px_ls_team.h

来自「MMORPG游戏服务器端架构及函数」· C头文件 代码 · 共 43 行

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#pragma	  once

/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>


/*
*	组队
*	成员数量限制在5个以内
*	组队没有等级,职业,状态等的限制
*/
typedef struct tagTeam {
	int		sessionid;
	int		last_handled_frame;
	float	exp_encourage;
	byte	state;
	int		leader_session_id;
	float	leader_exp_ratio;
	int		member_session_id1;
	float	exp_ratio1;
	int		member_session_id2;
	float	exp_ratio2;
	int		member_session_id3;
	float	exp_ratio3;
	int		member_session_id4;
	float	exp_ratio4;
}TEAM, * LPTEAM;


typedef struct tagTeam_Key {
	int		sessionid;
	byte	state;
	TEAM *	pteam;
}TEAM_KEY, * LPTEAM_KEY;

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