📄 menu.java
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import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.game.TiledLayer;
public class Menu extends Canvas implements Runnable
{
private Nikuman parent;
private GameDisplay gameDisplay;
private GameManager manager;
private TiledLayer bg;
mainMenu maimenu;
private Image bgGround;
private Image stage;
private Image select;
private Image tile;
private Image item;
private Image imgNumber;
boolean stop=false;
private int count = 1; //设置光标为第一个选项
public Menu(Nikuman parent,GameDisplay dis,mainMenu m) //分离MIDP和GameDisplay
{
this.parent = parent;
gameDisplay = dis;
maimenu=m;
setFullScreenMode(true);
try
{ //加载游戏中的图像
bgGround = Image.createImage("/image/Background.png");
stage = Image.createImage("/image/Stage.png");
tile = Image.createImage("/image/Tile.png");
item = Image.createImage("/image/Item.png");
select = Image.createImage("/image/Select.png");
imgNumber = Image.createImage("/image/Number.png");
}
catch(Exception e){}
manager = new GameManager(gameDisplay);
bg = new TiledLayer(8,9,bgGround,32,32);
bg.fillCells(0,0,8,9,1);
manager.append(bg);
Thread t = new Thread(this);
t.start();
}
public void paint(Graphics g)
{
g.setColor(0xFFFFFFFF);
g.fillRect(0, 0, 176, 220);
manager.paint(g, 0, 0);
drawItem(g);
switch(count)
{ //画菜单
case 1:
g.drawRegion(select,0,0,74,20,0,52,130,0);
break;
case 2:
g.drawRegion(select,0,20,74,20,0,52,150,0);
break;
case 3:
g.drawRegion(select,0,40,74,20,0,52,170,0);
break;
default:
break;
}
}
public void run()
{
while(!stop)
{
manager.BGScroll(64);
try{Thread.sleep(20);}catch(Exception e){}
repaint();
}
}
private void drawItem(Graphics g)
{
g.drawImage(stage,57,35,0); //画Stage图像
if(Other.currentLevel<10)
g.drawRegion(imgNumber,11*Other.currentLevel,0,11,18,0,110,35,0); //画关数
else{
g.drawRegion(imgNumber,11*(Other.currentLevel/10),0,11,18,0,110,35,0);
g.drawRegion(imgNumber,11*(Other.currentLevel%10),0,11,18,0,124,35,0);
}
g.drawImage(tile,0,23,0); //画横线图像
g.drawImage(tile,0,57,0); //画横线图像
g.drawRegion(item,0,0,49,20,0,55,70,0); //画Item图像
g.drawRegion(imgNumber,Other.pinaLife*11,0,11,18,0,110,71,0); //画Pina得生命值
g.drawRegion(item,51,0,63,20,0,50,93,0); //画Item图像
g.drawRegion(imgNumber,Scene.nikumanNumber[Other.currentLevel-1]*11,0,
11,18,0,115,94,0); //画总的Nikuman数量
g.drawRegion(imgNumber,gameDisplay.nikuNumber*11,0,11,18,0,85,94,0); //画获得的Nikuman数量
g.drawRegion(select,74,0,74,60,0,52,130,0); //画灰色的List
}
protected void keyPressed(int keyCode)
{
int action = getGameAction(keyCode);
if(keyCode == -8) //"C"键
{
parent.setDisplayable(gameDisplay);
}
if(action == FIRE)
{
switch(count)
{
case 1:
gameDisplay.is=true;
parent.setDisplayable(gameDisplay);
break;
case 2:
break;
case 3:
gameDisplay.continue3=4;
//gameDisplay.sound.releaseBGSound();
try{
Thread.sleep(1000);
}
catch(Exception e){
}
Other.pinaLife=2;
parent.setDisplayable(maimenu);
stop=true;
break;
}
}
if(action == UP)
{
if(count != 1) count --;
}
if(action == DOWN)
{
if(count != 3) count ++;
}
}
}
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