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📄 state.h

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#ifndef STATE_H#define STATE_H/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const State_h_Version = "$Id: State.h,v 1.3 2001/02/06 01:16:46 deepalir Exp $";#include "Waiter.h"#include "Session.h"#include <string>/**  * Generic state <br><br>  *//** Common State Return Codes */const int StateStay = 1;	/// Signal to continue loop in current stateconst int StateReturn = 2;	/// Return to the calling stateconst int StatePanic = 3;	/// Fatal error occuredconst int StateEndOfSession = 4;	/// End of sessionconst int StateUserCode = 1000;	/// User return codeclass State{public:    /** Constructor      */      State (string Name);    /** Destructor      */    virtual ~ State ();    /** set state name     */    virtual void Set (string Name);        /** Main state loop     */     virtual int Process (Session * session);      /** Main message loop     */    virtual int ProcessLoop (Session * session);    /** Event handlers called from ProcessLoop.     */    /** Process DTMF digits      */    virtual int ProcessDTMF (pEvent evt);    /** Process messages from recorder      */    virtual int ProcessRecorder (pEvent evt);    /** Process events from Line     */    virtual int ProcessLine (pEvent evt);    /** Process events from timers     */    virtual int ProcessTimer (pEvent evt);    /** Process events from player     */    virtual int ProcessPlayer (pEvent evt);    /** Process events from generic source     */    virtual int ProcessGeneric (pEvent evt);    virtual void setSession(Session *session);    virtual Session *getSession();/** Protected attributes */protected:		    /** State Name     */    string m_xName;     /** State event sources list     */    EventSourcesList m_xEventSources;    /** guard timer to avoid state hangups     */    Timer m_xGuardTimer;private:    /** session pointer holder    */    Session *m_xSession;};//typedef State *pState;#endif

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