📄 px_ls_team.h
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#pragma once
/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */
/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
/*
* 组队
* 成员数量限制在5个以内
* 组队没有等级,职业,状态等的限制
*/
typedef struct tagTeam {
int sessionid;
int last_handled_frame;
float exp_encourage;
byte state;
int leader_session_id;
float leader_exp_ratio;
int member_session_id1;
float exp_ratio1;
int member_session_id2;
float exp_ratio2;
int member_session_id3;
float exp_ratio3;
int member_session_id4;
float exp_ratio4;
}TEAM, * LPTEAM;
typedef struct tagTeam_Key {
int sessionid;
byte state;
TEAM * pteam;
}TEAM_KEY, * LPTEAM_KEY;
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