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📄 px_rs_state.h

📁 MMORPG游戏服务器端架构及函数
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#ifndef _PX_RS_STATE_
#define _PX_RS_STATE_

/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>


typedef struct tagPx_RS_State {
	__int64		prev_time;
	__int64		curr_time;

	CRITICAL_SECTION * cts_state;

	byte		prev_state;
	byte		curr_state;

	byte		module_cl_state;
	byte		module_ls_state;
	byte		module_ss_state;

	int			frame_module_cl;
	int			frame_module_ls;
	int			frame_module_ss;
}PX_RS_STATE, * LPPX_RS_STATE;







































#endif	//_PX_RS_STATE_

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