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@section SymbolsBFD tries to maintain as much symbol information as it can whenit moves information from file to file. BFD passes informationto applications though the @code{asymbol} structure. When theapplication requests the symbol table, BFD reads the table inthe native form and translates parts of it into the internalformat. To maintain more than the information passed toapplications, some targets keep some information ``behind thescenes'' in a structure only the particular back end knowsabout. For example, the coff back end keeps the originalsymbol table structure as well as the canonical structure whena BFD is read in. On output, the coff back end can reconstructthe output symbol table so that no information is lost, eveninformation unique to coff which BFD doesn't know orunderstand. If a coff symbol table were read, but were writtenthrough an a.out back end, all the coff specific informationwould be lost. The symbol table of a BFDis not necessarily read in until a canonicalize request ismade. Then the BFD back end fills in a table provided by theapplication with pointers to the canonical information. Tooutput symbols, the application provides BFD with a table ofpointers to pointers to @code{asymbol}s. This allows applicationslike the linker to output a symbol as it was read, since the ``behindthe scenes'' information will be still available.@menu* Reading Symbols::* Writing Symbols::* Mini Symbols::* typedef asymbol::* symbol handling functions::@end menu@node Reading Symbols, Writing Symbols, Symbols, Symbols@subsection Reading symbolsThere are two stages to reading a symbol table from a BFD:allocating storage, and the actual reading process. This is anexcerpt from an application which reads the symbol table:@example long storage_needed; asymbol **symbol_table; long number_of_symbols; long i; storage_needed = bfd_get_symtab_upper_bound (abfd); if (storage_needed < 0) FAIL if (storage_needed == 0) return; symbol_table = xmalloc (storage_needed); ... number_of_symbols = bfd_canonicalize_symtab (abfd, symbol_table); if (number_of_symbols < 0) FAIL for (i = 0; i < number_of_symbols; i++) process_symbol (symbol_table[i]);@end exampleAll storage for the symbols themselves is in an objallocconnected to the BFD; it is freed when the BFD is closed.@node Writing Symbols, Mini Symbols, Reading Symbols, Symbols@subsection Writing symbolsWriting of a symbol table is automatic when a BFD open forwriting is closed. The application attaches a vector ofpointers to pointers to symbols to the BFD being written, andfills in the symbol count. The close and cleanup code readsthrough the table provided and performs all the necessaryoperations. The BFD output code must always be provided with an``owned'' symbol: one which has come from another BFD, or onewhich has been created using @code{bfd_make_empty_symbol}. Here is anexample showing the creation of a symbol table with only one element:@example #include "bfd.h" int main (void) @{ bfd *abfd; asymbol *ptrs[2]; asymbol *new; abfd = bfd_openw ("foo","a.out-sunos-big"); bfd_set_format (abfd, bfd_object); new = bfd_make_empty_symbol (abfd); new->name = "dummy_symbol"; new->section = bfd_make_section_old_way (abfd, ".text"); new->flags = BSF_GLOBAL; new->value = 0x12345; ptrs[0] = new; ptrs[1] = 0; bfd_set_symtab (abfd, ptrs, 1); bfd_close (abfd); return 0; @} ./makesym nm foo 00012345 A dummy_symbol@end exampleMany formats cannot represent arbitrary symbol information; forinstance, the @code{a.out} object format does not allow anarbitrary number of sections. A symbol pointing to a sectionwhich is not one of @code{.text}, @code{.data} or @code{.bss} cannotbe described.@node Mini Symbols, typedef asymbol, Writing Symbols, Symbols@subsection Mini SymbolsMini symbols provide read-only access to the symbol table.They use less memory space, but require more time to access.They can be useful for tools like nm or objdump, which mayhave to handle symbol tables of extremely large executables.The @code{bfd_read_minisymbols} function will read the symbolsinto memory in an internal form. It will return a @code{void *}pointer to a block of memory, a symbol count, and the size ofeach symbol. The pointer is allocated using @code{malloc}, andshould be freed by the caller when it is no longer needed.The function @code{bfd_minisymbol_to_symbol} will take a pointerto a minisymbol, and a pointer to a structure returned by@code{bfd_make_empty_symbol}, and return a @code{asymbol} structure.The return value may or may not be the same as the value from@code{bfd_make_empty_symbol} which was passed in.@node typedef asymbol, symbol handling functions, Mini Symbols, Symbols@subsection typedef asymbolAn @code{asymbol} has the form:@exampletypedef struct bfd_symbol@{ /* A pointer to the BFD which owns the symbol. This information is necessary so that a back end can work out what additional information (invisible to the application writer) is carried with the symbol. This field is *almost* redundant, since you can use section->owner instead, except that some symbols point to the global sections bfd_@{abs,com,und@}_section. This could be fixed by making these globals be per-bfd (or per-target-flavor). FIXME. */ struct bfd *the_bfd; /* Use bfd_asymbol_bfd(sym) to access this field. */ /* The text of the symbol. The name is left alone, and not copied; the application may not alter it. */ const char *name; /* The value of the symbol. This really should be a union of a numeric value with a pointer, since some flags indicate that a pointer to another symbol is stored here. */ symvalue value; /* Attributes of a symbol. */#define BSF_NO_FLAGS 0x00 /* The symbol has local scope; @code{static} in @code{C}. The value is the offset into the section of the data. */#define BSF_LOCAL 0x01 /* The symbol has global scope; initialized data in @code{C}. The value is the offset into the section of the data. */#define BSF_GLOBAL 0x02 /* The symbol has global scope and is exported. The value is the offset into the section of the data. */#define BSF_EXPORT BSF_GLOBAL /* No real difference. */ /* A normal C symbol would be one of: @code{BSF_LOCAL}, @code{BSF_FORT_COMM}, @code{BSF_UNDEFINED} or @code{BSF_GLOBAL}. */ /* The symbol is a debugging record. The value has an arbitrary meaning, unless BSF_DEBUGGING_RELOC is also set. */#define BSF_DEBUGGING 0x08 /* The symbol denotes a function entry point. Used in ELF, perhaps others someday. */#define BSF_FUNCTION 0x10 /* Used by the linker. */#define BSF_KEEP 0x20#define BSF_KEEP_G 0x40 /* A weak global symbol, overridable without warnings by a regular global symbol of the same name. */#define BSF_WEAK 0x80 /* This symbol was created to point to a section, e.g. ELF's STT_SECTION symbols. */#define BSF_SECTION_SYM 0x100 /* The symbol used to be a common symbol, but now it is allocated. */#define BSF_OLD_COMMON 0x200 /* The default value for common data. */#define BFD_FORT_COMM_DEFAULT_VALUE 0 /* In some files the type of a symbol sometimes alters its location in an output file - ie in coff a @code{ISFCN} symbol which is also @code{C_EXT} symbol appears where it was declared and not at the end of a section. This bit is set by the target BFD part to convey this information. */#define BSF_NOT_AT_END 0x400 /* Signal that the symbol is the label of constructor section. */#define BSF_CONSTRUCTOR 0x800 /* Signal that the symbol is a warning symbol. The name is a warning. The name of the next symbol is the one to warn about; if a reference is made to a symbol with the same name as the next symbol, a warning is issued by the linker. */#define BSF_WARNING 0x1000 /* Signal that the symbol is indirect. This symbol is an indirect pointer to the symbol with the same name as the next symbol. */#define BSF_INDIRECT 0x2000 /* BSF_FILE marks symbols that contain a file name. This is used for ELF STT_FILE symbols. */
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