📄 sgl.dsp
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# Microsoft Developer Studio Project File - Name="sgl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=sgl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sgl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sgl.mak" CFG="sgl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sgl - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "sgl - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
F90=df.exe
RSC=rc.exe
!IF "$(CFG)" == "sgl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE F90 /compile_only /nologo /warn:nofileopt
# ADD F90 /compile_only /nologo /warn:nofileopt
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x404 /d "NDEBUG"
# ADD RSC /l 0x404 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "sgl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE F90 /check:bounds /compile_only /debug:full /nologo /traceback /warn:argument_checking /warn:nofileopt
# ADD F90 /check:bounds /compile_only /debug:full /nologo /traceback /warn:argument_checking /warn:nofileopt
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x404 /d "_DEBUG"
# ADD RSC /l 0x404 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "sgl - Win32 Release"
# Name "sgl - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;f90;for;f;fpp"
# Begin Group "SGL"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\draw.c
# End Source File
# Begin Source File
SOURCE=.\draw.h
# End Source File
# Begin Source File
SOURCE=.\sgl.h
# End Source File
# Begin Source File
SOURCE=.\sglcallback.c
# End Source File
# Begin Source File
SOURCE=.\sglcallback.h
# End Source File
# Begin Source File
SOURCE=.\sglcore.c
# End Source File
# Begin Source File
SOURCE=.\sgldef.f90
# End Source File
# Begin Source File
SOURCE=.\sgldef.h
# End Source File
# Begin Source File
SOURCE=.\sglkey.h
# End Source File
# Begin Source File
SOURCE=.\sgltype.h
# End Source File
# Begin Source File
SOURCE=.\sglutility.c
# End Source File
# Begin Source File
SOURCE=.\sglutility.h
# End Source File
# End Group
# Begin Group "DirectX"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\ddpixel.c
# End Source File
# Begin Source File
SOURCE=.\ddraw_utility.c
# End Source File
# Begin Source File
SOURCE=.\ddraw_utility.h
# End Source File
# End Group
# Begin Group "WIN32"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\sglwin32.c
# End Source File
# Begin Source File
SOURCE=.\sglwin32.h
# End Source File
# End Group
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# End Group
# End Target
# End Project
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