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📄 px_rs_config.h

📁 MMORPG游戏服务器端架构及函数
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#ifndef _PX_RS_CONFIG_
#define _PX_RS_CONFIG_

/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>

typedef struct tagAccept_Logic_List {
	int		ls_uid;
	struct tagAccept_Logic_List * pNext;
}ACCEPT_LOGIC_LIST, * LPACCEPT_LOGIC_LIST;


typedef struct tagPx_RS_Config {
	char		name[MAX_SERVERNAME_LEN];
	char		version[MAX_VERSION_LEN];

	char		ip_to_status[MAX_IPADDRESS_LEN];
	u_short		port_to_satus;
	char		ip_to_client[MAX_IPADDRESS_LEN];
	u_short		port_to_client;
	char		ip_to_logic[MAX_IPADDRESS_LEN];
	u_short		port_to_logic;

	int			max_client_support;
	int			max_logic_server_support;

	int			client_recv_buf_len;
	int			client_send_buf_len;
	int			client_iocp_buf_len;

	int			logic_recv_buf_len;
	int			logic_send_buf_len;
	int			logic_iocp_buf_len;

	int			status_recv_buf_len;
	int			status_send_buf_len;
	int			status_iocp_buf_len;

	BOOL		auto_cls;
	BOOL		display_internal_version;
	BOOL		accept_internal_ip;

	int			num_client_thread;
	int			num_logci_thread;
	int			num_status_thread;

	ACCEPT_LOGIC_LIST * plogic_list;
}PX_RS_CONFIG, * LPPX_RS_CONFIG;



































#endif	//_PX_RS_CONFIG_

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