iohandlers.cpp
来自「c++实现的流媒体库,和mplayer结合就可以实现多媒体的网络播放,属于开源项」· C++ 代码 · 共 47 行
CPP
47 行
/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**********/// "mTunnel" multicast access service// Copyright (c) 1996-1998 Live Networks, Inc. All rights reserved.// IO event handlers// Implementation#include "IOHandlers.hh"#include "TunnelEncaps.hh"//##### TEMP: Use a single buffer, sized for UDP tunnels://##### This assumes that the I/O handlers are non-reentrantstatic unsigned const maxPacketLength = 50*1024; // bytes // This is usually overkill, because UDP packets are usually no larger // than the typical Ethernet MTU (1500 bytes). However, I've seen // reports of Windows Media Servers sending UDP packets as large as // 27 kBytes. These will probably undego lots of IP-level // fragmentation, but that occurs below us. We just have to hope that // fragments don't get lost.static unsigned const ioBufferSize = maxPacketLength + TunnelEncapsulationTrailerMaxSize;static unsigned char ioBuffer[ioBufferSize];void socketReadHandler(Socket* sock, int /*mask*/) { unsigned bytesRead; struct sockaddr_in fromAddress; UsageEnvironment& saveEnv = sock->env(); // because handleRead(), if it fails, may delete "sock" if (!sock->handleRead(ioBuffer, ioBufferSize, bytesRead, fromAddress)) { saveEnv.reportBackgroundError(); }}
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