📄 minigui.h
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/** * \fn void GUIAPI FreeFixStr (char* str) * \brief Frees a length-fixed string. * * This function frees the buffer used by the length-fixed string \a str. * * \param str The length-fixed string. * * \note Do not use \a free to free the length-fixed string. * * \sa FixStrAlloc */MG_EXPORT void GUIAPI FreeFixStr (char* str); /** @} end of fixed_str */ /** * \defgroup cursor_fns Cursor operations * @{ */#ifndef _CURSOR_SUPPORTstatic inline void do_nothing (void) { return; }#endif#ifdef _CURSOR_SUPPORT/** * \fn HCURSOR GUIAPI LoadCursorFromFile (const char* filename) * \brief Loads a cursor from a M$ Windows cursor file. * * This function loads a cursor from M$ Windows *.cur file * named \a filename and returns the handle to loaded cursor. * The returned handle can be used by \a SetCursor to set new mouse cursor. * * \param filename The path name of the cursor file. * \return Handle to the cursor, zero on error. * * \note MiniGUI does not support 256-color or animation cursor. * * \sa SetCursor */ HCURSOR GUIAPI LoadCursorFromFile (const char* filename);/** * \fn HCURSOR GUIAPI LoadCursorFromMem (const void* area) * \brief Loads a cursor from a memory area. * * This function loads a cursor from a memory area pointed to by \a area. * The memory has the same layout as a M$ Windows CURSOR file. * The returned handle can be used by \a SetCursor to set new mouse cursor. * * \param area The pointer to the cursor data. * \return Handle to the cursor, zero on error. * * \note MiniGUI does not support 256-color or animation cursor. * * \sa SetCursor */ HCURSOR GUIAPI LoadCursorFromMem (const void* area);/** * \fn HCURSOR GUIAPI CreateCursor (int xhotspot, int yhotspot, int w, int h, const BYTE* pANDBits, const BYTE* pXORBits, int colornum) * \brief Creates a cursor from memory data. * * This function creates a cursor from memory data rather than cursor file. * \a xhotspot and \a yhotspot specify the hotpot of the cursor, \a w and \a h are * the width and the height of the cursor respectively. \a pANDBits and \a pXORBits * are AND bitmask and XOR bitmask of the cursor. * MiniGUI currently support mono-color cursor and 16-color cursor, \a colornum * specifies the cursor's color depth. For mono-color, it should be 1, and for * 16-color cursor, it should be 4. * * \param xhotspot The x-coordinate of the hotspot. * \param yhotspot The y-coordinate of the hotspot. * \param w The width of the cursor. * \param h The height of the cursor. * \param pANDBits The pointer to AND bits of the cursor. * \param pXORBits The pointer to XOR bits of the cursor. * \param colornum The bit-per-pixel of XOR bits. * \return Handle to the cursor, zero on error. * * \note MiniGUI only support 2-color or 16-color cursor. */ HCURSOR GUIAPI CreateCursor (int xhotspot, int yhotspot, int w, int h, const BYTE* pANDBits, const BYTE* pXORBits, int colornum);/** * \fn BOOL GUIAPI DestroyCursor (HCURSOR hcsr) * \brief Destroies a cursor object. * * This function destroys a cursor object specified by \a hcsr. * * \param hcsr Handle to the cursor. * \return TRUE on success, otherwise FALSE. */ BOOL GUIAPI DestroyCursor (HCURSOR hcsr);/** * \fn HCURSOR GUIAPI GetSystemCursor (int csrid) * \brief Gets the handle to a system cursor by its identifier. * * MiniGUI creates (MAX_SYSCURSORINDEX + 1) system cursors for application. * You can use \a GetSystemCursor to get the handle to these system cursors. * The identifier can be one of the following: * * - IDC_ARROW\n * Normal arrow cursor. * - IDC_IBEAM\n * 'I' shaped beam cursor, indicate an input field. * - IDC_PENCIL\n * Pencil-shape cursor. * - IDC_CROSS\n * Cross cursor. * - IDC_MOVE\n * Moving cursor. * - IDC_SIZENWSE\n * Sizing cursor, along north-west and south-east. * - IDC_SIZENESW\n * Sizing cursor, along north-east and south-west. * - IDC_SIZEWE\n * Sizing cursor, along west and east. * - IDC_SIZENS\n * Sizing cursor, along north and south. * - IDC_UPARROW\n * Up arrow cursor. * - IDC_NONE\n * None cursor. * - IDC_HELP\n * Arrow with question. * - IDC_BUSY\n * Busy cursor. * - IDC_WAIT\n * Wait cursor. * - IDC_RARROW\n * Right arrow cursor. * - IDC_COLOMN\n * Cursor indicates column. * - IDC_ROW\n * Cursor indicates row. * - IDC_DRAG\n * Draging cursor. * - IDC_NODROP\n * No droping cursor. * - IDC_HAND_POINT\n * Hand point cursor. * - IDC_HAND_SELECT\n * Hand selection cursor. * - IDC_SPLIT_HORZ\n * Horizontal splitting cursor. * - IDC_SPLIT_VERT\n * Vertical splitting cursor. * * \param csrid The identifier of the system cursor. * \return Handle to the system cursor, otherwise zero. */MG_EXPORT HCURSOR GUIAPI GetSystemCursor (int csrid);/** * \fn HCURSOR GUIAPI GetCurrentCursor (void) * \brief Gets the handle to the current cursor. * * This function retrives the current cursor and returns its handle. * * \return Handle to the current system cursor, zero means no current cursor. */MG_EXPORT HCURSOR GUIAPI GetCurrentCursor (void);#else #define LoadCursorFromFile(filename) (do_nothing(), 0) #define CreateCursor(x, y, w, h, ANDbs, XORbs, cr) (do_nothing(), 0) #define DestroyCursor(hcsr) (do_nothing(), 0) #define GetSystemCursor(csrid) (do_nothing(), 0) #define GetCurrentCursor() (do_nothing(), 0)#endif /* _CURSOR_SUPPORT */#define MAX_SYSCURSORINDEX 22/* System cursor index. */#define IDC_ARROW 0#define IDC_IBEAM 1#define IDC_PENCIL 2#define IDC_CROSS 3#define IDC_MOVE 4#define IDC_SIZENWSE 5#define IDC_SIZENESW 6#define IDC_SIZEWE 7#define IDC_SIZENS 8#define IDC_UPARROW 9#define IDC_NONE 10#define IDC_HELP 11#define IDC_BUSY 12#define IDC_WAIT 13#define IDC_RARROW 14#define IDC_COLOMN 15#define IDC_ROW 16#define IDC_DRAG 17#define IDC_NODROP 18#define IDC_HAND_POINT 19#define IDC_HAND_SELECT 20#define IDC_SPLIT_HORZ 21#define IDC_SPLIT_VERT 22/** * \fn void GUIAPI ClipCursor (const RECT* prc) * \brief Clips the cursor range. * * This function sets cursor's clipping rectangle. \a prc * is the new clipping rectangle in screen coordinates. If \a prc is NULL, * \a ClipCursor will disable cursor clipping. * * \param prc The clipping rectangle. * \return None. */MG_EXPORT void GUIAPI ClipCursor (const RECT* prc);/** * \fn void GUIAPI GetClipCursor (RECT* prc) * \brief Gets the current cursor clipping rectangle. * * This function copies the current clipping rectangle to * a RECT pointed to by \a prc. * * \param prc The clipping rectangle will be saved to this rectangle. * \return None. */MG_EXPORT void GUIAPI GetClipCursor (RECT* prc);/** * \fn void GUIAPI GetCursorPos (POINT* ppt) * \brief Gets position of the current cursor. * * This function copies the current mouse cursor position to * a POINT structure pointed to by \a ppt. * * \param ppt The position will be saved in this buffer. * \return None. * * \sa SetCursorPos, POINT */MG_EXPORT void GUIAPI GetCursorPos (POINT* ppt);/** * \fn void GUIAPI SetCursorPos (int x, int y) * \brief Sets position of the current cursor. * * This function sets mouse cursor position with the given * arguments: \a (x,y). * * \param x The x-corrdinate of the expected poistion. * \param y The y-corrdinate of the expected poistion. * \return None. * * \sa GetCursorPos */MG_EXPORT void GUIAPI SetCursorPos (int x, int y);#ifdef _CURSOR_SUPPORT/** * \fn HCURSOR GUIAPI SetCursorEx (HCURSOR hcsr, BOOL set_def) * \brief Changes the current cursor. * * This function changes the current cursor to be \a hcsr, * and/or sets it to be the default cursor. * * If you pass \a set_def as TRUE, the expected cursor will be the default cursor. * The default cursor will be used when you move cursor to the desktop. * * \param hcsr The expected cursor handle. * \param set_def Indicates whether setting the cursor as the default cursor. * \return The old cursor handle. * * \sa SetCursor, SetDefaultCursor, GetDefaultCursor */ MG_EXPORT HCURSOR GUIAPI SetCursorEx (HCURSOR hcsr, BOOL set_def);/** * \def SetCursor(hcsr) * \brief Changes the current cursor. * * This function changes the current cursor to be \a hcsr. * * \param hcsr The expected cursor handle. * \return The old cursor handle. * * \note This function defined as a macro calling \a SetCursorEx with * passing \a set_def as FALSE. * * \sa SetCursorEx, SetDefaultCursor */ #define SetCursor(hcsr) SetCursorEx (hcsr, FALSE)/** * \def SetDefaultCursor(hcsr) * \brief Changes the current cursor, and set it as the default cursor. * * This function changes the current cursor to be \a hcsr, and set it as the default cursor. * * \param hcsr The expected cursor handle. * \return The old cursor handle. * * \note This function defined as a macro calling \a SetCursorEx with * passing \a set_def as TRUE. * * \sa SetCursorEx, SetCursor */ #define SetDefaultCursor(hcsr) SetCursorEx (hcsr, TRUE)/** * \fn HCURSOR GUIAPI GetDefaultCursor (void) * \brief Gets the default cursor. * * This function gets the current default cursor. * * \return The current default cursor handle. * * \sa SetCursorEx, SetDefaultCursor */MG_EXPORT HCURSOR GUIAPI GetDefaultCursor (void);#else #define SetCursorEx(hcsr, set_def) (do_nothing(), 0) #define SetCursor(hcsr) (do_nothing(), 0) #define SetDefaultCursor(hcsr) (do_nothing(), 0) #define GetDefaultCursor() (do_nothing(), 0)#endif /* _CURSOR_SUPPORT */#ifdef _CURSOR_SUPPORT/** * \fn int GUIAPI ShowCursor (BOOL fShow) * \brief Shows or hides cursor. * * This function shows or hides cursor according to the argument \a fShow. * Show cursor when \a fShow is TRUE, and hide cursor when \a fShow is FALSE. * MiniGUI maintains a showing count value. Calling \a ShowCursor once, the count * will increase when \a fShow is TRUE, or decrease one when FALSE. * When the count is less than 0, the cursor will disapear actually. * * \param fShow Indicates show or hide the cursor. * \return Cursor showing count value. */MG_EXPORT int GUIAPI ShowCursor (BOOL fShow);#else #define ShowCursor(fShow) (do_nothing(), 0)#endif /* _CURSOR_SUPPORT */ /** @} end of cursor_fns */ /** * \defgroup key_status Asynchronous key status functions * @{ *//** * \fn BOOL GUIAPI GetKeyStatus (UINT uKey) * \brief Gets a key or a mouse button status. * * This function gets a key or a mouse button status, returns TRUE * when pressed, or FALSE when released. \a uKey indicates * the key or mouse button. For keys on keyboard, \a uKey should be * the scancode of the key, for mouse button, \a uKey should be one * value of the following: * * - SCANCODE_LEFTBUTTON\n * Left mouse button. * - SCANCODE_MIDDLBUTTON\n * Middle mouse button. * - SCANCODE_RIGHTBUTTON\n * Right mouse button. * * These constants and the scancodes of keys are defined in <minigui/common.h>. * * \param uKey Indicates the key or mouse button. * \return Returns TRUE when pressed, or FALSE when released. * * \sa GetShiftKeyStatus */MG_EXPORT BOOL GUIAPI GetKeyStatus (UINT uKey);/** * \fn DWORD GUIAPI GetShiftKeyStatus (void) * \brief Gets status of the shift keys. * * This function gets ths status of the shift keys, the returned value * indicates the status of shift keys -- CapsLock, ScrollLock, NumLock, Left Shift, * Right Shift, Left Ctrl, Right Ctrl, Left Alt, and Right Alt. * You can use KS_* ORed with the status value to determine one shift key's status: * * - KS_CAPSLOCK\n * Indicates that CapsLock is locked. * - KS_NUMLOCK\n * Indicates that NumLock is locked. * - KS_SCROLLLOCK\n * Indicates that ScrollLock is locked. * - KS_LEFTCTRL\n * Indicates that left Ctrl key is pressed. * - KS_RIGHTCTRL\n * Indicates that right Ctrl key is pressed. * - KS_CTRL\n * Indicates that either left or right Ctrl key is pressed. * - KS_LEFTALT\n * Indicates that left Alt key is pressed. * - KS_RIGHTALT\n * Indicates th
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