📄 sglcallback.c
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#include <stdio.h>
#include "sgldef.h"
#include "sgl.h"
#ifdef WIN32
#include "sglwin32.h"
#endif
#define DISPLAYMESSAGE(x) printf("SGL Message:%s\n",x);
void (*_sglDisplayFunc)(void) = NULL;
void (*_sglIdleFunc) (void) = NULL;
void (*_sglReshapeFunc)(int,int) = NULL;
void (*_sglWinMoveFunc)(int x, int y) = NULL;
void (*_sglKeyDownFunc)(int key) = NULL;
void (*_sglKeyUpFunc) (int key) = NULL;
void (*_sglGetCharFunc)(int key) = NULL;
void (*_sglMouseMoveFunc)(int x, int y) = NULL;
void (*_sglMouseDownFunc)(int key, int x, int y) = NULL;
void (*_sglMouseUpFunc) (int key, int x, int y) = NULL;
void (*_sglTimerFunc) (void) = NULL;
void (_stdcall *_sglDisplaySub)(void) = NULL;
void (_stdcall *_sglIdleSub) (void) = NULL;
void (_stdcall *_sglReshapeSub)(int *w, int *h) = NULL;
void (_stdcall *_sglWinMoveSub)(int *x, int *y) = NULL;
void (_stdcall *_sglKeyDownSub)(int *key) = NULL;
void (_stdcall *_sglKeyUpSub) (int *key) = NULL;
void (_stdcall *_sglGetCharSub)(int *key) = NULL;
void (_stdcall *_sglMouseMoveSub)(int *x, int *y) = NULL;
void (_stdcall *_sglMouseDownSub)(int *key, int *x, int *y) = NULL;
void (_stdcall *_sglMouseUpSub) (int *key, int *x, int *y) = NULL;
void (_stdcall *_sglTimerSub) (void) = NULL;
void sglDisplayFunc( void (*func)(void) )
{
_sglDisplayFunc = func;
}
void sglDisplaySub( void (_stdcall *sub)(void) )
{
_sglDisplaySub = sub;
}
void sglIdleFunc( void (*func)(void) )
{
_sglIdleFunc = func;
}
void sglIdleSub( void (_stdcall *sub)(void) )
{
_sglIdleSub = sub;
}
void sglReshapeFunc( void (*func)(int, int) )
{
_sglReshapeFunc = func;
}
void sglReshapeSub( void (_stdcall *sub)(int *w, int *h) )
{
_sglReshapeSub = sub;
}
void sglWinMoveFunc( void (*func)(int,int) )
{
_sglWinMoveFunc = func;
}
void sglWinMoveSub( void (_stdcall *sub)(int *, int *) )
{
_sglWinMoveSub = sub;
}
void sglKeyDownFunc( void (*func)(int) )
{
_sglKeyDownFunc = func;
}
void sglKeyDownSub( void (_stdcall *sub)(int *) )
{
_sglKeyDownSub = sub;
}
void sglGetCharFunc( void (*func)(int key) )
{
_sglGetCharFunc = func;
}
void sglGetCharSub( void (_stdcall *sub)(int *key) )
{
_sglGetCharSub = sub;
}
void sglKeyUpFunc( void (*func)(int) )
{
_sglKeyUpFunc = func;
}
void sglKeyUpSub( void (_stdcall *sub)(int *) )
{
_sglKeyUpSub = sub;
}
void sglMouseMoveFunc( void (*func)(int,int) )
{
_sglMouseMoveFunc = func;
}
void sglMouseMoveSub( void (_stdcall *sub)(int *,int *) )
{
_sglMouseMoveSub = sub;
}
void sglMouseDownFunc( void (*func)(int,int,int) )
{
_sglMouseDownFunc = func;
}
void sglMouseDownSub( void (_stdcall *sub)(int *,int *, int *) )
{
_sglMouseDownSub = sub;
}
void sglMouseUpFunc( void (*func)(int,int,int) )
{
_sglMouseUpFunc = func;
}
void sglMouseUpSub( void (_stdcall *sub)(int *,int *,int *) )
{
_sglMouseUpSub = sub;
}
void sglTimerFunc( int time, void (*func)(void) )
{
_sglTimerFunc = func;
#ifdef WIN32
Win32Timer(time);
#endif
}
void sglTimerSub( int time, void (_stdcall *sub)(void) )
{
_sglTimerSub = sub;
#ifdef WIN32
Win32Timer(time);
#endif
}
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