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📄 px_ls_statistic.h

📁 MMORPG游戏服务器端架构及函数
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#pragma	  once

/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct tagPx_LS_Statistic {
	//以下为道具的基础配置数目
	int	num_item_base_amulet;
	int	num_item_base_armor;
	int	num_item_base_belt;
	int	num_item_base_boot;
	int	num_item_base_eye;
	int	num_item_base_glove;
	int	num_item_base_guardianship;
	int	num_item_base_helm;
	int	num_item_base_legguard;
	int	num_item_base_mantle;
	int	num_item_base_ring;
	int	num_item_base_shield;
	int	num_item_base_shirt;
	int	num_item_base_talisman;
	int	num_item_base_wing;
	int	num_item_base_ax;
	int	num_item_base_bow;
	int	num_item_base_crossbow;
	int	num_item_base_dangger;
	int	num_item_base_deconticatetool;
	int	num_item_base_herbaltool;
	int	num_item_base_leaf;
	int	num_item_base_mace;
	int	num_item_base_magicstaff;
	int	num_item_base_miningtool;
	int	num_item_base_powerstaff;
	int	num_item_base_reamer;
	int	num_item_base_shaft;
	int	num_item_base_spear;
	int	num_item_base_stave;
	int	num_item_base_sword;
	int	num_item_base_comsumer;
	int	num_item_base_gem;
	int	num_item_base_guid;
	int	num_item_base_pet_spawn;
	int	num_item_base_restore;
	int	num_item_base_skill;
	int	num_item_base_special;
	int	num_item_base_state;
	int	num_item_base_task;
	//以下为帧数的基础配置数目
	int	num_speed_frame_base_fbs;
	int	num_speed_frame_base_fce;
	int	num_speed_frame_base_fcm;
	int	num_speed_frame_base_fcp;
	int	num_speed_frame_base_fcr;
	int	num_speed_frame_base_fhr;
	int	num_speed_frame_base_flr;
	int	num_speed_frame_base_fmr;
	int num_speed_frame_base_fms;
	int	num_speed_frame_base_fpr;
	int	num_speed_frame_base_fsr;
	int	num_speed_frame_base_fss;
	//以下为各种主体的基础配置数目
	int num_entity_base_trap;
	int num_entity_base_monster;
	int num_entity_base_npc;
	int num_entity_base_exp;
	//以下为各种主体的刷新配置数目
	int num_refresh_teleport_point;
	int num_refresh_monster;
	int num_refresh_revenge_monster;
	int num_refresh_npc_fix;
	int num_refresh_npc_nofix;
	int num_refresh_trap;
	//以下为事件的配置数目
	int num_event_revenge;
	//以下为各种全局键的配置数目
	int num_key_monster;
	int num_key_account;
	int num_key_char_group;
	int num_key_team;
	int num_key_war_guid;
	int num_key_battle_guid;
	int num_key_trap;
	int num_key_scroll_door;
	int num_key_npc;
	int num_key_gm;
	int num_key_roup;
	int num_key_trade;
	int num_key_lottery;
	int num_key_pet;
	int num_key_blacklist;
	int num_key_friends;
	int num_key_stranger;
	int num_key_master_prentice;
	int num_key_discharge_skill;
	int num_key_passive_effect;
	int num_key_item_ground;
	int num_key_pk_pvp;
	int num_key_pk_wvw;
	int num_key_pk_tvt;
	//
	int num_key_cl_version;
	int num_key_ip_ban;
	int num_key_map;
	//
	int num_thread_dbes;
	int num_thread_rs;
	//
	int num_hash_table_rs;
	int num_hash_table_dbes;
}PX_LS_STATISTIC, * LPPX_LS_STATISTIC;



























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