📄 dib.h
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#if !defined(AFX_DIB_H__33817561_072D_11D1_8C94_000021003EA5__INCLUDED_)
#define AFX_DIB_H__33817561_072D_11D1_8C94_000021003EA5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Dib.h : header file
//
#define IS_WIN30_DIB(lpbi) ((*(LPDWORD)(lpbi)) == sizeof(BITMAPINFOHEADER))
#define WIDTHBYTES(bits) (((bits) + 31) / 32 * 4)
typedef HANDLE HDIB;
HANDLE CopyHandle (HANDLE h);
////////////////////////////////////////////////////////////////////////////
// CDib
class CDib : public CObject
{
DECLARE_SERIAL(CDib)
// Public member
public:
// Constructor
CDib();
CDib(CDC * pDC, // Memory DC
int nbits=0, // use default bits/pixel
BOOL bCompr=TRUE);
CDib(CDC * pDC, // DC
CBitmap *pBitmap, // Bitmap pointer
int nbits=0, // use default bits/pixel
BOOL bCompr=TRUE);
CDib(HDIB hDib, // DIB Handle
BOOL bDataHandleOnly=TRUE);
virtual ~CDib();
virtual void Serialize(CArchive &ar);
// Operations
BOOL LoadDib(UINT uIDS, LPCSTR lpszDibType = "DIB");
BOOL LoadDib(LPCSTR lpszDibRes, LPCSTR lpszDibType = "DIB");
BOOL LoadDib(LPCSTR lpszDibFile);
BOOL SaveDib(LPCSTR lpszDibFile);
BOOL Display(CDC *, CPoint ptDest, DWORD dwRop=SRCCOPY);
BOOL Display(CDC *, CRect rcDest, CRect rcSrc,DWORD dwRop=SRCCOPY);
BOOL IsEmpty();
int GetColorBits();
DWORD GetLength();
WORD GetWidth();
WORD GetHeight();
HDIB GetHandle();
HDIB CopyHandle();
HANDLE CopyDataHandle();
WORD GetNumColors();
WORD GetPaletteSize();
CPalette* GetPalette();
CBitmap* MakeBitmap(CDC * pDC);
void SetMonoColors(DWORD dwForeground, DWORD dwBackground);
BOOL GetMonoColors(DWORD& dwForeground, DWORD& dwBackground);
private:
BOOL AllocMemory(BOOL bRealloc=FALSE);
BOOL MakePalette();
BOOL ReadDib(CFile *pFile);
BOOL WriteDib(CFile *pFile);
// Data
private:
HDIB m_hDib;
LPBITMAPFILEHEADER m_lpBMFH;
LPBITMAPINFOHEADER m_lpBMIH; // pointer to an Win30-style DIB
LPBITMAPCOREHEADER m_lpBMCH; // pointer to an other-style DIB
LPBITMAPINFO m_lpBMI; // pointer to an Win30-style DIB
LPBITMAPCOREINFO m_lpBMC; // pointer to an other-style DIB
LPSTR m_lpData;
CPalette * m_pPalette;
CBitmap * m_pBitmap;
char * m_lpBuf; // DIB data buffer
DWORD m_dwLength; // total buffer length, including header
int m_nBits; // number of color bits per pixel
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIB_H__33817561_072D_11D1_8C94_000021003EA5__INCLUDED_)
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