📄 stateplaygreeting.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const StatePlayGreeting_cpp_Version = "$Id: StatePlayGreeting.cxx,v 1.3 2001/02/06 17:37:53 deepalir Exp $";#include "StatePlayGreeting.h"#include "StateRecordMessage.h"StatePlayGreeting::StatePlayGreeting (string Name):StateVM (Name){}StatePlayGreeting::~StatePlayGreeting (){ cpLog(LOG_DEBUG,"~StatePlayGreeting");}/** State setup */intStatePlayGreeting::Process (VmSession * session){ /** Save session pointer */ setSession(session); /** Play greeting */ if (!session->playFileUser (session->getUserCfg ()->m_xGreeting)) { /** No user greeting. Play the system one */ session->playFileCommon ("greeting.wav"); } /** Play beep */ session->playFileCommon ("beep.wav"); /** Start player */ if (!session->playStart ()) { return StateEndOfSession; } /** Process state */ return StateVM::Process (session); }/** Process events from player */intStatePlayGreeting::ProcessPlayer (pEvent evt){ switch (evt->getType ()) { /** Play completed, goto record message */ case eventVmcpPlayCompleted: { StateRecordMessage recordMessage ("StateRecordMessage"); return recordMessage.Process (getSession()); } default: return StateVM::ProcessPlayer (evt); }}intStatePlayGreeting::ProcessDTMF (pEvent evt){ cpLog(LOG_DEBUG,"DTMF Received. Going to record"); getSession()->getLine()->getVmcp()->stopPlay(); StateRecordMessage recordMessage ("StateRecordMessage"); return recordMessage.Process (getSession());}
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