📄 pente.h
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// Pente.h : main header file for the PENTE application
//
#if !defined(AFX_PENTE_H__9A01CC66_D589_11D1_92B0_000021003EA5__INCLUDED_)
#define AFX_PENTE_H__9A01CC66_D589_11D1_92B0_000021003EA5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#define MODE_WITH_COMPUTER 0
#define MODE_2PLAYER 1
#define MODE_2PLAYER_NET 2
#define MODE_2PLAYER_MODEM 3
#define ID_TIMER_NET 100
#define MESSAGE_SIZE 512
/////////////////////////////////////////////////////////////////////////////
// CPenteApp:
// See Pente.cpp for the implementation of this class
//
class CPenteApp : public CWinApp
{
public:
CPenteApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPenteApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CPenteApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PENTE_H__9A01CC66_D589_11D1_92B0_000021003EA5__INCLUDED_)
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