📄 .#basicaction.java.1.1.1.1
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/*
* The contents of this file are subject to the BT "ZEUS" Open Source
* Licence (L77741), Version 1.0 (the "Licence"); you may not use this file
* except in compliance with the Licence. You may obtain a copy of the Licence
* from $ZEUS_INSTALL/licence.html or alternatively from
* http://www.labs.bt.com/projects/agents/zeus/licence.htm
*
* Except as stated in Clause 7 of the Licence, software distributed under the
* Licence is distributed WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the Licence for the specific language governing rights and
* limitations under the Licence.
*
* The Original Code is within the package zeus.*.
* The Initial Developer of the Original Code is British Telecommunications
* public limited company, whose registered office is at 81 Newgate Street,
* London, EC1A 7AJ, England. Portions created by British Telecommunications
* public limited company are Copyright 1996-9. All Rights Reserved.
*
* THIS NOTICE MUST BE INCLUDED ON ANY COPY OF THIS FILE
*/
package zeus.rete.action;
import zeus.concepts.fn.*;
import zeus.concepts.*;
import zeus.rete.*;
import zeus.actors.*;
/**
Another layer of abstraction for the re-architected rete engine action handler.
<p>
To do : <br>
Abstract (build interfaces for: OntologyDb, ConflictSet, ReteEngine... this will
make these actions more portable, and more plugable, I hope. This will also remove
the need for the imports of zeus.concepts.fn, zeus.concepts, zeus.rete and zeus.actors.<p>
@author Simon Thompson
@since 1.1
@see zeus.rete.actions.ReteAction
*/
public interface BasicAction {
public void executeAction (Action a, Info info);
public OntologyDb getOntologyDb() ;
public void setActuators (ConflictSet conflictHandler, ReteEngine engine);
public void setActuators (ConflictSet conflictHandler, AgentContext context);
/**
*the action of a rule provides a service
*actions that can advertise a service need to have it defined here
*other actions should return null
**/
public String getServiceDescription (String language);
}
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