loop */ virtual int ProcessLoop (Session * session); /** Event handlers called from ProcessLoop. */ /** Process DTMF digits */ virtual int ProcessDTMF (pEvent evt); /** Process messages from recorder */ virtual int ProcessRecorder (pEvent evt); /** Process events from Line */ virtual int ProcessLine (pEvent evt); /** Process events from timers */ virtual int ProcessTimer (pEvent evt); /** Process events from player */ virtual int ProcessPlayer (pEvent evt); /** Process events from generic source */ virtual int ProcessGeneric (pEvent evt); virtual void setSession(Session *session); virtual Session *getSession();/** Protected attributes */protected: /** State Name */ string m_xName; /** State event sources list */ EventSourcesList m_xEventSources; /** guard timer to avoid state hangups */ Timer m_xGuardTimer;private: /** session pointer holder */ Session *m_xSession;};//typedef State *pState;#endif
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