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📄 px_ls_state.h

📁 MMORPG游戏服务器端架构及函数
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#pragma	  once

/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct tagPx_LS_State {
	__int64 prev_time;
	__int64	curr_time;
	CRITICAL_SECTION * cts_state;
	int		frame_module_rs;
	int		frame_module_dbes;
	byte	prev_state;
	byte	curr_state;
	byte	module_rs_state;
	byte	module_dbes_state;
}PX_LS_STATE, * LPPX_LS_STATE;

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