📄 px_ls_statistic.h
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#pragma once
/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */
/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct tagPx_LS_Statistic {
//以下为道具的基础配置数目
int num_item_base_amulet;
int num_item_base_armor;
int num_item_base_belt;
int num_item_base_boot;
int num_item_base_eye;
int num_item_base_glove;
int num_item_base_guardianship;
int num_item_base_helm;
int num_item_base_legguard;
int num_item_base_mantle;
int num_item_base_ring;
int num_item_base_shield;
int num_item_base_shirt;
int num_item_base_talisman;
int num_item_base_wing;
int num_item_base_ax;
int num_item_base_bow;
int num_item_base_crossbow;
int num_item_base_dangger;
int num_item_base_deconticatetool;
int num_item_base_herbaltool;
int num_item_base_leaf;
int num_item_base_mace;
int num_item_base_magicstaff;
int num_item_base_miningtool;
int num_item_base_powerstaff;
int num_item_base_reamer;
int num_item_base_shaft;
int num_item_base_spear;
int num_item_base_stave;
int num_item_base_sword;
int num_item_base_comsumer;
int num_item_base_gem;
int num_item_base_guid;
int num_item_base_pet_spawn;
int num_item_base_restore;
int num_item_base_skill;
int num_item_base_special;
int num_item_base_state;
int num_item_base_task;
//以下为帧数的基础配置数目
int num_speed_frame_base_fbs;
int num_speed_frame_base_fce;
int num_speed_frame_base_fcm;
int num_speed_frame_base_fcp;
int num_speed_frame_base_fcr;
int num_speed_frame_base_fhr;
int num_speed_frame_base_flr;
int num_speed_frame_base_fmr;
int num_speed_frame_base_fms;
int num_speed_frame_base_fpr;
int num_speed_frame_base_fsr;
int num_speed_frame_base_fss;
//以下为各种主体的基础配置数目
int num_entity_base_trap;
int num_entity_base_monster;
int num_entity_base_npc;
int num_entity_base_exp;
//以下为各种主体的刷新配置数目
int num_refresh_teleport_point;
int num_refresh_monster;
int num_refresh_revenge_monster;
int num_refresh_npc_fix;
int num_refresh_npc_nofix;
int num_refresh_trap;
//以下为事件的配置数目
int num_event_revenge;
//以下为各种全局键的配置数目
int num_key_monster;
int num_key_account;
int num_key_char_group;
int num_key_team;
int num_key_war_guid;
int num_key_battle_guid;
int num_key_trap;
int num_key_scroll_door;
int num_key_npc;
int num_key_gm;
int num_key_roup;
int num_key_trade;
int num_key_lottery;
int num_key_pet;
int num_key_blacklist;
int num_key_friends;
int num_key_stranger;
int num_key_master_prentice;
int num_key_discharge_skill;
int num_key_passive_effect;
int num_key_item_ground;
int num_key_pk_pvp;
int num_key_pk_wvw;
int num_key_pk_tvt;
//
int num_key_cl_version;
int num_key_ip_ban;
int num_key_map;
//
int num_thread_dbes;
int num_thread_rs;
//
int num_hash_table_rs;
int num_hash_table_dbes;
}PX_LS_STATISTIC, * LPPX_LS_STATISTIC;
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