⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 skin.java

📁 Micro Window Toolkit(MWT)是一个用于开发J2ME用户界面(UI)的工具包。它具有友好
💻 JAVA
字号:
package mwt;

/*
 * MWT - Micro Window Toolkit
 * Copyright (C) 2007 Lucas Domanico - lucazd@gmail.com
 * 
 * Licensed under the terms of the GNU Lesser General Public License:
 * 		http://www.opensource.org/licenses/lgpl-license.php
 * 
 * For further information visit:
 * 		http://j2me-mwt.sourceforge.net/
 */

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;



/**
 * <p>A skin is used to paint regions of different sizes using the same look and feel.</p>
 * 
 * <p>A skin can be created giving images (an "image skin"), or giving colors
 * ("colour rectangle skin").</p>
 *
 * <h3><a name="imageskin">Image Skin</a></h3>
 * <p>To create an image skin, you must provide an array of 9 images.<br>
 * The next example shows how they will be used:</p>
 * 
 * 
<table width="600" border="0" cellspacing="4" cellpadding="0">
  <tr>
    <td width="128"><table width="50px" border="0" cellpadding="0" cellspacing="8">
      <tr>
        <td><img src="{@docRoot}/resources/skiny7.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny0.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny1.png" border="0" /></td>
      </tr>
      <tr>
        <td><img src="{@docRoot}/resources/skiny6.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny8.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny2.png" border="0" /></td>
      </tr>
      <tr>
        <td><img src="{@docRoot}/resources/skiny5.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny4.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny3.png" border="0" /></td>
      </tr>
    </table></td>
    <td width="460">Each image of the given array maps in the next way:<pre>
 7 0 1       0, 2, 4, 5: sides 
 6 8 2       1, 3, 5, 7: borders
 5 4 3       8: fill
    </pre></td>
  </tr>
</table>

 * <p>"Middle" sides (2 and 6), are repeated in y axis until they fill the desired area.<br>
 * "Center" sides (0 and 4), are repeated in x axis until they fill the desired area.<br>
 * The "fill" image is repeated in both axis.<br>
 * Border images are blitted as they are.</p>
 * 
 * <p>If images are repeated too many times, the application may run slower.<br>
 * To improve this, you can resize the images when the skin is created. However, this requires
 * more memory.<br>
 * Another drawback is that if the images are resized, they may lose the alpha channel info.</p>
 *
 * The next screens illustrate how an image skin is stretched.
<table width="532" border="0" cellspacing="4" cellpadding="0">
  <tr>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_1.png" width="128" height="128" /></td>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_2.png" width="128" height="128" /></td>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_3.png" width="128" height="128" /></td>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_4.png" width="128" height="128" /></td>
  </tr>
</table> 
 *
 * 
 * 
 * <h3><a name="colourrect">Colour Rectangle Skin</a></h3>
 * <p>A colour rectangle skin is created by giving an array of integers.</p>
 * <p>The skin will draw a rectangle using this colour data which must contain at least 1 value.<br>
 * The first index value is the background fill, next values are frames from outside to inside.</p>
 * Example:
<table width="600" border="0" cellspacing="4" cellpadding="0">
  <tr>
    <td><img src="{@docRoot}/resources/skin_rect_1.png" width="30" height="20" /></td>
    <td bgcolor="#FFE220"><div align="center">0xFFE220</div></td>
    <td bgcolor="#000000"><div align="center"><span style="color: #FFFFFF;">0x000000</span></div></td>
    <td bgcolor="#5999FF"><div align="center">0x5999FF</div></td>
    <td bgcolor="#000000"><div align="center"><span style="color: #FFFFFF;">0x000000</span></div></td>
    <td bgcolor="#D9C01C"><div align="center">0xD9C01C</div></td>
  </tr>
  <tr>
    <td><img src="{@docRoot}/resources/skin_rect_2.png" width="30" height="20" /></td>
    <td bgcolor="#FFCCCF"><div align="center">0xFFCCCF</div></td>
    <td bgcolor="#A34184"><div align="center"><span style="color: #FFFFFF;">0xA34184</span></div></td>
    <td bgcolor="#FF66CF"><div align="center">0xFF66CF</div></td>
    <td bgcolor="#FF66CF"><div align="center">0xFF66CF</div></td>
    <td><div align="center"></div></td>
  </tr>
  <tr>
    <td><img src="{@docRoot}/resources/skin_rect_3.png" width="30" height="20" /></td>
    <td><div align="center">0xFFFFFF</div></td>
    <td bgcolor="#000000"><div align="center"><span style="color: #FFFFFF;">0x000000</span></div></td>
    <td bgcolor="#A1C632"><div align="center">0xA1C632</div></td>
    <td bgcolor="#CFFF40"><div align="center">0xCFFF40</div></td>
    <td><div align="center"></div></td>
  </tr>
</table>
 * 
 * 
 * 
 * <h3><a name="extending">Extending</a></h3>
 * <p>Classes that extend a Skin must override the following methods:
 * <ul>
 * <li>{@link #clone()}</li>
 * <li>{@link #copy(Skin)}</li>
 * <li>{@link #paint(Graphics, int, int)}</li>
 * </ul>
 * The contructor must call the default constructor {@link #Skin()}.
 * </p>
 * Example:
 * <pre>
 * class MySkin extends Skin {
 *   int newAttribute = ...;
 *   
 *   public MySkin(int newAttribute) {
 *     super(); // this is not necessary
 *     this.newAttribute = newAttribute;
 *   }
 *   
 *   protected void copy(MySkin s) {
 *     super.copy(s);
 *     s.newAttribute = this.newAttribute;
 *   }
 *   
 *   private MySkin() {}
 *   public Skin clone() {
 *     MySkin s = new MySkin();
 *     copy(s);
 *     return s;
 *   }
 *   
 *   protected void paint(Graphics g, int width, int height) {
 *     // new implementation
 *   }
 * }
 * </pre>
 *
 *
 * <h3>Caching</h3>
 * <p>To improve performance, there's a mechanism to create a cache if the component calling
 * is double buffered.<br>
 * The default implementation has an important drawback; alpha values are ignored.<br>
 * You can extend this class and implement a better cache mechanism overriding the
 * {@link #createBuffer(int, int)} method.</p>
 * 
 */
public class Skin {
//	static final private int TOP_CENTER = 0;
//	static final private int TOP_RIGHT = 1;
//	static final private int MIDDLE_RIGHT = 2;
//	static final private int BOTTOM_RIGHT = 3;
//	static final private int BOTTOM_CENTER = 4;
//	static final private int BOTTOM_LEFT = 5;
//	static final private int MIDDLE_LEFT = 6;
//	static final private int TOP_LEFT = 7;
//	static final private int MIDDLE_CENTER = 0;
	
	private Image images;
	private int[] colors;
	private Button button;
//	private int[] argb;
	// If the component is doubleBuffered, this class will try to create
	// a cache to improve performance.
	// However, if the component is changing its size permanently,
	// the effect will be not good.
	// That is why, there's countdown before creating the cache.
	// (If COUNT is 0, there's no countdown)
	final static private int COUNT = 4;
	
		
	/** Creates a "dummy" skin, paint calls are ignored. */
	public Skin() {
		images = null;
		colors = null;
	}

	/** Creates a "colour rectangle" skin.
	 *  @see <a href="#colourrect">Colour Rectangle Skin</> */
	public Skin(int[] colors) {
		this.colors = new int[colors.length];
		System.arraycopy(colors,0,this.colors,0,colors.length);
		images = null;
	}
	
	/**
	 * Creates an image skin.
	 * @param images The array with 9 images in the correspoding order
	 * @param newSize The new size, or 0 to skip resizing
	 * @see <a href="#imageskin">Image Skin</a>
	 */
	public Skin(Image images, int newSize) {
		colors = null;
		
//		if(images.length != 9) throw new IllegalArgumentException();
		this.images = images;
//		System.arraycopy(images,0,this.images,0,1);
		if(newSize == 0) return;
		
//		for(int index=TOP_CENTER; ;index=BOTTOM_CENTER) {
//			if(this.images[index].getWidth() != newSize) {
//				final Image t = this.images[index];
//				this.images[index] = Image.createImage(newSize,t.getHeight());
//				for(int i=0; i<newSize ;i+=t.getWidth())
//					this.images[index].getGraphics().drawImage(t,i,0,0);
//			}
//			if(index == BOTTOM_CENTER) break;
//		}
		
//		for(int index=MIDDLE_LEFT; ;index=MIDDLE_RIGHT) {
//			if(this.images[index].getHeight() != newSize) {
//				final Image t = this.images[index];
//				this.images[index] = Image.createImage(t.getWidth(),newSize);
//				for(int i=0; i<newSize ;i+=t.getHeight())
//					this.images[index].getGraphics().drawImage(t,0,i,0);
//			}
//			if(index == MIDDLE_RIGHT) break;
//		}
		
//		final Image t = this.images;
//		if(t.getWidth() != newSize || t.getHeight() != newSize) {
//			this.images = Image.createImage(newSize,newSize);
//			for(int x=0; x<this.images.getWidth() ;x+=t.getWidth())
//				for(int y=0; y<this.images.getHeight() ;y+=t.getHeight())
//					this.images.getGraphics().drawImage(t,x,y,0);
//		}
	}
	
	/**
	 * Gets a clone of this skin.<br>
	 * @see <a href="#extending">Extending a Skin</a>
	 */
	public Skin clone() {
		Skin s = new Skin();
		copy(s);
		return s;
	}
	/**
	 * Copies this skin into the given skin.<br>
	 * @see <a href="#extending">Extending a Skin</a>
	 */
	protected void copy(Skin skin) {
		skin.images = images;
		skin.colors = colors;
	}
	
	/**
	 * Paints a component into the given graphics object.<br>
	 * If the component is double buffered, this method may call {@link #createBuffer(int, int)}.
	 */
	final public void paint(Component c, Graphics g) {
		if(c instanceof Button)button = (Button)c;
		if(!c.isDoubleBuffered()) { paint(g,c.getWidth(),c.getHeight()); return; }
		// if component is resized, start counting
		if(c.getWidth() != c.skinWidth || c.getHeight() != c.skinHeight) {
			c.skinWidth = c.getWidth(); // ojo si se cambia de lugar!
			c.skinHeight = c.getHeight();
			c.skinImage = null;
			c.skinCount = COUNT;
		}
		// if the count is done, create the cache
		if(c.skinCount != 0)
			if(--c.skinCount == 0 && c.getWidth() > 0 && c.getHeight() > 0)
				c.skinImage = createBuffer(c.getWidth(), c.getHeight());
		
		if(c.skinImage != null) g.drawImage(c.skinImage,0,0,0);
		else paint(g,c.getWidth(),c.getHeight());
	}

	/**
	 * Creates an image that will be used as a buffer.<br>
	 * This method must return an image for the given component size.<br>
	 * An implementation can return null, in such case, no cache is created.<br>
	 * The default implementation is:
	 * <pre>
	 * 	Image buf = Image.createImage(c.getWidth(),c.getHeight());
	 * 	this.paint(buf.getGraphics(),c.getWidth(),c.getHeight());
	 * 	return buf;
	 * </pre>
	 * MWT handles memory management automatically.<br>
	 * References to this image will be garbage collected when the given component is
	 * garbage collected, or when its double buffer property is set to false.
	 */
	protected Image createBuffer(int width, int height) {
		Image buf = Image.createImage(width, height);
		this.paint(buf.getGraphics(),width, height);
		return buf;
	}
	
//	public void fillRect(Graphics g, int x, int y,int w, int h,int ARGBColor) {
//		int argb[] = new int[w * h];
////		 for(int i=0;i<argb.length;i++){
////			 argb[i] = ARGBColor;
////		 }
//		 int a = 100;
//		 for(int i=0;i<argb.length;i++){
//			 argb[i]=(a<<24) |(argb[i] & 0x00FFFFFF);
//		 }
//		 g.drawRGB(argb, 0, w, x, y,w, h, true);
//	}
	public void fillRect(Graphics g, int x, int y,int w, int h,int ARGBColor) {
	    if (w <= 0 || h <= 0)
	      return;
	    if ( (ARGBColor & 0xff000000) == 0xff000000) {
	      g.setColor(ARGBColor);
	      g.fillRect(x, y, w, h);
	    }
	    else if ( (ARGBColor & 0xff000000) != 0x00000000) {
	      int[] ARGB = new int[w * h];
	      ARGB[0] = ARGBColor;
	      int TempPos = 1;
	      while (TempPos < ARGB.length) {
	        int TempLen = TempPos;
	        if (TempPos + TempLen > ARGB.length) {
	          TempLen = ARGB.length - TempPos;
	        }
	        System.arraycopy(ARGB, 0, ARGB, TempPos, TempLen);
	        TempPos += TempLen;
	      }
	      g.drawRGB(ARGB, 0, w, x, y,w, h, true);
	    }
	  }
	
	/** Paints this skin into the given graphics object with the given width and height. */
	protected void paint(Graphics g, int width, int height) {
		if(images == null) {
			if(colors == null) return;
			try{
				if(button.getIconImage()!=null){
					g.setClip(0, 0, button.getIconImage().getWidth(), height);
					g.drawImage(button.getIconImage(), 0, 0, Graphics.LEFT | Graphics.TOP);
					g.setClip(button.getIconImage().getWidth(), 0, width, height);
				}
			}catch(Exception e){
//				System.out.println(e.toString());
			}
			g.setColor(colors[0]);
//			g.fillRect(0,0,width,height);
//			g.drawLine(0, 0, width-1, 0);
			g.drawLine(0, height-1,  width-2, height-1);
//			fillRect(g,0,0,width,height,colors[0]);
			
			for(int i=0; i<colors.length-1 ;i++) {
				g.setColor(colors[i+1]);
				
				g.fillRect(i,i,width-i*2-2,height-i*2-1);
//				g.drawRect(i,i,width-i*2-1,height-i*2-1);
			}
			return;
		}
//		final int cx = g.getClipX();
//		final int cy = g.getClipY();
//		final int cw = g.getClipWidth();
//		final int ch = g.getClipHeight();
		if(images.getWidth()>16){
			g.drawRect(0, 0, width-1, height-1);
			g.setColor(0xFFC125);
			g.fillRect(0,0,width,height);
		}
		g.drawImage(images, 0, 0, 0);
//		g.drawRGB(argb,0,images.getWidth(),0,100,images.getWidth(),images.getHeight(),true);
//		int ww = width-images[MIDDLE_RIGHT].getWidth() - cx;
//		ww = (ww < cw)? ww : cw;
//		int hh = height-images[BOTTOM_CENTER].getHeight() - cy;
//		hh = (hh < ch)? hh : ch;
		
		// Center
//		g.setClip(cx,cy,ww,hh);
//		for(int xx=images[MIDDLE_LEFT].getWidth(); xx<width-images[MIDDLE_RIGHT].getWidth() ; xx += images[MIDDLE_CENTER].getWidth())
//			for(int yy=images[TOP_CENTER].getHeight(); yy<height-images[BOTTOM_CENTER].getHeight() ; yy += images[MIDDLE_CENTER].getHeight())
//				g.drawImage(images[MIDDLE_CENTER],xx,yy,0);
		
		// Horizontal
//		g.setClip(cx,cy,ww,ch);
//		for(int i=images[MIDDLE_LEFT].getWidth(); i<=width ;i+=images[BOTTOM_CENTER].getWidth()) {
//			g.drawImage(images[TOP_CENTER],i,0,0);
//			g.drawImage(images[BOTTOM_CENTER],i,height-images[BOTTOM_CENTER].getHeight(),0);
//		}

		// Vertical
//		g.setClip(cx,cy,cw,hh);
//		for(int i=images[TOP_LEFT].getHeight(); i<=height-images[BOTTOM_LEFT].getHeight() ;i+=images[MIDDLE_RIGHT].getHeight()) {
//			g.drawImage(images[MIDDLE_LEFT],0,i,0);
//			g.drawImage(images[MIDDLE_RIGHT],width-images[MIDDLE_RIGHT].getWidth(),i,0);
//		}

		// Diagonals
//		g.setClip(cx,cy,cw,ch);
//		g.drawImage(images[TOP_RIGHT],width-images[TOP_RIGHT].getWidth(),0,0);
//		g.drawImage(images[BOTTOM_RIGHT],width-images[BOTTOM_RIGHT].getWidth(),height-images[BOTTOM_RIGHT].getHeight(),0);
//		g.drawImage(images[BOTTOM_LEFT],0,height-images[BOTTOM_LEFT].getHeight(),0);
//		g.drawImage(images[TOP_LEFT],0,0,0);
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -