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📄 px_rs_module_work.c

📁 MMORPG游戏服务器端架构及函数
💻 C
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/* must been first include begin */
#include "..\ProjectX_Common\ProjectX_Copyright.h"
#include "..\ProjectX_Common\ProjectX_Common.h"
/* must been first include end */

/* std and common include */
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>

/* program specify include */
#include "..\ProjectX_Common\ProjectX_MessageCode.h"
#include "px_rs_config.h"
#include "px_rs_state.h"
#include "px_rs_time_service.h"
#include "px_rs_ui.h"
#include "px_rs_statistic.h"
#include "px_rs_module_cl.h"
#include "px_rs_module_ls.h"
#include "px_rs_module_ss.h"
#include "px_rs_module_work.h"

PX_RS_CONFIG		*	g_rs_config;
PX_RS_STATE			*	g_rs_state;
PX_RS_STATISTIC		*	g_rs_stat;
PX_RS_TIME_SERVICE	*	g_rs_time_service;

PX_RS_SS_KEY		*	module_ss_key_head = NULL;
PX_RS_CL_KEY		*	module_cl_key_head = NULL;
PX_RS_LS_KEY		*	module_ls_key_head = NULL;

PX_RS_CL_VERSION	*	module_cl_version_head = NULL;
PX_RS_LS_VERSION	*	module_ls_version_head = NULL;

char				**	pcfg_buf;
char					base_path[FILENAME_MAX];
extern int pxmc[PROJECTX_MESSAGECODE_FINAL];






































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