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📄 px_ls_time_service.h

📁 MMORPG游戏服务器端架构及函数
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#pragma	  once

/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct tagPx_LS_Time_Service {
	__int64 time_start;
	__int64 time_persist;
	__int64	time_current;
	int curr_frame_theory;
	int curr_frame_fact;
	int	last_frame_save_data;
	int last_module_rs_refresh_frame;
	int last_module_rs_heartbreak_frame;
	int last_module_dbes_refresh_frame;
	int last_module_dbes_heartbreak_frame;
}PX_LS_TIME_SERVICE, * LPPX_LS_TIME_SERVICE;

void handle_time_service_start(void);
void handle_time_service_end(void);

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