📄 ddraw_utility.h
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#ifndef _DDRAW_H_
#define _DDRAW_H_
#include <ddraw.h>
#include <dinput.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct __BufferInfo
{
LPDIRECTDRAWSURFACE7 surface;
RECT rect;
int BytesPerPixel;
int width, height;
int Pitch;
int pointeroffset;
unsigned char *pointer;
} BufferInfo;
typedef struct __CDDraw {
HWND m_hwnd;
LPDIRECTDRAW7 m_pDDraw;
LPDIRECTDRAWCLIPPER m_pClipper;
LPDIRECTDRAWPALETTE m_pPalette;
LPDIRECTINPUT7 m_pDI;
LPDIRECTINPUTDEVICE7 m_pKeyboard;
BufferInfo m_FrontBuffer, m_BackBuffer;
BufferInfo *m_pTargetBuffer;
int m_iSelectBuffer;
int m_iPixelMode;
unsigned int m_ClearColor;
unsigned int m_Color;
unsigned int m_ColorKey;
int m_nFrameCount;
int m_iTextRed, m_iTextGreen, m_iTextBlue;
BOOL m_bShowFPS;
BOOL m_bInitized;
BOOL m_bDoubleBuffer;
int fpsX, fpsY;
} CDDraw;
BOOL DDWindow( HWND hWnd, int doublebuffer);
BOOL DDFullScreen( HWND hWnd, int w, int h, int b, int doublebuffer);
void DDSelectBuffer(int target);
BOOL DDCreateBackSurface( int w, int h, BufferInfo *bi);
BOOL DDReadKeyboard(void);
BOOL DDKeyPressed(int index);
BOOL DDInputInit(void);
void DDInputRelease(void);
extern void (*DDSetColor)(int r, int g, int b);
extern void (*DDPutPixel)(int x, int y);
void DDGetPixel(int x, int y, int *r, int *g, int *b);
void DDTextColor(int r, int g, int b);
void DDColor(int color);
void DDColor3i(int r, int g, int b);
void DDColorKey3i(int r,int g,int b);
void DDColorKey(int color);
void DDBGColor3i(int r, int g, int b);
void DDBGColor(int color);
void DDShowFPS(int flag);
void DDhline(int x, int y, int xext);
void DDvline(int x, int y, int yext);
void DDDrawFilledRect( int x0, int y0, int x1, int y1 );
void DDSetPalette(int index, int r, int g, int b);
void DDGetPalette(int index, int *r, int *g, int *b);
void DDUpdatePalette(void);
void DDTextOut(int x, int y, char *string);
void DDUseFont(char *name, int width, int height);
void DDGetBuffer(void *buffer, int x, int y, int width, int height);
void DDPutBuffer(void *buffer, int x, int y, int width, int height);
void DDGetRGBBuffer(void *buffer, int x, int y, int width, int height);
void DDPutRGBBuffer(void *buffer, int x, int y, int width, int height);
int DDStartDraw( void );
int DDEndDraw( void );
void DDRelease( void );
void DDRestore( void );
int DDClearTargetSurface( void );
int DDBlitToFrontSurface( void );
void DDDrawFPS( void );
void DDOnMove( void );
void DDOnSize( void );
BOOL DDReady(void);
#ifdef __cplusplus
}
#endif
#endif
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