📄 gamemanager.java
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import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.Graphics;
public class GameManager extends LayerManager
{
private GameDisplay gameDisplay;
public static int viewX = 0, viewY = 0;
public static Graphics g;
public GameManager(GameDisplay gameDisplay)
{
this.gameDisplay = gameDisplay;
}
public void centerFresh()
{
int viewX = Math.max(0, gameDisplay.shooter.getX()-78);
viewX = Math.min(264, viewX);
setViewWindow(viewX, 0, 176, 220);
}
public void BGScroll(int extream)
{
if(viewX < extream)
{
viewX += 1;
viewY += 1;
}
else
{
viewX = 0;
viewY = 0;
}
setViewWindow(viewX, viewY, 176, 220);
}
}
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