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📄 splashcanvas.java

📁 一款手机游戏
💻 JAVA
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import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

class splashCanvas extends Canvas implements Runnable
{
    private Image splash1, splash2, bufImage; /* Splash图片 */
    private Graphics g;
    private int[] rawInt1, rawInt2;   // 保存图片的数组
    private boolean isEnd;
    public splashCanvas(Nikuman parent)
    {
        setFullScreenMode(true);  //设置全屏
        bufImage = Image.createImage(getWidth(), getHeight());  
        g = bufImage.getGraphics(); /* 获得显示图形 */
        isEnd=false;
        try
        {
            /* 加载图片 */
            Image img = Image.createImage("/image/Splash.png");
            splash1 = Image.createImage(img, 0, 0, 135, 85, 0);
            splash2 = Image.createImage(img, 0, 85, 135, 88, 0);
        }
        catch(Exception e){}
        rawInt1 = new int[splash1.getWidth() * splash1.getHeight()]; /* 获取第一张Splash界面 */
        splash1.getRGB(rawInt1, 0, splash1.getWidth(), 0, 0, splash1.getWidth(), splash1.getHeight());
        rawInt2 = new int[splash2.getWidth() * splash2.getHeight()]; /* 获取第二张Splash界面 */
        splash2.getRGB(rawInt2, 0, splash2.getWidth(), 0, 0, splash2.getWidth(), splash2.getHeight());
        Thread t = new Thread(this); /* 启动线程 */
        t.start();
    }

    public void paint(Graphics g)
    {
        g.drawImage(bufImage, 0, 0, 0); // 画图
    }
    
    protected void keyPressed(int keyCode)
    {
        if(keyCode==-7)
        	//利用标志确定是否提前退出该线程
        	isEnd=true;
    }
    public void run()
    {
        /* 加载步骤:
         *先用Alpha效果加载两次Splash图形
         *再播放声音
         *最后设置MIDP显示的Canvas
         */
       draw(rawInt1, 0, 10, splash1, 1000);
       draw(rawInt2, 0, 10, splash2, 1000);
       Nikuman.disposeSplash();
    }
    
    //绘制Alpha图像
    private void draw(int[] rawInt, int alpha, int value, Image img, int sleep)
    { // rawInt为图片数组,alpha为初始图片的alpha值,value为每次增加的alpha值
      // img为原图像,sleep为停止时间
        while(alpha >= 0&&!isEnd)
        {
            alpha += value;
            if(alpha >= 255)
            {
                try{ Thread.sleep(sleep); }catch(Exception e){}
                value = value * -1;
            }
            else
            {
                Fade(rawInt, alpha, 0xFFFFFFFF, 0xFFFFFFFF);
                Image fadeImage = Image.createRGBImage(rawInt, img.getWidth(), img.getHeight(), true);
                g.setColor(0xFFFFFF);
                g.fillRect(0, 0, getWidth(), getHeight());
                g.drawImage(fadeImage, (getWidth()-fadeImage.getWidth())/2, 
                        (getHeight()-fadeImage.getHeight())/2, 0);
                try{ Thread.sleep(1); }catch(Exception e){}
            }
            repaint();
            System.gc();
        }
    }
    
    public void Fade(int[] raw, int alphaValue, int maskColor, int notMaskColor)
    {
        int len = raw.length;
        for(int i=0; i<len; i++)
        {
            int a = 0;
            int color = (raw[i] & 0x00FFFFFF);   // 获得像素颜色
            if(maskColor==color)  a = 0;
            else if(notMaskColor==color)  a = 255;
            else if(alphaValue>0)  a = alphaValue;   // 设置Alpha值
            a = (a<<24);    //将Alpha值左移24位,颜色为0xAARRGGBB
            color += a;
            raw[i] = color;
        }
    }
}

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