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📄 subwindow.java

📁 Micro Window Toolkit(MWT)是一个用于开发J2ME用户界面(UI)的工具包。它具有友好
💻 JAVA
字号:
package com.viacube.j2me.component;

import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;

import mwt.Button;
import mwt.Component;
import mwt.EventListener;
import mwt.Label;
import mwt.Skin;
import mwt.Window;

import com.viacube.j2me.Midlet;

public class SubWindow extends Component implements EventListener {
	static final int ACTION_CLOSE = 12;
	static final int ACTION_SELECT = 11;
	private final Skin[] skins = new Skin[] { defaultSkins[0].clone(), defaultSkins[1].clone() };
	private final static Skin[] defaultSkins = { new Skin(new int[] { 0xFFFFFF, 0, 0, 0xC6C6C6, 0xC6C6C6 }),
			new Skin(new int[] { 0xFFFFFF, 0xC6C6C6, 0xC6C6C6, 0xC6C6C6 }) };

	public Skin getSkin(int style) {
		return skins[style];
	}

	public void setSkin(int style, Skin skin) {
		skins[style] = skin;
	}
	
	public SubWindow(int x, int y, int width, int height, boolean iscontainer) {
		super(x, y, width, height, true);
		Button.setDefaultSkin(Button.STYLE_DEFAULT, new Skin(new int[] { 0xB0C4DE, 0xeeeeee }));
		Button.setDefaultSkin(Button.STYLE_FOCUSED, new Skin(new int[] { 0xB0C4DE, 0xFFC125 }));
		Button.setDefaultSkin(Button.STYLE_PRESSED, new Skin(new int[] { 0xB0C4DE, 0xFFC125 }));
		Button.setDefaultSkin(Button.STYLE_DISABLED, new Skin(new int[] { 0xB0C4DE, 0xeeeeee }));
		this.setSkin(0, new Skin(new int[] { 0x121212, 0xeeeeee }));
		this.setDoubleBuffered(false);
		this.setEnabled(false);
	}
	
	protected void paint(Graphics g, Window window) {
		getSkin(0).paint(this, g);
		paintChilds(g, window);
	}

	public void processEvent(int eventType, Component c, Object[] args) {
		switch ( eventType) {
			case EVENT_ACTION: // when a button is pressed an event action is triggered
				switch ( ((Button) c).getActionType()) {
					case ACTION_SELECT:
						final Window dialog = new Window(MainWindow.mw.width / 2 - 30, MainWindow.mw.height / 2 - 30,
								60, 60) {
							public int getFocusAction(long key) {
								switch ( Midlet.canvas.getGameAction((int) key)) {
									case Canvas.FIRE:
										return FOCUSACTION_FIRE;
									default:
										return FOCUSACTION_NONE;
								}
							}
						};
						dialog.add(new Label(5, 12, 45, 20, "Click Me!"));
						dialog.add(new Button(10, 35, 40, 20, "Close", this, ACTION_CLOSE));
						dialog.setSkin(Window.STYLE_DEFAULT, new Skin(new int[] { 0xeeeeee, 0xB2C4DF }));
						dialog.setFocusFirst();
						MainWindow.mw.win.dialogOpen(dialog);
						break;
					case ACTION_CLOSE:
						MainWindow.mw.win.dialogClose();
						break;
				}
				break;
		}
	}
}

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