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📄 minigui.h

📁 这是ARM嵌入式系统的实验教程中的MINIGUI的实验源代码!
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 */MG_EXPORT BOOL GUIAPI RegisterRequestHandler (int req_id, REQ_HANDLER your_handler);/**  * \fn EQ_HANDLER GUIAPI GetRequestHandler (int req_id) * \brief Gets the request handler by request identifier. * * This function returns the request handler of the specified request identifier \a req_id. * * \param req_id The request identifier. * \return The handler on success, NULL on error. * * \note Only can be used by the server. * * \sa RegisterRequestHandler */MG_EXPORT REQ_HANDLER GUIAPI GetRequestHandler (int req_id);    /** @} end of lite_request_fns */    /**     * \defgroup lite_socket_fns General socket operations     *     * MiniGUI-Lite uses UNIX domain socket to build the communication     * between the server and the clients.     *     * You can also use the underlay interfaces which MiniGUI uses to create     * your own UNIX domain socket.     *     * Example:     *     * \include socket.c     *     * @{     *//** * \fn int serv_listen (const char* name) * \brief Creates a listen socket. * * This function is used by the server to create a listening socket.  * Any MiniGUI-Lite application can call this function to create a  * listening socket. The server, i.e. \a mginit, of MiniGUI-Lite uses  * this function to create its listening socket, and named the socket  * to '/var/tmp/minigui'. * * \param name The path name of the listening socket. * \return The file discriptor of the listening socket created, -1 on error. * * \note As a convention, you should located the socket in '/var/tmp/' directory. */int serv_listen (const char* name);/** * \fn int serv_accept (int listenfd, pid_t *pidptr, uid_t *uidptr) * \brief Waits for a client connection to arrive, and accept it. * * This function is used by the server to wait a connection and accept it. * * After creating a listening socket by calling \a serv_listen, you can call this * function to create a connection with a client. We also obtain the client's PID  * and UID from the pathname that it must bind before calling us. * * \param listenfd The fd of listen socket. * \param pidptr The client PID will be saved to this buffer when this function returns. * \param uidptr The client UID will be saved to this buffer when this function returns. * \return The new connected fd if all OK, < 0 on error. * * \sa serv_listen, cli_conn */int serv_accept (int listenfd, pid_t *pidptr, uid_t *uidptr);/** * \fn int cli_conn (const char* name, char project) * \brief Used by clients to connect to a server. * * This function is used by clients to connect to a server. * * The created socket will be located at the directory '/var/tmp', * and with name of '/var/tmp/xxxxx-c', where 'xxxxx' is the pid of client. * and 'c' is a character to distinguish different projects. * MiniGUI itself uses 'a' as the project character to create socket between * 'mginit' and clients. * * \param name The name of the well-known listen socket (created by server). * \param project A character to distinguish different projects (Do \em NOT use 'a'). * \return The new connected fd if all OK, < 0 on error. * * \sa serv_listen, serv_accept */int cli_conn (const char* name, char project);#define SOCKERR_IO          -1#define SOCKERR_CLOSED      -2#define SOCKERR_INVARG      -3#define SOCKERR_TIMEOUT     -4#define SOCKERR_OK          0/** * \fn int sock_write_t (int fd, const void* buff, int count, unsigned int timeout)  * \brief Writes data to socket. * * This function writes the data block pointed to by \a buff  * which is \a count bytes long to the socket \a fd. * * \param fd The file descriptor of the socket. * \param buff The buffer contains the data. * \param count The length in bytes of the buffer. * \param timeout An upper bound on the amount of time elapsed before  *        \a sock_write_t returns. When it is zero, \a sock_write_t can  *        block indefinitely. The timeout value is in tick count, and  *        tick count of MiniGUI is in unit of 10 milliseconds. * \return SOCKERR_OK if all OK, < 0 on error. * * \retval SOCKERR_OK       Read data successfully. * \retval SOCKERR_IO       There are some I/O errors occurred. * \retval SOCKERR_CLOSED   The socket has been closed by the peer. * \retval SOCKERR_INVARG   You passed invalid arguments. * \retval SOCKERR_TIMEOUT  Timeout. * * \note The \a timeout only goes into effect when this function called  *       by the server of MiniGUI-Lite, i.e. \a mginit.  * * \sa sock_read_t */int sock_write_t (int fd, const void* buff, int count, unsigned int timeout);/** * \fn int sock_read_t (int fd, void* buff, int count, unsigned int timeout) * \brief Reads data from socket. * * This function reads data which is \a count bytes long to the buffer \a buff * from the socket \a fd. * * \param fd The file descriptor of the socket. * \param buff The buffer used to save the data. * \param count The length in bytes of the buffer. * \param timeout An upper bound on the amount of time elapsed before  *        \a sock_read_t returns. When it is zero, \a sock_read_t can  *        block indefinitely. The timeout value is in the tick count of MiniGUI, *        and tick count of MiniGUI is in unit of 10 milliseconds. * \return SOCKERR_OK if all OK, < 0 on error. * * \retval SOCKERR_OK       Read data successfully. * \retval SOCKERR_IO       There are some I/O errors occurred. * \retval SOCKERR_CLOSED   The socket has been closed by the peer. * \retval SOCKERR_INVARG   You passed invalid arguments. * \retval SOCKERR_TIMEOUT  Timeout. * * \note The \a timeout only goes into effect when this function called  *       by the server of MiniGUI-Lite, i.e. \a mginit.  * * \sa sock_write_t */int sock_read_t (int fd, void* buff, int count, unsigned int timeout);/** * \def sock_write(fd, buff, count) * \brief The blocking version of \a sock_write_t function. * * \sa sock_write_t */#define sock_write(fd, buff, count) sock_write_t(fd, buff, count, 0)/** * \def sock_read(fd, buff, count) * \brief The blocking version of \a sock_read_t function. * * \sa sock_read_t */#define sock_read(fd, buff, count) sock_read_t(fd, buff, count, 0)    /** @} end of lite_socket_fns */    /** @} end of lite_fns */#endif /* !_STAND_ALONE */#endif /* LITE_VERSION */    /**     * \defgroup init_fns Initialization and termination functions     *     * Normally, the only entry of any MiniGUI application is \a MiniGUIMain.     * The application will terminate when you call \a exit(3) or just return from     * \a MiniGUIMain.     *     * Example 1:     *     * \include miniguimain.c     *     * Example 2:     *     * \include hello_world.c     *     * @{     *//** * \fn BOOL GUIAPI ReinitDesktopEx (BOOL init_sys_text) * \brief Re-initializes the desktop. * * When you changed the charset or the background picture of the desktop, * you should call this function to re-initialize the local system text * (when \a init_sys_text is TRUE), the background picture, and the desktop * menu. * * \param init_sys_text Indicates whether to initialize the local system text. * * \return TRUE on success, otherwise FALSE. * * \sa ReinitDesktop */MG_EXPORT BOOL GUIAPI ReinitDesktopEx (BOOL init_sys_text);/** * \def ReinitDesktop() * \brief Re-initializes the desktop including the local system text. * * \return TRUE on success, otherwise FALSE. * * \note This function defined as a macro calling \a ReinitDesktopEx with * \a init_sys_text set to TRUE. * * \sa ReinitDesktopEx */#define ReinitDesktop()    ReinitDesktopEx (TRUE)/* * We remove the SuspendGUI and ResumeGUI functions.  * Don't use these two functios any more. * void GUIAPI SuspendGUI (void); * BOOL GUIAPI ResumeGUI (void);  *//** * \fn void GUIAPI ExitGUISafely (int exitcode) * \brief Exits your MiniGUI application safely. * * Calling this function will terminate your MiniGUI application. This * function will restore console attributes and call \a exit() function and  * pass \a exitcode to it. * * \param exitcode The exit status will be passed to exit(3) function. * \return This function does not return. * * \sa exit(3) */MG_EXPORT void GUIAPI ExitGUISafely (int exitcode);/** * \def int MiniGUIMain (int args, const char* arg[]) * \brief The main entry of a MiniGUI application. * * This function should be defined by your application. Before Version 1.6.1,  * MiniGUI defines \a main() function in libminigui library for your application,  * and call \a MiniGUIMain() in this \a main() function. The \a main() defined  * by MiniGUI is responsible of initializing and terminating MiniGUI. * * After version 1.6.1, MiniGUI defines MiniGUIMain as a macro. * * \param args The number of arguments passed to \a main() by operating system. * \param arg The arguments passed to \a main() by operating system. * \return The exit status will be retured to the parent process. * */#ifdef _USE_MINIGUIENTRY  #define main_entry minigui_entry  int minigui_entry (int args, const char* arg[]);#else  #define main_entry main#endif#define MiniGUIMain \MiniGUIAppMain (int args, const char* argv[]); \int main_entry (int args, const char* argv[]) \{ \    int iRet = 0; \    if (InitGUI (args, argv) != 0) { \        return 1; \    } \    iRet = MiniGUIAppMain (args, argv); \    TerminateGUI (iRet); \    return iRet; \} \int MiniGUIAppMain#define IDM_DTI_FIRST   (300)#ifndef _LITE_VERSION/* * NOTE: The following two functions is only valid for MiniGUI-Threads * since version 1.0.01. */MG_EXPORT typedef void GUIAPI (*CustomizeDesktopMenuFunc) (HMENU hDesktopMenu, int iPos);MG_EXPORT typedef int GUIAPI (*CustomDesktopCommandFunc) (int id);extern CustomizeDesktopMenuFunc CustomizeDesktopMenu;extern CustomDesktopCommandFunc CustomDesktopCommand;#endif    /** @} end of init_fns */    /**     * \defgroup mouse_calibrate Mouse calibration.     * @{     */#ifdef _MISC_MOUSECALIBRATE/** * \fn BOOL SetMouseCalibrationParameters (const POINT* src_pts, const POINT* dst_pts); * \brief Sets the parameters for doing mouse calibration. * * This function set the parameters for doing mouse calibration. * You should pass five source points and five destination points. * * Normally, the points should be the upper-left, upper-right, lower-right, lower-left, * and center points on the touch panel. The source point is the coordinates before * calibrating, and the destination point is the disired coordinates after calibrating. * * This function will try to evaluate a matrix to calibrate. If the points are okay, * MiniGUI will do the calibration after getting a point from the underlay IAL engine. * * \param src_pts The pointer to an array of five source points. * \param dst_pts The pointer to an array of five destination points. * \return TRUE for success, FALSE for bad arguments. * * \note This function is available when _MISC_MOUSECALIBRATE (option: --enable-mousecalibrate) defined. */MG_EXPORT BOOL GUIAPI SetMouseCalibrationParameters (const POINT* src_pts, const POINT* dst_pts);#endif /* _MISC_MOUSECALIBRATE */    /** @} end of mouse_calibrate */    /**     * \defgroup about_dlg About MiniGUI dialog     * @{     */#ifdef _MISC_ABOUTDLG#ifndef _LITE_VERSION  void GUIAPI OpenAboutDialog (void);#else/** * \fn HWND GUIAPI OpenAboutDialog (HWND hHosting) * \brief Opens or actives the 'About MiniGUI' dialog. * * Calling this function will create a main window displaying  * copyright and license information of MiniGUI. When the about dialog  * is displaying, calling this function again will bring the dialog to be  * the topmost main window, not create a new one. * * \param hHosting The hosting main window of the about dialog. * \return The handle to the about dialog box. * * \note This function is available for MiniGUI-Lite and when _MISC_ABOUTDLG defined. * For MiniGUI-Threads, you should call 'void GUIAPI OpenAboutDialog (void)' function * instead. */  HWND GUIAPI OpenAboutDialog (HWND hHosting);#endif /* _LITE_VERSION */#endif /* _MISC_ABOUTDLG */    /** @} end of about_dlg */    /**     * \defgroup etc_fns Configuration file operations     *     * The configuration file used by MiniGUI have a similiar format as M$ Windows INI file,     * i.e. the file consists of sections, and the section consists of key-value pairs, like this:     *     * \code     * [system]     * # GAL engine     * gal_engine=fbcon     *     * # IAL engine     * ial_engine=console     *     * mdev=/dev/mouse     * mtype=PS2     *      * [fbcon]     * defaultmode=1024x768-16bpp     *      * [qvfb]     * defaultmode=640x480-16bpp     * display=0     * \endcode     *     * Assume that the configuration file named \a my.cfg, if you want get the value of \a mdev     * in \a system section, you can call \a GetValueFromEtcFile in the following way:     *     * \code     * char buffer [51];     *     * GetValueFromEtcFile ("my.cfg", "system", "mdev", buffer, 51);     * \endcode     *     * Example:     *     * \include cfgfile.c     *     * @{     */

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