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📄 pente.dsp

📁 这是一个五子棋的源代码配合上一些声音文件
💻 DSP
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# Microsoft Developer Studio Project File - Name="Pente" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Pente - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Pente.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Pente.mak" CFG="Pente - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Pente - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Pente - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Pente - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib winmm.lib /nologo /subsystem:windows /machine:I386
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "Pente - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Pente - Win32 Release"
# Name "Pente - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AboutDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\BestDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Dib.cpp
# End Source File
# Begin Source File

SOURCE=.\HelperAPI.cpp
# End Source File
# Begin Source File

SOURCE=.\Pente.cpp
# End Source File
# Begin Source File

SOURCE=.\Pente.rc
# End Source File
# Begin Source File

SOURCE=.\PenteDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\RecordDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SetupDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AboutDlg.h
# End Source File
# Begin Source File

SOURCE=.\BestDlg.h
# End Source File
# Begin Source File

SOURCE=.\Dib.h
# End Source File
# Begin Source File

SOURCE=.\GlobalVar.h
# End Source File
# Begin Source File

SOURCE=.\GlobalVar0.h
# End Source File
# Begin Source File

SOURCE=.\HelperAPI.h
# End Source File
# Begin Source File

SOURCE=.\Pente.h
# End Source File
# Begin Source File

SOURCE=.\PenteDlg.h
# End Source File
# Begin Source File

SOURCE=.\RecordDlg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\SetupDlg.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\Black.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Black_ha.cur
# End Source File
# Begin Source File

SOURCE=.\res\Black_st.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Board.bmp
# End Source File
# Begin Source File

SOURCE=.\res\HandBlack.cur
# End Source File
# Begin Source File

SOURCE=.\res\HandWhite.cur
# End Source File
# Begin Source File

SOURCE=.\res\Mask.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Pente.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Pente.ico
# End Source File
# Begin Source File

SOURCE=.\res\Pente.rc2
# End Source File
# Begin Source File

SOURCE=.\res\White.bmp
# End Source File
# Begin Source File

SOURCE=.\res\White_ha.cur
# End Source File
# Begin Source File

SOURCE=.\res\White_st.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\res\black4.wav
# End Source File
# Begin Source File

SOURCE=.\res\blackd3.wav
# End Source File
# Begin Source File

SOURCE=.\res\blackwin.wav
# End Source File
# Begin Source File

SOURCE=.\res\error.wav
# End Source File
# Begin Source File

SOURCE=.\res\goodbye.wav
# End Source File
# Begin Source File

SOURCE=.\res\newgame.wav
# End Source File
# Begin Source File

SOURCE=.\res\putstone.wav
# End Source File
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# Begin Source File

SOURCE=.\res\time.wav
# End Source File
# Begin Source File

SOURCE=.\res\undo.wav
# End Source File
# Begin Source File

SOURCE=.\res\welcome.wav
# End Source File
# Begin Source File

SOURCE=.\res\white4.wav
# End Source File
# Begin Source File

SOURCE=.\res\whited3.wav
# End Source File
# Begin Source File

SOURCE=.\res\whitewin.wav
# End Source File
# End Target
# End Project

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