📄 scene.java
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import javax.microedition.lcdui.game.TiledLayer;
import javax.microedition.lcdui.Image;
public class Scene
{
public static String stringabout[]={
" 关于作品",
"",
" 本作品为“第五届齐鲁软",
" 件设计大赛”参赛作品,为",
" 敏捷型游戏,各项操作参照",
"“帮助文档”。",
"",
" 关于我们",
"",
" 青岛大学 团队:Geek_4 ",
"",
" 主要成员:",
" 祝金伟",
"(编程、文档、测试)",
" 孙超",
"(编程、图片、音乐)",
" 毕鹏程",
"(编程、框架)",
" 张晓波",
"(编程、测试)"
};
public static String stringhelp[]={
" 过关说明",
"",
" 游戏共设置10关,前五关用",
" 户可以自己选择,后五关必",
" 须亲自过,每关都有1个生命,",
" 不同的包子数,必须把包子",
" 吃完才可进入下一关,气球",
" 碰到齿轮会破裂并丢失1个",
" 生命,初始生命为3 。",
"",
" 按键说明",
" 左右键控制发弹器移动;",
" * 或者确定键发射子弹;",
"",
" 游戏选项",
" 1.声音控制有3部分,选定后",
" 按确定键可以打开或关闭。",
" 2.音乐类型有默认和自定义,",
" 选择自定义,用户可以用本",
" 机音乐文件作背景音乐。"
};
public int[] togeSequence = { 0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,3,3,3,3,3 }; // 齿轮图像祯
public int[] pinaSequence = { 4,4,4,3,3,3,2,2,2,1,1,1,0,0,0,1,1,1,2,2,2,3,3,3 }; //气球图像祯
public int[] nikuSequence = { 0,0,1,1,2,2,3,3,2,2,1,1 }; //包子图像祯
public int[] lifeSequence = { 0,0,1,1,2,2,3,3,2,2,1,1 }; //生命图像祯
public int[] ballrebounds = { 0,1,2,3,4,5,6,7};
public int[] togeNumber = { 1, 5, 3 ,4,4,4,11,11,10,10}; //每关齿轮数量
public static int[] nikumanNumber = { 3, 5, 3 ,3,4,3,2,3,1,4}; //每关包子数量
public int[][] level1_nikuman = {{42,220,308},{105,50,150}};//包子位置
public int[][] level2_nikuman = {{155,140,250,265,360},{30,145,145,30,30}};
public int[][] level3_nikuman = {{42,220,308},{105,50,150}};
public int[][] level4_nikuman = {{42,220,308},{105,50,150}};
public int[][] level5_nikuman = {{43,250,265,360},{30,145,30,30}};
public int[][] level6_nikuman = {{155,265,360},{30,30,30}};
public int[][] level7_nikuman = {{360,360},{145,30}};
public int[][] level8_nikuman = {{40,220,280},{143,145,145}};
public int[][] level9_nikuman = {{40},{43}};
public int[][] level10_nikuman = {{220,220,280,280},{45,125,125,45}};
public int[][] level1_toge = {{40},{135}};
public int[][] level2_toge = {{21,43,65,197,307},{151,151,151,86,85}};
public int[][] level3_toge = {{40,210,308,},{135,86,86}};
public int[][] level4_toge = {{40,210,318,290},{135,100,86,86}};
public int[][] level5_toge = {{40,210,318,290},{135,86,60,86}};
public int[][] level6_toge = {{40,210,380,290},{135,86,150,86}};
public int[][] level7_toge = {{0,0,40,200,220,310,330,210,230,309,329},{79,107,143,174,174,174,174,0,0,59,59}};
public int[][] level8_toge = {{20,40,220,250,285,350,370,20,40,350,370},{174,174,174,90,174,174,174,90,90,90,90}};
public int[][] level9_toge = {{20,50,70,170,200,230,250,280,310,340},
{90,105,120,150,150,135,120,105,90,0}};
public int[][] level10_toge = {{150,190,230,270,310,350,165,210,265,320},
{155,155,155,155,155,155,65,65,65,65}};
public int[][] life_1UP = {{220,43,220,220,43,43,43,360,360,30},{156,115,156,156,115,25,115,145,145,40}};
public int[] level1 =
{ // 20单位
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,7 ,6 ,6 ,6 ,9 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,4 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level2 =
{
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level3 =
{
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,6 ,6 ,6 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,6 ,6 ,6 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level4 =
{
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1, //1
1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level5 =
{
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,6 ,6 ,6 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level6 =
{
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,1, //3
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level7 =
{
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,6 ,6 ,6 ,6 ,6 ,6 ,6 ,6 ,6 ,6 ,6 ,1, //5
0 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,1 //9
};
public int[] level8 =
{
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,6 ,6 ,6 ,6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,6 ,6 ,6 ,6 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,0 ,0 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,1 ,1 ,0 ,1 ,1 ,0 ,0 ,1 ,1 //9
};
public int[] level9 =
{
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,0 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public int[] level10 =
{
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //1
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //2
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //3
6 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //4
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //5
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //6
6 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1, //7
6 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1, //8
1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 //9
};
public TiledLayer creatBackground(Image img, int col, int row,
int width, int height)
{
TiledLayer background = new TiledLayer(col, row, img, width, height);
background.fillCells(0, 0, col, row, 1);
return background;
}
public TiledLayer creatForeground(Image img, int col, int row,
int[] blockList, int number)
{
TiledLayer foreground = new TiledLayer(col, row, img, 22, 22);
for(int i=0; i<blockList.length; i++)
{
col = i % number;
row = (i - col) / number;
foreground.setCell(col, row, blockList[i]);
}
return foreground;
}
}
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