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📄 px_rs_module_cl.c

📁 MMORPG游戏服务器端架构及函数
💻 C
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/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>

/* program specify include */
#include "..\ProjectX_Common\ProjectX_MessageCode.h"
#include "px_rs_config.h"
#include "px_rs_state.h"
#include "px_rs_time_service.h"
#include "px_rs_ui.h"
#include "px_rs_statistic.h"
#include "px_rs_module_cl.h"
#include "px_rs_module_ls.h"
#include "px_rs_module_ss.h"
#include "px_rs_module_work.h"


extern PX_RS_CONFIG			*	g_rs_config;
extern PX_RS_STATE			*	g_rs_state;
extern PX_RS_STATISTIC		*	g_rs_stat;
extern PX_RS_TIME_SERVICE	*	g_rs_time_service;

extern PX_RS_SS_KEY			*	module_ss_key_head;
extern PX_RS_CL_KEY			*	module_cl_key_head;
extern PX_RS_LS_KEY			*	module_ls_key_head;

extern PX_RS_CL_VERSION		*	module_cl_version_head;
extern PX_RS_LS_VERSION		*	module_ls_version_head;

extern char					**	pcfg_buf;
extern char						base_path[FILENAME_MAX];
extern int						pxmc[PROJECTX_MESSAGECODE_FINAL];

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